Losing Arms when Side Torso Destroyed
#1
Posted 08 February 2012 - 09:17 PM
(Will comment later since I am much much biased on this.)
#2
Posted 08 February 2012 - 09:27 PM
It'd be really nice if there was an animation to it, too; like, the torso structure collapses and the arm just tears off the torso location.
Better yet, if the destroyed arm was perpetually on the battlefield - at least if the games don't have respawn. if they DO have respawn, then have it on the field until the 'mech it belongs to respawns.
#3
Posted 08 February 2012 - 09:28 PM
#4
Posted 08 February 2012 - 09:29 PM
#5
Posted 08 February 2012 - 09:37 PM
#6
Posted 08 February 2012 - 09:40 PM
Even more fun when you pickup your own arm and use it to take out someone else.
Gives the saying quit hitting yourself a whole new meaning.
Edited by jbone, 08 February 2012 - 09:41 PM.
#7
Posted 08 February 2012 - 09:57 PM
If you have removed the structure in the torso then the components that allow the cockpit to controll the arm are gone.
I guess if you say that destroy just means that part of the torso l/r has taken so much damage that the systems housed there are all offline, then maby some of the internal connections to the arm could still be intact even though the primary systems are destroyed or offline.
#8
Posted 08 February 2012 - 10:23 PM
#9
Posted 08 February 2012 - 10:33 PM
#10
Posted 08 February 2012 - 10:47 PM
#11
Posted 09 February 2012 - 01:36 AM
#12
Posted 09 February 2012 - 01:56 AM
because as we all know, TT= scattered hit impacts, you spread damage around, and assuming any decent amount of armor, having any 1 location blow through was something that could take a while to happen, and focusing on any 1 location was fraught with difficulty.
In real time though, part of the skill in MW games comes down heavily on prioritizing and focusing attention on individual locations, which themselves could be trick y to hit under various circumstances, to disable your target's various parts in order to make him less effective, then dead. Various different chassis having different areas that could be taken advantage of due to how their stuff is mounted.
so, in this case, if blowing through a side torso makes the attached arm fall off, what possible reason does a player have for targeting arms on a mech when they're getting a 2 for 1 special for taking the easier torso shot?
keep in mind, side torsos are where the XL crits go, ammo is stored more than half the time, most heatsinks are, heck most anything is crammed in them. They are already pretty damn temping targets without causing the attached arm to plop off too.
game would get boring pretty quick if it just boiled down to shoot slightly off center of mass every time.
#13
Posted 09 February 2012 - 02:09 AM
#14
Posted 09 February 2012 - 02:19 AM
#15
Posted 09 February 2012 - 02:23 AM
Edited by Caballo, 09 February 2012 - 02:24 AM.
#16
Posted 09 February 2012 - 02:26 AM
If the fire from a given weapon is capable of doing absolute damage to a structure like the torso or arms, then, sure, those parts and any components mounted in or on them should be lost - they've got nothing but thin air to support them.
If weapon damage is extensive, but not capable of destroying a part of a 'Mech, or its internal structure, I don't see why the whole arms should be instantly* disabled or lost - they're still mounted on a part of the internal structure, after all.
*What I would like to see is your weapon recoil tearing off the arm it is mounted on when the arm structure or same side torso are damaged enough, or something similar.
As the developers have stated that you'll be able to keep your 'Mech and repair it no matter how damaged it is, I don't expect to see parts of 'Mechs being blasted away into nothingness anytime soon...
...Well, not the torso, at least.
Edit for some small stuff.
Edited by Lorcan Lladd, 13 February 2012 - 08:15 AM.
#17
Posted 09 February 2012 - 02:27 AM
and that´s how its supposed to be!
#18
Posted 09 February 2012 - 02:32 AM
#19
Posted 09 February 2012 - 02:37 AM
Blasting a mech practically in half sounds awesome, but unless the mech in question was getting nuked with tons of firepower I would vote no for additional limb destruction.
#20
Posted 09 February 2012 - 04:02 AM
a fair way of doing it would be modified damage transfer. Where further hits to hat destroyed torso are also transferring damaging the arm.
or possibly, destroying a side torso exposes a hitbox that is a direct pathway to arm internal damage, representing the mountings of the arm to the CT, kinda like a combination mech shoulder blade/collar bone
i dunno, anything to actually encourage players to actually risk the harder arm shots instead of seeing them as a waste of time and going center mass each and every time. Especially considering side torso armor/internals are usually only strong enough to last a few seconds more to incoming firepower than an arm.
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