Adridos, on 27 August 2012 - 03:36 PM, said:
The Oculus Rift is a headset and will release with a SDK that will most likely allow for pre-warping of the visuals to accomodate the lenses (so the software warps the image, and the lenses warp them back to normal).
Developers will need to include field of view, head tracking and stereoscopic adjustments. The first two games that will be available/compatible with it include Doom 3 BFG and Hawken - with Doom 3, it took one guy (admittedly, that guy was John Carmack) 1 day to implement a fix that would allow him to start using the VR headset.
Doom 3 uses its own engine (idtech 4), while hawken uses Unreal Engine 3. Many developers have signed onto investigate and provide support for the technology already.
Lightdragon, on 27 August 2012 - 06:52 PM, said:
Not everyone is able to troll/trawl through MWO forums all day to keep upto the minute with discussions. There's going to be some inevitable repeat of popular topics.
What I find far more agitating is seeing your username in every one of the oculus threads I've visited saying the same dumb thing (while incidentally bumping the threads you're trying to keep off the boards).
Onixz, on 27 August 2012 - 07:39 PM, said:
It should not be tiring on the eyes. The lenses help to make light run parallel to the eyes - like it would be if the image was far off in the distance. As a result, focusing with these on is like focusing at infinity - which is neutral/relaxing for the eyes, unlike the 1-3 feet we normally use for monitors, which are less relaxing for the eyes.
cinco, on 27 August 2012 - 07:46 PM, said:
You mean people like you? Seriously, fair enough if you don't care for next-level immersion... but this device will literally allow people to be visually placed into the game world. I wouldn't recommend people buy into the kickstarter developer set, but I wouldn't be surprised if the gaming world is completely abuzz when the consumer version launches end of next year. They're going to be talking about Wii U, PS4, Xbox 720 and Occulus Rift.
To understand the difference between immersion... just imagine filming your world from your point of view... and then displaying that on your monitor. So now you see the world only via the monitor, and everything else is pitch black. When you compare that to the experience of seeing the world with your eyes, it's a pretty big deal no?
LackofCertainty, on 27 August 2012 - 07:56 PM, said:
The devs have bigger things to worry about. Once the game's been out for a while and the community warfare is in and balanced, then maybe. In the meantime, I don't want them to waste a single second working on adding in gimmicks like VR/head tracking.
Don't get me wrong, I do find gimmicks like head tracking to be immensely fun/nifty, but I want a solid, fully functional game before I worry about adding switches and do-dads.
VR and the Rift aligns with the dev teams design intentions. What better way is there of creating the feeling of you been the actual pilot in a big *** mech than the use of a VR headset that provides headtracking and massive field of vision?
Most of the work required to make it work is already in place - they've modeled the cockpits, they've provided head look seperate from torso twist. Now it's just a matter of using the head turning data from the rift and copying that to the head/mouse look function.
Also, it's a good way of getting the game publicity - and getting people that wouldn't otherwise be interested in the game interested in it (people that care more about VR than they care about mechs).
Certainly, I know I'll be playing Hawken a lot more than I planned on doing before their announcement of Occulus support.
Dr Killinger, on 28 August 2012 - 02:09 AM, said:
And my personal opinion on the device: VR goggles are still not viable, will end up being a gimmick or an expensive plaything for showing off purposes that will be turned off at the first sight of proper gaming.
</opinion>
I don't think you know what you're talking about mate. Any self respecting developer worth their salt would and should be instantly enthralled by the idea of functional and useful VR for the first time ever. VR like this thing does (at least if the impressions of hundreds of people that have tested it so far is anything to go off) has been the holy grail for a long time - and it's been a strong cultural element to the hacker/gaming underground from which many developers emerged.
The idea that with our rapidly progressing technology that we'd still be playing on 2D monitors and keyboard and mice in the decades to come is akin to the idea that we'd still be turning ***** and dials to control a little space ship (or lines that kinda acted like paddles) on phosphorescent tubes.
Edited by Zaptruder, 28 August 2012 - 02:46 AM.



















