Pilot Stats
#21
Posted 10 February 2012 - 09:37 AM
If you want a Stat Tracking System, it should be minimal. You can't emphasize the kill/death ratio because it would give Scouts a bad rap. You can't emphasize the kills/mission ratio because Commanders would be stiffed. You can't emphasize mission survival ratio because new players would look like bad players simply because they don't have any experience and died during their first few missions. You can't emphasize mission success ratio for Lone Wolves because that would make unlucky players seem like bad teammates to have around.
The only thing a Stat Tracker would be good for is rating Merc Corps, as a whole, and for tracking Solaris Stats on the individual pilot level.
#22
Posted 10 February 2012 - 09:50 AM
#23
Posted 10 February 2012 - 10:05 AM
just K.I.S.S.
-per mech-
hours in X mech
kills in X mech
-per house/merc unit-
quality rating
loyalty rating
#24
Posted 10 February 2012 - 10:27 AM
I'm not a stat ***** who artificially tries to manipulate or raise them, however, I do like to see where I could improve and how I fair against others.
The number of hours played statistic is one that usually depresses me, so we can leave that one out....
#25
Posted 10 February 2012 - 11:39 AM
Not many games record it. Probably because it would require the use of a Cray computer to calculate the numbers.
#26
Posted 10 February 2012 - 12:35 PM
I had sub 50% survival ratings in WoT, but I also had very high defender/steel wall/confederate (whatever the one is where you get shot to hell), meaning I spent most of my time doing things that weren't very fun, but kept the team alive so the Killbots could screw around trying capture the flag.
Based on stats I'm a terrible deathmatch teammate, in real life, I would argue differently.
Statistics (raw stats) are very hard to determine gameplay, you'd need a .xls sheet the length of my....arm.... to get anything of real use.
Basic stats are fine for me, I'd rather sit at the bar with them IRL, have about 6 beers and then go play a few rounds and see how they do.
#27
Posted 11 February 2012 - 02:42 AM
#28
Posted 11 February 2012 - 08:50 PM
If you really don't care about stats, you won't care that they exist either
Sorry if the stats make you look bad though
#29
Posted 12 February 2012 - 03:15 AM
Recommended: (For non-Solaris)
-NO Win/Loss stat, this causes too much BS problems. (Fine to include for Solaris.)
-Tracking L/M/H/A take downs overall.
-Time spent piloting each weight class.
-....um...other stuff.
#30
Posted 12 February 2012 - 11:36 AM
#31
Posted 12 February 2012 - 11:38 AM
Just add one little box in your game prefs that you can tick, which says "Hide stats". So whoever wants to obsess about somewhat random numbers in game can do so... with his own numbers. My stats belong to me (and PGI ofc, obviously), so hands off!
It is not like you are entitled to view other player's performance in numerical detail. But if they are really that vital to the gameplay, most won't turn them showing to "off", will they? And if they're not, the whole point is somewhat moot anyway. Personally I could totally live without a stats section. People obsessing over those all-so-important numbers often are detrimental to teamplay IMHO, as they have a tunnel-vision too focused on improving this or that stat. Of course I don't really care for "league play" or that sort of thing either.
Fiachdubh, on 12 February 2012 - 11:36 AM, said:
Yeah, YOU'd totally need to know the average shoe size of MY Mech, right...
Edited by Dlardrageth, 12 February 2012 - 11:40 AM.
#32
Posted 12 February 2012 - 11:56 AM
This reminds me of people who play blackjack and get angry at the guy who isn't playing exactly how they are supposed to be playing which somehow ruins "their" game.
Edited by Ravn, 12 February 2012 - 11:59 AM.
#33
Posted 12 February 2012 - 03:13 PM
-Pilot Name
-Callsign
-Unit affiliation (if any)
-Pilot Reputation (Displays if you have any loyalty or not by displaying something as "Questionable" or "Trustworthy" based on if you often take contract against a client you just helped or have a tendancy to attack or repeatedly damage or kill allies.
-Known House Affiliation (House you're part of or help the most and lists the other houses as well. Information would be a word giving a vague description)
-Known Reputation (Current Standing with said house. Would only display more vague information)
-Prefered Mech Weight Class (This would be player selectable and should have options for more then 1, possibly up to 3, and shows people that view the information what you're comfortable in.)
-Most used Weight Class (Basic trend based data on what you usually hop into.)
-Most used Mech Chassis (The mech you're often reported being in and using)
-Overal Performance (Measures the average of the other skills in your profile, all data only staying in the factoring for a month or so.. allowing you to actually improve these ratings or does it based on the past set amount of missions they played. Keeping only current data active allows it to show how you're preforming currently.)
-Piloting Skills (Ability to move and fire accurately. This ties into gunnery, but is much more effected when hitting targets while moving quickly and the ability to torso twist and fire and etc.)
-Gunnery Skills (Same as above but measures your accuracy over a period of time or battles)
-Sensory Skills (Measures your use of sensors if you're providing or using what a team-mate gives you in some cases.)
-Blind Fighting Skills (Accuracy, damage dealt, and other things measured when running passive, at night with no light, or with a damaged hud.)
Detailed stats area:
-Beam Weapon Effeciency (How consistant you are with hitting with energy based weapons)
-Ballistic Weapon Effeciency (Same as above, but with ballistics)
-Missle Weapon Effeciency (Accuracy, being measured by how many missles actually hit their target.)
-Long Range skill (Accuracy when firing long range)
-Meduim Range skill (Accuracy when firing meduim range)
-Short Range skill (Accuracy when firing short range)
All Data would be base on your past month of performance or up to the past 100 battles or so. That way you can effectively "grow" in how your rated. It allows players that are just learning to show much more easily how much they've improved by dropping old averages and only keeping the new ones.
Fair and straight to the point for what most people would want to know when looking for a lone wolf, merc group, or just inspecting how your friends, rivals, and enemies are doing.
#34
Posted 12 February 2012 - 07:53 PM
-most coffee (spilled or otherwise)
#36
Posted 12 April 2012 - 12:28 PM
#37
Posted 12 April 2012 - 12:50 PM
So if PGI institutes a stat tracker I would love for it to only be available to the individual and to others they want to share it with. But I would also want PGI to allow that individual to be able to falsify the records and make it as part of modules and pilot experience to allow people to lie on their resumes. Besides that is normal and part of how it really works. Battleroms are kept and recorded at the unit level by house and merc corps but in the fiction they have been falsified or erased if the pilot knew how.
So if PGI wants to let you keep your stats fine and dandy, but mine are mine and should only be viewable by me and by my employer and only if my employer actually saw it happen. Cause if no one saw it then it didn't happen. So in a game with role warfare and information warfare, you want to be able to get free info about everyone in the game world and accurate at that. I don't think so for so many reasons. Plus all that data should be able to be falsified to give out fake info meaning its not really worth anything, just like resumes.
Buyer beware and why should you get to know anything about my skills until I demonstrate them to you on the battlefield. Then you will know whether or not I am using x weapon or whether or not my merc corps is any good. Then reputations are built up accordingly by what you saw on the battlefield not by some numbers you wouldn't have access to ever in a sim. Especially not in a sim. The numbers you are talking about are FPS numbers. Cause in a sim all that really matters is did you complete your objective and get back alive. How you did it really doesn't matter except what it will cost you and your teammates to repair your mechs. Now loyalty rank and better contracts will be what we receive as payment for doing our jobs right as well as increase in our pilot trees and modules and new mechs we have access to.
I like stats, no I love stats but they are personal and should remain so due to the immersion of the game itself. Solaris 7 on the other hand should have tracking of stats and I hope PGI does Solaris right and well. I for one hope they allow us to bet on matches, cause nothing changes sports like gambling especially if the two playing can gamble on themselves. Match fixing at its finest, also in canon.
So hopefully PGI does stat tracking, every stat you mentioned and many more, but hopefully they also allow a player to keep that information private. It is not right that you a nobody from across the entire galaxy have access to someone's personal file. Plain and simple.
chris
#38
Posted 12 April 2012 - 03:04 PM
xXPHANTASMXx, on 09 February 2012 - 07:35 AM, said:
So feel free to mention what stats would you like to see.
Such as:
Pilot stats card
-Overall K/D Ratio
-Overall Aim Accuracy (well. this depends on the unlockable modules, if they influence aim) so 2 stats here, withor without specified aim improvement slot.
-Total Time Spent In-Game (this might be embarrasing though, 1000 hours in the first 3 months for the diehards - me included- )
-What Played did I kill the most number of times
-What Player Killed me the most number of times
-Average range of engaging the enemy (say you like to rush the enemy, so the average would be 200m)
-Matches Won/Lost
-Most destroyed mech class (Assault/Heavy etc)
-Mech class that often destroyed you (see above)
-Longest Kill Streak
-Most Valuable Player (Per Game)
-Preferred mech chassis
-Best Single Match (the best one match you ever played, lets say a k/d of 60-2, and a list of people who were in that game)
-Worst Single Game Played
-Reaction time/stealth factor/ effective flanking (how often you shot first)
-Time spent in air (using jumpjets)
-Camper (how often you move)
And, the most important:
Overall Rank: 1 of 200,000 players
Chassis Rank Assault:8543 of 67.000 players
Chassis Rank Heavy:1 of 85.000 players
Chassis Rank Medium: 16 of 188.000 players
Chassis Rank Light: 90.256 of 200.000 players
If you're going to do stats, you may as well break it down to be as specific as possible.
K/d with individual 'mechs
Accuracy with each weapon
Not sure some of the ones you've got there would be useful. Average engagement range is going to get pretty messed up. Even a guy who was a dedicated sniper would probably end up with about 500m because of the times he got ganked or took a brawler for the helluvit. Reaction time and camper are also kind of weird. How do you define shooting first? In a furball you're often going to end up firing first on a guy just because you haven't been called yet yourself. Doesn't mean you were a ninja.
I mean, there's no harm in having them anyway, but it would be a shame if useful stats got left out in favour of stuff that didn't really tell you anything.
EDIT: lol just realised this thread was massively necro'd.
Edited by Belisarius†, 12 April 2012 - 03:05 PM.
#39
Posted 12 April 2012 - 05:09 PM
But I like the idea of stat tracking, I don't like the idea of it being known across the universe. And in fact think that breaks the immersion of a sim so totally that they might as well not call it a sim anymore if they broadcast everyone's stats. Then it is just another fps with leets trying to team up with other leets and rulz.
chris
#40
Posted 12 April 2012 - 05:56 PM
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