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Oculus Rift: We need this for MWO!!!


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#81 KuruptU4Fun

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Posted 14 March 2013 - 11:06 AM

If you really want Oculus Rift to be supported by the computer industry, then you need to get it supported by pr0nography industry first...

They ALWAYS bring about the best computer related evolutions.....

Edited by KuruptU4Fun, 14 March 2013 - 11:07 AM.


#82 Roland

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Posted 14 March 2013 - 11:07 AM

The Occulus rift does not exist outside of a prototype version you can get with a developer's kit... and it's a clunky, extremely low resolution prototype.

There is no point in even worrying about hardware that literally zero consumers in the entire world actually own.

#83 Balsover

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Posted 14 March 2013 - 11:14 AM

View PostKuruptU4Fun, on 14 March 2013 - 11:06 AM, said:

If you really want Oculus Rift to be supported by the computer industry, then you need to get it supported by pr0nography industry first...

They ALWAYS bring about the best computer related evolutions.....


I'll just leave this here.... http://www.sinfulrob...culus-rift.html

#84 ciller

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Posted 14 March 2013 - 11:15 AM

Lucky dev-kit buying early adopting bastiges! So jealous. I am waiting for the commercial model and to save my limited amount of monies.

#85 Yankee77

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Posted 14 March 2013 - 11:16 AM

I'd rather have TrackIR support, to be honest.

But both would be even better. ;)

#86 C0VVB3LL

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Posted 14 March 2013 - 11:30 AM

I just got a little hard!! Is that bad?

#87 Shumabot

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Posted 14 March 2013 - 11:38 AM

View PostRoland, on 14 March 2013 - 11:07 AM, said:

The Occulus rift does not exist outside of a prototype version you can get with a developer's kit... and it's a clunky, extremely low resolution prototype.

There is no point in even worrying about hardware that literally zero consumers in the entire world actually own.


If that were the case every game with a first person camera wouldn't be rushing to have its named attached to the product. As it is, the list of suitors is ten miles long and the thing has been featured in media in a way no other peripheral has since the kinect (the fastest selling piece of gaming peripheral hardware in history).

#88 Bilbo

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Posted 14 March 2013 - 11:42 AM

View PostShumabot, on 14 March 2013 - 11:38 AM, said:


If that were the case every game with a first person camera wouldn't be rushing to have its named attached to the product. As it is, the list of suitors is ten miles long and the thing has been featured in media in a way no other peripheral has since the kinect (the fastest selling piece of gaming peripheral hardware in history).

This is all well and good but until it hits a store shelf, at a reasonable price, it is just so much vaporware and I'd much rather see developement time and resources spent on more tangible items/issues.

#89 Shumabot

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Posted 14 March 2013 - 11:49 AM

View PostBilbo, on 14 March 2013 - 11:42 AM, said:

This is all well and good but until it hits a store shelf, at a reasonable price, it is just so much vaporware and I'd much rather see developement time and resources spent on more tangible items/issues.


I'd rather see wasted rift support than consumables. At least one is a harmless waste of time vs being actively destructive.

#90 Bilbo

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Posted 14 March 2013 - 11:53 AM

There is no such thing as a "harmless waste of time", once lost the time cannot be retrieved.

#91 ciller

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Posted 14 March 2013 - 11:54 AM

View PostBilbo, on 14 March 2013 - 11:42 AM, said:

This is all well and good but until it hits a store shelf, at a reasonable price, it is just so much vaporware and I'd much rather see developement time and resources spent on more tangible items/issues.


I beleive the amount of support and popularity it has should be an indication of its viability. Further you do have a tangible dev-kit that is shipping this month. The dev-kit model is an indication that they are on the last stages of development and will be for sale in the relative near future.

The expense is relatively minimal for PGI and the return has high potential. And I reiterate, the extra interest that O.R. could bring into mechwarrior could more then offset any resources they put into it.

Truthfully it is more fundamental then that though. It is the gaming ideal that O.R. brings to the table and could elevate just putzing around in a game to a immersive VR experience of driving a giant robot. The essence of that would be perfectly rendered through the O.R. (or TrackIR).

#92 Roland

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Posted 14 March 2013 - 12:16 PM

View PostShumabot, on 14 March 2013 - 11:38 AM, said:


If that were the case every game with a first person camera wouldn't be rushing to have its named attached to the product. As it is, the list of suitors is ten miles long and the thing has been featured in media in a way no other peripheral has since the kinect (the fastest selling piece of gaming peripheral hardware in history).

We will see, I suppose.

The rift is making a claim that many people have made, many times, over the past many years.

Certainly, at some point someone will actually achieve the desired outcome.. but I have yet to see any reason why this is going to do it.

Even in the existing prototype version, with the ridiculously low resolution (which, by the way, makes it totally unusable for any actual game) the thing still has noticable lag in terms of its head tracking. You can actually see the lag in various interviews and demonstrations. Sometimes they made the claim that it was just "a monitor issue", but they were bullshitting... Folks who have used it have seen that it has a non-trivial lag when you try to move your head.... which has been a bane of this type of system throughout their entire development history. It's not terrible when you are in some little nothing demo, and nothing is going on... if you try to actually play a REAL game, where crap is moving around real fast, and your view changing is delayed by a fraction of a second from your head movements? That is going to make you throw up. I'm not even kidding. That is basically the fundamental recipe for motion sickness.

Hey man, I wish them luck... but I'm not gonna believe it until they actually make a consumer version that actually works, and doesn't cost an arm and a leg. At that point, then I'll want support for it... for the time being, I can't possibly see any justification for expending any effort at all on such a thing. Even if they actually make a successful consumer version, it won't be on shelves this year.

#93 Shumabot

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Posted 14 March 2013 - 12:22 PM

View PostRoland, on 14 March 2013 - 12:16 PM, said:

We will see, I suppose.

The rift is making a claim that many people have made, many times, over the past many years.

Certainly, at some point someone will actually achieve the desired outcome.. but I have yet to see any reason why this is going to do it.

Even in the existing prototype version, with the ridiculously low resolution (which, by the way, makes it totally unusable for any actual game) the thing still has noticable lag in terms of its head tracking. You can actually see the lag in various interviews and demonstrations. Sometimes they made the claim that it was just "a monitor issue", but they were bullshitting... Folks who have used it have seen that it has a non-trivial lag when you try to move your head.... which has been a bane of this type of system throughout their entire development history. It's not terrible when you are in some little nothing demo, and nothing is going on... if you try to actually play a REAL game, where crap is moving around real fast, and your view changing is delayed by a fraction of a second from your head movements? That is going to make you throw up. I'm not even kidding. That is basically the fundamental recipe for motion sickness.

Hey man, I wish them luck... but I'm not gonna believe it until they actually make a consumer version that actually works, and doesn't cost an arm and a leg. At that point, then I'll want support for it... for the time being, I can't possibly see any justification for expending any effort at all on such a thing. Even if they actually make a successful consumer version, it won't be on shelves this year.


640X800 per eye isn't actually that low. That's effective 1280x1600, which is roughly 50% better than a standard high def television. This device has also been wowing people in actual, live, demos for the last few months. Something no other VR device has actually done. No headset has ever actually impressed the tech industry in this way and the shelf components for everything the device claims to be are cheap and easily accessible right now. The convergence point for the tech has been around for two years, this thing isn't scifi.

As for the lag, every interview I've seen takes pains to explain, EXPLICITLY, that the lag is due to the fact that you're bouncing the image between three screens (rift to tv to camera) and that the rift itself has a latency that is in nanoseconds and is comparable with any other wireless control device. It has the same latency as your mouse assuming you don't live in wired ball mouse hell.

Stop making crap up just to be a curmudgeon.

Edited by Shumabot, 14 March 2013 - 12:23 PM.


#94 Balsover

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Posted 14 March 2013 - 12:30 PM

View Postciller, on 14 March 2013 - 11:54 AM, said:


The expense is relatively minimal for PGI and the return has high potential. And I reiterate, the extra interest that O.R. could bring into mechwarrior could more then offset any resources they put into it.




Definitely. I signed up for Hawken just because it is supposed to support the Rift. To be honest, dont really enjoy the game, but I would have never even played it if it didn't advertise Oculus Rift. It's still on my "must try games" list when I do get my dev kit.

Edited by Balsover, 14 March 2013 - 12:31 PM.


#95 Green Mamba

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Posted 14 March 2013 - 12:35 PM

View Postciller, on 13 March 2013 - 04:47 PM, said:


I wouldn't care, the Oculus Rift is AMAZING.

Star Citizen is implementing it, ready for launch (so maybe end of 2014) but if MWO supported Oculus Rift it would be beyond awesome.


SC/Oculus Rift videos






PGI - you must implement Oculus Rift!


When SC goes into just Alpha let alone Release it will put a serious hit on this game.You don't need to be Miss Cleo to see it coming

Edited by Green Mamba, 14 March 2013 - 12:36 PM.


#96 KuruptU4Fun

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Posted 14 March 2013 - 12:35 PM

View PostBalsover, on 14 March 2013 - 11:14 AM, said:


I'll just leave this here.... http://www.sinfulrob...culus-rift.html


That's a company making pr()n for the OR, not the pr()n industry supporting OR...

VHS beat Beta tapes when the pr()n industry chose VHS.

Blu-Ray beat HD-DVD because the pr()n industry supported it.

You want the OR supported en-masse? Get the overweight guys living with mom who can't get girlfriends (or afford a realdoll) to save their lives to get pr()n to back it up...

Edited by KuruptU4Fun, 14 March 2013 - 12:40 PM.


#97 ciller

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Posted 14 March 2013 - 12:39 PM

View PostRoland, on 14 March 2013 - 12:16 PM, said:

We will see, I suppose.

The rift is making a claim that many people have made, many times, over the past many years.

Certainly, at some point someone will actually achieve the desired outcome.. but I have yet to see any reason why this is going to do it.

Even in the existing prototype version, with the ridiculously low resolution (which, by the way, makes it totally unusable for any actual game) the thing still has noticable lag in terms of its head tracking. You can actually see the lag in various interviews and demonstrations. Sometimes they made the claim that it was just "a monitor issue", but they were bullshitting... Folks who have used it have seen that it has a non-trivial lag when you try to move your head.... which has been a bane of this type of system throughout their entire development history. It's not terrible when you are in some little nothing demo, and nothing is going on... if you try to actually play a REAL game, where crap is moving around real fast, and your view changing is delayed by a fraction of a second from your head movements? That is going to make you throw up. I'm not even kidding. That is basically the fundamental recipe for motion sickness.

Hey man, I wish them luck... but I'm not gonna believe it until they actually make a consumer version that actually works, and doesn't cost an arm and a leg. At that point, then I'll want support for it... for the time being, I can't possibly see any justification for expending any effort at all on such a thing. Even if they actually make a successful consumer version, it won't be on shelves this year.


May I point you to this essay HERE by John Carmack and to THIS that address the latency issue quite well and thoroughly. MWO might come out late 2013 but the O.R. wont be far behind if at all, hopefully.


View PostGreen Mamba, on 14 March 2013 - 12:35 PM, said:


When SC goes into just Alpha let alone Release it will put a serious hit on this game.You don't need to be Miss Cleo to see it coming


Quite possible, I will definitely be playing SC in part due to O.R. and in part because of Roberts/Wingcommander/how cool the game seems in design stage. I will be buying my way into their alpha as well soon, as soon as I have the extra money.

#98 Tykelau

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Posted 14 March 2013 - 12:41 PM

View PostBroceratops, on 20 December 2012 - 02:15 PM, said:

it would be really hard to convince a girl to sleep with me if she saw this on my desk and i explained to her what it was


Try this then.

1) Be attractive.
2) Don't be unattractive.

#99 Green Mamba

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Posted 14 March 2013 - 12:45 PM

View Postciller, on 14 March 2013 - 12:39 PM, said:


May I point you to this essay HERE by John Carmack and to THIS that address the latency issue quite well and thoroughly. MWO might come out late 2013 but the O.R. wont be far behind if at all, hopefully.




Quite possible, I will definitely be playing SC in part due to O.R. and in part because of Roberts/Wingcommander/how cool the game seems in design stage. I will be buying my way into their alpha as well soon, as soon as I have the extra money.


I already have.I think I read somewhere that they are limiting Alpha Participation to 200,000. Cannot remember where though. They already at 153k so I decided to purchase last week to be safe.Alpha suppose to start Dec. or early next Year

Edited by Green Mamba, 14 March 2013 - 01:41 PM.


#100 ciller

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Posted 14 March 2013 - 12:49 PM

View PostGreen Mamba, on 14 March 2013 - 12:45 PM, said:


I already have.I think I read somewhere that they are limiting Alpha Participation to 200,000. Cannot remember where though. They already at 153k so I decided to purchase last week to be safe.Alpha suppose to start Dec. or early next Year

OMG really?? I wont have money for another month - what if it sells out!?!? This would be a terrible, terrible thing.


Also just had an idea: if someone has the extra cash, please buy PGI the dev-kit O.R. with a nice note to play around with it and think about using it with MWO.





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