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Poll: Coolant (323 member(s) have cast votes)

Do you want coolant to be in MechWarrior Online?

  1. Yes, full in functionality such as in MW4. (39 votes [12.07%])

    Percentage of vote: 12.07%

  2. Yes, similiar in functionality to MW4 but largely tweaked. (50 votes [15.48%])

    Percentage of vote: 15.48%

  3. No. I don't want a Hunchback with 10 Medium Lasers alpha striking then dumping all of it's coolant whilst taking no damage and being ready to alpha strike again in 4 seconds. (138 votes [42.72%])

    Percentage of vote: 42.72%

  4. Maybe, depending on how heat is handled. (96 votes [29.72%])

    Percentage of vote: 29.72%

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#21 wolf74

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Posted 01 November 2011 - 09:20 PM

There Are Coolant Pod Thanks to the Unbound Book Fasa #1646 and more importantly Tactical Operations. Where they can be put on an BattleMech in a Retro-Fit, but Not on Omni-Mechs. And you have to Use Tonnage & Critical to have them for 10sec of Extra cooling on your mech. If the Coolant Pod Still has a charge in it when a Critical Hit Happen Yes your mech does get cool but you take Internal Damage for the pod or pods Explosion. The Effects of the Coolant Pods do not Stack.

Double Heat SInk are 50% better for that 10sec
Compact & Single Heat Sink are 100% better for that 10sec
Laser Heat Sink are NOT affected at all by a Coolant pod

If the above all holds True than yes you can have your coolant pods would be my Vote. If not than sorry no Coolant Pods for you.

#22 DamoclesGuard

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Posted 01 November 2011 - 09:36 PM

I personally would like the game to stay as close to the board game mechanics as possible.
If there's was to be a coolant flush function however, it should be like MW3's 2-shot system or similar and not the broken system that was in MW4 and MWLL.

In the latter games is was just to easy to be a cheap ***** with bunch of Med. Lasers. It was no fun for autocannon enthusiast like myself to be constantly outclassed by alpha striking Laser boats.

#23 Adrik Ward

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Posted 01 November 2011 - 10:04 PM

I think Coolant should be handled in the same way described in the board game. The other issue is mech heat in general should be handled like in the board game. The issue with that is many mechs (especially clan mechs) can be made to alpha strike without fear of heat issues. Now if the heat system was handled like the board game no one would be able to build alpha strikes builds like in MW4 because well.. they would blow up their mech.

I mean the reality is this you can have some mechs with a very very hard hitting punch just blasting away alpha after alpha but there is a reason for that. The Warhawk is a great example of a mech with a heavy hitting hand that can't alpha to many times without threatening to blow itself up but that the same time you can and should be able to make Dire Wolf builds that can alpha (depending on weapons) to its hearts content.

#24 frostfly

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Posted 01 November 2011 - 11:06 PM

Coolant pods were orginally in the Solaris 7 box set. 3 shots of some heat reduction. Cost some tonage, some crit spaces and blew up when you shot them. Seems like a fair trade.


The concept of a "coolent flush" is not in the board game, don't expect it here. We might see coolant pods

#25 terminator

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Posted 02 November 2011 - 12:11 AM

Will be interesting how the handle coolant, because I know i will alpha the hell out of people and use coolant to get another shot... That 4p generates a lot of heat ;p. But although it does negate some of the effects of some ballistic weaponry, one should note that most energy weapons are short to medium range.

#26 Skoll

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Posted 02 November 2011 - 12:14 AM

I don't have a problem with coolant pods at all, but I think there should be either a major trade off with weapons, ammo, or armor for it.

#27 Owl Cutter

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Posted 02 November 2011 - 04:44 AM

For those who complain about realism, remember that we're talking about a game that revolves around Battlemechs.

Besides, there's nothing to say the coolant flushing system does not come with extra coolant and something to keep the system pressurised, and that's even assuming it's necessarily tied into the normal system; it could just as easily be pods of an entirely different kind of coolant chosen specifically for rapid vapourisation when released; actually, probably more easily since what little I know of canonical coolant pods strongly suggests this. They explode when damaged and seem to function independently of the normal, standard non-exploding cooling system.

Back on-topic, my first preference is for no flushing mechanic. My second is deviating from canon by introducing pods early in the timeline and with similar explosiveness to ammo bins. Coolant trucks just as in canon would be awesome IMO, but probably too "advanced" for the initial game; IMNSHO the timeline should have started a little earlier so we can start with normal Succession Wars production equipment, regardless of tabletop rules level, THEN moving on to Lostech and beyond. Tabletop rules levels are mostly determined by simplicity of use and should be reconsidered for a computerised game; introduction and extinction dates, tech rating, availability, etc. are more appropriate considerations for a PC game since they have more to do with the canon universe.

Edited by Owl Cutter, 02 November 2011 - 04:46 AM.


#28 Reoh

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Posted 02 November 2011 - 05:53 AM

I'm an energy weapon fan, and I say no to coolant flushing. Heat management is one of the core fundamentals of the game's balance system. Learn to rotate your weapons or pack more heatsinks I say. I always designed my mechs to be able to pound it out and manage the heat. You still have an advantage where you can alpha strike, then duck behind cover while you cool off. That's plenty of advantage enough right there you shouldn't have access to an I-Win button.

#29 Kynlore

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Posted 02 November 2011 - 05:58 AM

Would removing any sort of alpha strike fix the issue instead?

#30 KHETTI

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Posted 02 November 2011 - 06:01 AM

Absolutely yes to Coolant Flush and coolant pods, removal of Alpha striking, hell no!.

#31 Lori Black Widow Carlyle

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Posted 02 November 2011 - 06:08 AM

No coolant flush!

I could imagine the number of active heat sinks being responsible for weapon cool down/re-charge time (being available for the next shot). Reflecting the tabletop: One round contains exactly the same amount of in-game time for everybody to take their actions. The more heatsinks the more accumulated heat you can dissipate in the same amount of time. That means heat sink efficiency should be measured something like W/(m2K) per second.

#32 Bigwinner

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Posted 02 November 2011 - 06:12 AM

Coolant like Mechwarrior 3, and submerging in water should help. However it should hurt your movement.

#33 CoffiNail

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Posted 02 November 2011 - 06:16 AM

coolant honestly takes away most of the good weapons strategy in mechwarrior. I REALLY HATE alpha strikers.

MWLL had a issue at one point where a server hoster figured out how to change a few aspects of gameplay, one drastic one he removed coolant. I am someone who dies too often from over heating and riding the red line way too much with constant weapon barrages. No Coolant I suddenly think, well if I shoot this large laser I may do some good damage, but then i need to wait longer to shoot those medium pulse lasers, yet if I use the medium pulse lasers then I can fire them again with out heat issues when they recharge.

REALLY takes a wonderful aspect to the game. A coolant pod is alright, you know you will ride hot so you have that. It really takes a lot of the skill out with coolant on. ALPHA ALPHA, coolant, ALPHA, Coolant, ALPHA ALPHA coolant.

#34 Brixx

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Posted 02 November 2011 - 06:22 AM

Yes, again I just think like you CoffiNail. Coolant like in MW4 just supports cheesy tactics too much. Heat should be a serious problem to be thought of and nothing that one could get rid of with a single click. And I also wished that heat becomes a bigger problem. Not just caring about shutting down but getting problems like jamming weapons, failing sensors, slower movement and so on...

Edited by brixx, 02 November 2011 - 06:24 AM.


#35 redreaper

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Posted 02 November 2011 - 06:33 AM

something similar to mw4 but tweaked so flushing doesnt instantly get rid of all the heat just speeds up cooling

#36 DFDelta

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Posted 02 November 2011 - 06:36 AM

Same opinion her as in MW:LL.
Absolute no to free coolant pods on every mech, yes to coolent pods as a mountable (heavy/large) piece of equipment.

#37 Brixx

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Posted 02 November 2011 - 06:40 AM

View PostDFDelta, on 02 November 2011 - 06:36 AM, said:

Same opinion her as in MW:LL.
Absolute no to free coolant pods on every mech, yes to coolent pods as a mountable (heavy/large) piece of equipment.


Good idea also. At first I was just totally anti-coolant. But with it being a such a type of equipment throwing out space for weapons boating I consider this a valid option. But in general... just give ways more importance to cooling and overheating than in the other MechWarrior Games.

#38 SilverWings

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Posted 02 November 2011 - 06:40 AM

Overheating and cooling should resemble something similar to MW2 or 3. A coolant flush should be something that you should always keep unless you absolutely need it. Like if you're in a Warhawk with 4 ER PPCs and you got a Spheroid Lance bearing down on you.

#39 Kumakichi

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Posted 02 November 2011 - 06:41 AM

I didnt feel was any worry at all in MW4. That game was aimed right at the fragging community. Personally I'd like to see heat be a factor and please no more PPC or ERLL boating fests.

#40 CoffiNail

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Posted 02 November 2011 - 06:42 AM

View PostKazimir Kerensky, on 02 November 2011 - 06:40 AM, said:

Overheating and cooling should resemble something similar to MW2 or 3. A coolant flush should be something that you should always keep unless you absolutely need it. Like if you're in a Warhawk with 4 ER PPCs and you got a Spheroid Lance bearing down on you.

Yeah a one shot or two shot is alright, more so for energy boats... but witnessing alpha after alpha... sorry your **** cockpit is cooking your pilot even with the coolant vests... I think you are going to pass out eventually.

Or better yet and tossed above this post. Coolant pods. You buy them, put them on, it is a extra expense... and if I shoot it off your mech, well that compressed coolant is going to pop a bit and take some of your armor with it.





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