

Do You Like Where MWO Is Going?
#61
Posted 10 February 2012 - 02:18 PM
#62
Posted 10 February 2012 - 02:27 PM
Chuckie, on 10 February 2012 - 02:08 PM, said:
So basically the MMO world will be paying for development they couldnt afford before.
Ya know since most games are 60$ nowadays. I would gladly pay for single player that was delivered in expansions. 6 parts or 4 parts ect..how ever they would want t split it up. I'm just really bummed about them changing the starting point to 3050. Every mechwarrior game starts at 3050~60... 3015 would have been a welcomed change for me. There are so many IS mech's of the time period and succession wars going on.. ect..
Edited by Solidussnake, 10 February 2012 - 02:28 PM.
#63
Posted 11 February 2012 - 12:11 AM
As for me, I am in the BIG.ROBOT.DO.WANT!!11oneone1one!evelen1 school of thought.
#64
Posted 11 February 2012 - 12:33 AM
#65
Posted 11 February 2012 - 12:43 AM
#66
Posted 11 February 2012 - 12:52 AM
It's pretty much the only game being tracked in my radar for this year.
#67
Posted 11 February 2012 - 02:52 AM
#68
Posted 11 February 2012 - 08:15 AM
As far as I can tell, Hell yes!
First off all, its great to have this information flow and open mindset between devs and community. My hope is, we keep this up until post release and discuss problems, share ideas and talk about our opinions and whatnot, that battle hardened humor up against the flamethrowers. Not everyone has to agree with everything - no, thats not where things should be heading, I do like to hear about what other vets, and noobs alike, have to say.
Once our Mechs hit the dust, guns blazing, we know what we like or rather don't.
S!
#69
Posted 11 February 2012 - 08:55 AM
and loving what I've been reading.... cant wait!
#70
Posted 11 February 2012 - 11:44 AM
Should be
-yes
and
- I start foaming at the mouth every Tuesday night waiting for every scrap of information that we will get on Wed
or
-My wife told me she is turning into an arid wasteland in some ways because I will not shut up about the game.
#71
Posted 11 February 2012 - 12:39 PM
(Warning: it seems that I wrote a long one, but I like it too much to delete it - just go to the last paragraph

Regarding this one - as an online game only, the community, actually, is a major factor in how good is it going to be. So, it’s a treacherous path the developer chose – to develop a game that would please the existing/former MW – MC players and to seduce newcomers, based on what’s up now in online gaming. At least, that’s my opinion based on the ideas and the details they made public so far. And, when all these people envisioning the gameplay in various ways will finally meet in the field, it’s hard to tell what the result will be. Moreover - times change. People who liked one thing 10 years ago, although excited with all the nostalgia, won’t necessarily like the same thing tomorrow – and PGI already had a taste of that with Duke Nukem. Then – how to decide what to keep unaltered and what to change? And how exactly are the changes implemented?
Examples.
1. In order to diversify the experience, the urban warfare will have a larger role. In my experience, that didn’t work that well in the past. I can’t remember playing a lot MW4 on urban maps. Really – how exciting is to barely be able to move a monster on parallel long grey areas filled with equally grey boring cubes? There is a reason why tanks aren’t the first choice when deciding to capture a city in real life. This idea needs a lot of thinking, and I’m curious how well done are going to be the things here.
2. To make things more interesting and reduce some tendencies to only far snipe or only go close, the role playing is encouraged. There are incentives to specialize. This needs a lot of thinking, too. To encourage this is one thing, but to give some huge incentives will actually cut the fun for many, compelling people to spend large amounts of time (no matter how boring) in order to achieve their goals – that specific module, ability, whatever, because otherwise it’s very hard to remain competitive. Hard to balance things here. What’s the amount of time people are willing (or able) to spend online in this single game?
3. In order to encourage the team play (which is more interesting than each for himself/herself), steps are taken – like enlisting for one specific House or Corp and sticking with that decision. I, for one, deeply hate enlisting in anything. Engage, yes, for one thing, idea, my personal pleasure etc., but sticking with a group of people no matter what? How lame is that? How boring become things after a while? Friends use to play against each other and cooperative play is only one way to play a game, not all of them. People like diversity, choice – even in marriage, when two people promise to stay together forever, they invented something called divorce, you know?

And so on. I mean – great ideas, but far too less specifics to actually know how MWO is going to be. To sum up the above points, I recognise here the intro sequence for MechCommander_1 – with that trick the recon mission played in the city before the invasion, to get rid of the MadCat. I loved that game – but it was single player and I don’t exactly see it happening with real people in huge numbers, with different jobs in real life, on various time zones etc. I guess I’ll just hope, wait and see.
#72
Posted 11 February 2012 - 01:02 PM
#73
Posted 11 February 2012 - 01:50 PM
Too much talk, not enough screenshots.
=H=
#74
Posted 11 February 2012 - 05:08 PM
#75
Posted 11 February 2012 - 10:11 PM
can't say for sure until I play it
#76
Posted 12 February 2012 - 01:38 AM
#77
Posted 12 February 2012 - 02:06 AM
I like the overall idea of the game, the implementation of different battlefield roles and such.
What I dislike is the visual redesign of certain mechs.
#78
Posted 12 February 2012 - 07:31 AM
Many of the wallet worrier games Dark Orbit, Seafight WOT BSGO are all billed free to play but in my opinion are huge fails where turn over is rampant and new wallets jump in a ruin the play competition is not the rule. So I voted yes but I still want to see more and I could change to a no if the Developers throw us onto the fire and sell out to the Wallet warrior. That would destroy play.
#79
Posted 12 February 2012 - 07:35 AM
The devs have said more than once, this program will be able to be tweaked at any given time. These changes will happen automatically when you sign on.
This should keep the flow of MWO operation smooth. No hunting for patches, no hunting for CD's and PGI pushes their tweaks as the game demands.
ITs a WIN WIN !
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