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PNT-9K Panther fan concept


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#81 Polymorphyne

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Posted 12 February 2012 - 08:19 AM

I just have one problem with your redesign- the colour scheme is all wrong. The panther needs to be pink.

#82 Adridos

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Posted 12 February 2012 - 08:23 AM

View PostMautty the Bobcat, on 12 February 2012 - 02:54 AM, said:

I'd recommend to NOT follow the original artwork. But I would also suggest to put the torso missile system on the right (mech's left) side, the opposite side you had it on originally. It looks like it would fit an MWO restyle better. I'm just not really a fan of it directly in the center with your redesign.


He is not fan of it, either, but you have seen the response "It must have head! Missiles to the middle!". Not that I have anything against them. They are just Panther fans... :)

#83 Dihm

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Posted 13 February 2012 - 10:47 AM

View PostAdridos, on 11 February 2012 - 04:13 AM, said:

I thought you didn't do any repaints of Kuritan mechs. :)

I don't know where you got that idea from, I already did the Dragon even. FRR has a ton of Kurita mechs, given where we came from. The Panther is one of our most prevalent light mechs.

As for the SRMs in the center torso... that's where they're located, so having them elsewhere is just weird.

#84 icepick37

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Posted 13 February 2012 - 11:57 AM

Looks awesome. :)

#85 Mautty the Bobcat

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Posted 13 February 2012 - 03:50 PM

View PostDihm, on 13 February 2012 - 10:47 AM, said:

I don't know where you got that idea from, I already did the Dragon even. FRR has a ton of Kurita mechs, given where we came from. The Panther is one of our most prevalent light mechs.

As for the SRMs in the center torso... that's where they're located, so having them elsewhere is just weird.

Its a redesign of the mech, having them somewhere else would be entirely legitimate. I don't think having the launcher in the center torso like that looks right to be honest in this redesign. It looked fine in the original art, but either the left or right torso would be a better place to put it in this one. I'd personally recommend the left (our right).

#86 Dihm

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Posted 14 February 2012 - 05:38 AM

If you look at all the other concept art though, they've kept the weapons in their proper place.

#87 Dihm

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Posted 14 February 2012 - 09:56 AM

Posted Image

#88 Der BruzZzler von Wiesndoof

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Posted 14 February 2012 - 10:16 AM

Wow! Nice repaint, Dihm.
I really like the PNT-9 Panther redesign made by "ethnic minority". It has much potential.

#89 Phelan Adam Davion

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Posted 14 February 2012 - 10:20 AM

like the official Designs: a (very very) great Re-Design!

RESPECT. B)

#90 Cody Machado

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Posted 13 March 2012 - 04:30 AM

You made it look like a sun cobra. Or was it the battle cobra?

#91 Lyon

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Posted 13 March 2012 - 10:56 AM

fixed that paint job for ya...before, it was a superior mech. Now it's a superior mech in a superior nation's armed forces.


Posted Image

#92 Der BruzZzler von Wiesndoof

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Posted 13 March 2012 - 11:05 AM

NICE repaint! :D

#93 Evgeny Bear

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Posted 13 March 2012 - 02:30 PM

hmm I like the second version most, looks really good

#94 brave

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Posted 13 March 2012 - 02:40 PM

View Postethnic minority, on 08 February 2012 - 01:50 AM, said:

After seeing Karyudo's Axman, I had to jump on the make-your-own-concept bandwagon. Here's the PNT-9K Panther, complete with herpderpy SRM-4 and PPC. Tried to keep the 'panther' motif while modernizing the design ala FlyingDebris/MWO's style.

Enjoy! ;)

VERSION 2:
Posted Image


Original Panthurrrdurr


My favorite design for a MWO-Panther!

#95 Ivan Whackinov

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Posted 31 March 2012 - 12:26 AM

Well, I wasn't sure if I should post in here or start a new thread, but one Panther thread is probably enough ;) The Panther has always been one of my favorite 'Mechs, so I sat down tonight and started goofing with a MWO-style redesign. I have no artistic ability so all my sketching is done in Blender... this is just a couple of hours work for a rough start on the head of the Panther. Please give me feedback, I don't like this version 100% yet but it's getting there.

The windows are done in red, like the MWO concepts, but I haven't bothered to try to make them look like real glass yet. The "fangs" on the bottom-front of the cockpit are windows that will allow the Panther pilot to see his landing zone after a jump. Panthers were supposed to have highly advanced computers and communications, so I gave him a couple of big base-loaded antennas as well. The main window is protected by armored slats to keep anything but a direct frontal shot from hitting the windshield, like you see on some armored vehicles.

Let me know what you think I could do to improve it! I'm gonna start on the chest next but I'm still not satisfied with the head.

(Click through for 4-view)

Posted Image

#96 Evgeny Bear

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Posted 31 March 2012 - 01:10 AM

hey guys, now when I think of it... are those Cockpit-eyes not a bit small?
I mean if we only get the window view of the outside, without holographic imaging...
a Panther player wouldn't see much then huh?
I mean I even think the Atlas window of cockpit view is too big, compared to the measurement of the outside, compared to the hunchbakc size (in the gameplay vids)

Edited by Andar89, 31 March 2012 - 01:11 AM.


#97 Suskis

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Posted 31 March 2012 - 01:26 AM

Adding one's designed mech would be a nice pay feature. Not for less than 1000$ thouhg (or the game file will become larger than WOW's)

#98 ethnic minority

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Posted 31 March 2012 - 12:04 PM

View PostIvan Whackinov, on 31 March 2012 - 12:26 AM, said:

Well, I wasn't sure if I should post in here or start a new thread, but one Panther thread is probably enough ;) The Panther has always been one of my favorite 'Mechs, so I sat down tonight and started goofing with a MWO-style redesign. I have no artistic ability so all my sketching is done in Blender... this is just a couple of hours work for a rough start on the head of the Panther. Please give me feedback, I don't like this version 100% yet but it's getting there.

The windows are done in red, like the MWO concepts, but I haven't bothered to try to make them look like real glass yet. The "fangs" on the bottom-front of the cockpit are windows that will allow the Panther pilot to see his landing zone after a jump. Panthers were supposed to have highly advanced computers and communications, so I gave him a couple of big base-loaded antennas as well. The main window is protected by armored slats to keep anything but a direct frontal shot from hitting the windshield, like you see on some armored vehicles.

Let me know what you think I could do to improve it! I'm gonna start on the chest next but I'm still not satisfied with the head.

(Click through for 4-view)

Posted Image


Posted Image


View PostAndar89, on 31 March 2012 - 01:10 AM, said:

hey guys, now when I think of it... are those Cockpit-eyes not a bit small?
I mean if we only get the window view of the outside, without holographic imaging...
a Panther player wouldn't see much then huh?
I mean I even think the Atlas window of cockpit view is too big, compared to the measurement of the outside, compared to the hunchbakc size (in the gameplay vids)


Yeah, for the final revision I really didn't give much thought to scale :\
I was thinking more along the lines of tank viewing prisms or up-armoured hummer windows

OOPS

Edited by ethnic minority, 31 March 2012 - 12:19 PM.


#99 Ivan Whackinov

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Posted 31 March 2012 - 04:11 PM

View PostAndar89, on 31 March 2012 - 01:10 AM, said:

hey guys, now when I think of it... are those Cockpit-eyes not a bit small?
I mean if we only get the window view of the outside, without holographic imaging...
a Panther player wouldn't see much then huh?
I mean I even think the Atlas window of cockpit view is too big, compared to the measurement of the outside, compared to the hunchbakc size (in the gameplay vids)


I would agree with you on the Atlas videos, the eye seems like a picture window in the videos but it would actually be a tiny little porthole if it were scaled properly. However, my understanding is that the glass in 'mech cockpits is basically an afterthought, the sensors give the pilot everything he needs to actually do his job. According to the rules if a 'mech loses all its sensors it is completely blind... so the glass really serves no purpose at all, except perhaps as a way to armor the sensors themselves (cameras behind ballistic glass).

View Postethnic minority, on 31 March 2012 - 12:04 PM, said:

Posted Image


Thanks. Does it look cat-like enough for a PNT? I used a photo of an actual panther's head (the animal) as a reference when sketching it up, combined with the classic Panther head from the TROs.

-E

#100 ethnic minority

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Posted 01 April 2012 - 11:30 AM

View PostIvan Whackinov, on 31 March 2012 - 04:11 PM, said:


Thanks. Does it look cat-like enough for a PNT? I used a photo of an actual panther's head (the animal) as a reference when sketching it up, combined with the classic Panther head from the TROs.

-E
u

For sure, definitely retains the panther motif while incorporating practical window placement (I like the slat armored center window panel and the downward facing window 'fangs'). Your design is actually shares a similar profile with mektek's own panther head redesign for MW4, with a protruding snout, canine teeth and eyes.





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