Coolant
#21
Posted 01 November 2011 - 09:20 PM
Double Heat SInk are 50% better for that 10sec
Compact & Single Heat Sink are 100% better for that 10sec
Laser Heat Sink are NOT affected at all by a Coolant pod
If the above all holds True than yes you can have your coolant pods would be my Vote. If not than sorry no Coolant Pods for you.
#22
Posted 01 November 2011 - 09:36 PM
If there's was to be a coolant flush function however, it should be like MW3's 2-shot system or similar and not the broken system that was in MW4 and MWLL.
In the latter games is was just to easy to be a cheap ***** with bunch of Med. Lasers. It was no fun for autocannon enthusiast like myself to be constantly outclassed by alpha striking Laser boats.
#23
Posted 01 November 2011 - 10:04 PM
I mean the reality is this you can have some mechs with a very very hard hitting punch just blasting away alpha after alpha but there is a reason for that. The Warhawk is a great example of a mech with a heavy hitting hand that can't alpha to many times without threatening to blow itself up but that the same time you can and should be able to make Dire Wolf builds that can alpha (depending on weapons) to its hearts content.
#24
Posted 01 November 2011 - 11:06 PM
The concept of a "coolent flush" is not in the board game, don't expect it here. We might see coolant pods
#25
Posted 02 November 2011 - 12:11 AM
#26
Posted 02 November 2011 - 12:14 AM
#27
Posted 02 November 2011 - 04:44 AM
Besides, there's nothing to say the coolant flushing system does not come with extra coolant and something to keep the system pressurised, and that's even assuming it's necessarily tied into the normal system; it could just as easily be pods of an entirely different kind of coolant chosen specifically for rapid vapourisation when released; actually, probably more easily since what little I know of canonical coolant pods strongly suggests this. They explode when damaged and seem to function independently of the normal, standard non-exploding cooling system.
Back on-topic, my first preference is for no flushing mechanic. My second is deviating from canon by introducing pods early in the timeline and with similar explosiveness to ammo bins. Coolant trucks just as in canon would be awesome IMO, but probably too "advanced" for the initial game; IMNSHO the timeline should have started a little earlier so we can start with normal Succession Wars production equipment, regardless of tabletop rules level, THEN moving on to Lostech and beyond. Tabletop rules levels are mostly determined by simplicity of use and should be reconsidered for a computerised game; introduction and extinction dates, tech rating, availability, etc. are more appropriate considerations for a PC game since they have more to do with the canon universe.
Edited by Owl Cutter, 02 November 2011 - 04:46 AM.
#28
Posted 02 November 2011 - 05:53 AM
#29
Posted 02 November 2011 - 05:58 AM
#30
Posted 02 November 2011 - 06:01 AM
#31
Posted 02 November 2011 - 06:08 AM
I could imagine the number of active heat sinks being responsible for weapon cool down/re-charge time (being available for the next shot). Reflecting the tabletop: One round contains exactly the same amount of in-game time for everybody to take their actions. The more heatsinks the more accumulated heat you can dissipate in the same amount of time. That means heat sink efficiency should be measured something like W/(m2K) per second.
#32
Posted 02 November 2011 - 06:12 AM
#33
Posted 02 November 2011 - 06:16 AM
MWLL had a issue at one point where a server hoster figured out how to change a few aspects of gameplay, one drastic one he removed coolant. I am someone who dies too often from over heating and riding the red line way too much with constant weapon barrages. No Coolant I suddenly think, well if I shoot this large laser I may do some good damage, but then i need to wait longer to shoot those medium pulse lasers, yet if I use the medium pulse lasers then I can fire them again with out heat issues when they recharge.
REALLY takes a wonderful aspect to the game. A coolant pod is alright, you know you will ride hot so you have that. It really takes a lot of the skill out with coolant on. ALPHA ALPHA, coolant, ALPHA, Coolant, ALPHA ALPHA coolant.
#34
Posted 02 November 2011 - 06:22 AM
Edited by brixx, 02 November 2011 - 06:24 AM.
#35
Posted 02 November 2011 - 06:33 AM
#36
Posted 02 November 2011 - 06:36 AM
Absolute no to free coolant pods on every mech, yes to coolent pods as a mountable (heavy/large) piece of equipment.
#37
Posted 02 November 2011 - 06:40 AM
DFDelta, on 02 November 2011 - 06:36 AM, said:
Absolute no to free coolant pods on every mech, yes to coolent pods as a mountable (heavy/large) piece of equipment.
Good idea also. At first I was just totally anti-coolant. But with it being a such a type of equipment throwing out space for weapons boating I consider this a valid option. But in general... just give ways more importance to cooling and overheating than in the other MechWarrior Games.
#38
Posted 02 November 2011 - 06:40 AM
#39
Posted 02 November 2011 - 06:41 AM
#40
Posted 02 November 2011 - 06:42 AM
Kazimir Kerensky, on 02 November 2011 - 06:40 AM, said:
Yeah a one shot or two shot is alright, more so for energy boats... but witnessing alpha after alpha... sorry your **** cockpit is cooking your pilot even with the coolant vests... I think you are going to pass out eventually.
Or better yet and tossed above this post. Coolant pods. You buy them, put them on, it is a extra expense... and if I shoot it off your mech, well that compressed coolant is going to pop a bit and take some of your armor with it.
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