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Losing Arms when Side Torso Destroyed


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Poll: If side torso is destroyed does the arm still function? (499 member(s) have cast votes)

Should you lose weapon functions on the attached arm when the associated side torso is destroyed?

  1. Yes, a destroyed side-torso should lose weapon functions in the attached arm. (as per TT, MW2 and MW3) (366 votes [73.35%])

    Percentage of vote: 73.35%

  2. No, weapons should still function FULLY on the arm if the same side side torso is destroyed (MW4) (31 votes [6.21%])

    Percentage of vote: 6.21%

  3. No, weapons should still function on the arm (but not at full power/efficiency) when the same side torso is destroyed. (84 votes [16.83%])

    Percentage of vote: 16.83%

  4. Other (18 votes [3.61%])

    Percentage of vote: 3.61%

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#1 Yeach

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Posted 08 February 2012 - 09:17 PM

In TT when you lose a side torso, the arm weapons and functions of the attached arm are also destroyed.

(Will comment later since I am much much biased on this.)

#2 ice trey

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Posted 08 February 2012 - 09:27 PM

Of course.

It'd be really nice if there was an animation to it, too; like, the torso structure collapses and the arm just tears off the torso location.

Better yet, if the destroyed arm was perpetually on the battlefield - at least if the games don't have respawn. if they DO have respawn, then have it on the field until the 'mech it belongs to respawns.

#3 HATER 1

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Posted 08 February 2012 - 09:28 PM

voted for lose the limb. loss of the torso means there is structurally nothing for the arm to be mounted to.

#4 Azalie

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Posted 08 February 2012 - 09:29 PM

I feel the weapons should still operate to a reasonable extent (assuming crits of the weapon or it's ammo were not in the torso section). However the arm should be frozen in place if the torso is destroyed adjacent to it so you could no longer aim the weapon any direction other than where it was pointing when the torso section was destroyed.

#5 osito

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Posted 08 February 2012 - 09:37 PM

i voted for the first choice. Because in most cases if that torso is destroyed any ammo or power cables/electronics in that arm should be destroyed as well.

#6 jbone

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Posted 08 February 2012 - 09:40 PM

In Btech you loose the right torso that right arm drops off, very useful if you have hand actuators and feel the need to beat others in the dome with said arm.

Even more fun when you pickup your own arm and use it to take out someone else.

Gives the saying quit hitting yourself a whole new meaning.

Edited by jbone, 08 February 2012 - 09:41 PM.


#7 Mourning Shadows

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Posted 08 February 2012 - 09:57 PM

Well if you define destroy as "internall strcture" is reduced to 0, then yes.
If you have removed the structure in the torso then the components that allow the cockpit to controll the arm are gone.
I guess if you say that destroy just means that part of the torso l/r has taken so much damage that the systems housed there are all offline, then maby some of the internal connections to the arm could still be intact even though the primary systems are destroyed or offline.

#8 Colonel Bogey

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Posted 08 February 2012 - 10:23 PM

I think it should depend on what was in there. Heck I think that if you took enough torso damage anywhere it could be fatal? Why isn't that a topic? You could have a potential reactor seal from attacks hitting the side torso.

#9 Solis Obscuri

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Posted 08 February 2012 - 10:33 PM

When the structure is gone, there's nothing to hang the arm on.

#10 jbone

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Posted 08 February 2012 - 10:47 PM

Standard Engines do not have any crit slots in the left and right torso sections. XL engines for IS mechs drop when either the left or right torso get's shelled out.

#11 Nik Van Rhijn

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Posted 09 February 2012 - 01:36 AM

If all the internal structure goes then the arm should go flying. One point not covered. Should heavy damage, short of total destruction cause possible failure of weapons in arm due to damage to feeds, control runs etc?

#12 VYCanis

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Posted 09 February 2012 - 01:56 AM

ehhh this is one of those things where i don't quite think the rules translate quite well, and here's why.

because as we all know, TT= scattered hit impacts, you spread damage around, and assuming any decent amount of armor, having any 1 location blow through was something that could take a while to happen, and focusing on any 1 location was fraught with difficulty.

In real time though, part of the skill in MW games comes down heavily on prioritizing and focusing attention on individual locations, which themselves could be trick y to hit under various circumstances, to disable your target's various parts in order to make him less effective, then dead. Various different chassis having different areas that could be taken advantage of due to how their stuff is mounted.

so, in this case, if blowing through a side torso makes the attached arm fall off, what possible reason does a player have for targeting arms on a mech when they're getting a 2 for 1 special for taking the easier torso shot?

keep in mind, side torsos are where the XL crits go, ammo is stored more than half the time, most heatsinks are, heck most anything is crammed in them. They are already pretty damn temping targets without causing the attached arm to plop off too.

game would get boring pretty quick if it just boiled down to shoot slightly off center of mass every time.

#13 Spinner

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Posted 09 February 2012 - 02:09 AM

Actually, with the advent of the Targeting computer, you could also aim for specific targets in TT. Just had a higher dificulty to your roll. Also, a good mech pilot know's how to defend his mech from you wanting to target a specific area of the mech. Varying speeds to torso twisting arms into shields. There are various tactics to employ. TT took those into account with it's To hit modifiers. Your personal skill is just replacing a stat on a piece of paper. I can blast away rapidly, hit when and where I can, or I can take my time and snipe locations, the question is, is sniping doing more damage faster than someone accurately spraying and praying, not caring where he hits as long as he hits?

#14 John Clavell

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Posted 09 February 2012 - 02:19 AM

However, If there is a weapon convergence factor in the game, which seems highly probable at this stage it's going to play a large factor. We already know from the battle description from Paul that fast lighter Battlemechs proved harder for the Atlas to hit. So torso speed and weapons convergence playing a roll together? I think the designers are aware how, in previous games it was so easy to focus your fire into a single section of the Battlemech. I think this is something they have wanted to address. If that is the case, I don't have a problem with torso destructions disabling the corresponding arm.

#15 Caballo

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Posted 09 February 2012 - 02:23 AM

If a bolt is a bolt, and a cable is a cable in this universe (i say it because there are a lotta freaks around saying this is not the real world and such) when your left torso is reduced to none, the left arm should fall apart... A question of gravity and those physics laws, you know.

Edited by Caballo, 09 February 2012 - 02:24 AM.


#16 Lorcan Lladd

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Posted 09 February 2012 - 02:26 AM

I'm not giving a straight answer, because I don't know whether damage to any location will just disable it (MechWarrior 4 for damaged legs and torso) or completely destroy it (Mechwarrior 4 on damaged arms), blast it away (Starsiege), desintegrate it (MechWarrior 3) or anything like that.

If the fire from a given weapon is capable of doing absolute damage to a structure like the torso or arms, then, sure, those parts and any components mounted in or on them should be lost - they've got nothing but thin air to support them.
If weapon damage is extensive, but not capable of destroying a part of a 'Mech, or its internal structure, I don't see why the whole arms should be instantly* disabled or lost - they're still mounted on a part of the internal structure, after all.

*What I would like to see is your weapon recoil tearing off the arm it is mounted on when the arm structure or same side torso are damaged enough, or something similar.

As the developers have stated that you'll be able to keep your 'Mech and repair it no matter how damaged it is, I don't expect to see parts of 'Mechs being blasted away into nothingness anytime soon...
...Well, not the torso, at least.

Edit for some small stuff.

Edited by Lorcan Lladd, 13 February 2012 - 08:15 AM.


#17 God of War

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Posted 09 February 2012 - 02:27 AM

If i shot away your left side of your chest with 20mm Machine cannon your arm will fly way!
and that´s how its supposed to be!

#18 Fatalis

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Posted 09 February 2012 - 02:32 AM

Seriously this has to be asked in a poll....what is there for the arm to be attached to if the torso is destroyed and even if the torso isn't blown off but useless then the arm just hangs their limp

#19 Azkar Almsivi

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Posted 09 February 2012 - 02:37 AM

They should remain attached and functioning normally. Otherwise it becomes a juicy 2 for 1 offer. Also the entire side of the mech isn't vanishing, it's becoming inoperable, however what the arm is connected to should still be intact. Also game play wise it would make simply bashing the torso the go to method for winning, except for legs if the situation requires it.

Blasting a mech practically in half sounds awesome, but unless the mech in question was getting nuked with tons of firepower I would vote no for additional limb destruction.

#20 VYCanis

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Posted 09 February 2012 - 04:02 AM

destroyed doesn't necessarily mean vanished. That side torso isn't necessarily a giant hollow shell when it gets cored out. Just everything in it is either broken or non functional. (unless it's an ammo explosion, but by that point losing an arm is the least of your worries.)

a fair way of doing it would be modified damage transfer. Where further hits to hat destroyed torso are also transferring damaging the arm.

or possibly, destroying a side torso exposes a hitbox that is a direct pathway to arm internal damage, representing the mountings of the arm to the CT, kinda like a combination mech shoulder blade/collar bone

i dunno, anything to actually encourage players to actually risk the harder arm shots instead of seeing them as a waste of time and going center mass each and every time. Especially considering side torso armor/internals are usually only strong enough to last a few seconds more to incoming firepower than an arm.





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