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Melee Combat


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Poll: Melee Combat (349 member(s) have cast votes)

If MechWarrior Online adds melee combat, which physical attach would you most likely use the most?

  1. Punch (87 votes [24.93%] - View)

    Percentage of vote: 24.93%

  2. Kick (65 votes [18.62%] - View)

    Percentage of vote: 18.62%

  3. Stomp (18 votes [5.16%] - View)

    Percentage of vote: 5.16%

  4. Voted Melee Weapon (152 votes [43.55%] - View)

    Percentage of vote: 43.55%

  5. Grasp/Throw Enemy (13 votes [3.72%] - View)

    Percentage of vote: 3.72%

  6. Weapon Pod (7 votes [2.01%] - View)

    Percentage of vote: 2.01%

  7. Grasp/Throw Object (7 votes [2.01%] - View)

    Percentage of vote: 2.01%

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#181 Caocamhin

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Posted 21 May 2012 - 08:10 AM

I think that in order to make this game as representative of the fiction, all of the above should be included as options. Specifically, an enormous amount of value of the assault mechs comes from their ability to throw/tear apart light mechs who stupidly close on them. It would add another layer of depth to the gameplay.

Edited by Caocamhin, 21 May 2012 - 08:10 AM.


#182 Shredhead

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Posted 21 May 2012 - 08:58 AM

Please stop this stupid thread necromancing! Look at the last posts date and leave everything older than 4 weeks in its grave!

#183 Jonas

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Posted 21 May 2012 - 06:49 PM

Why is there no all of the above in the TT game there is punch, kick, Ax, even sword and sickle.

#184 PANZERBUNNY

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Posted 21 May 2012 - 08:44 PM

Remember, Btech was designed for 3025 Succession wars, a time of ghetto dark warfare where ammo could very well run thin. If you are on a raid with no resupply, every round counts and smashing things makes more sense to get a simple job done.

The machines were made to pound anything into dust.

I think people are applying "modern warfare" to fictional/realistic logistical far reaching warfare.

The longer a conflict drags on, the more likely it is that you'll have to shovel your enemy to death.

#185 Kreisel

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Posted 22 May 2012 - 09:33 AM

Melee is something I understand could present a great deal of challenges, both to program well and for balance. I reallllly would love to see it, but I understand why the Devs have held off on it, it would either delay launch a good deal to implement it well, or they would ave to push some other feature to the back burner.

For simplicity sake of getting melee in the game in a way that would seem natural from a first person perspective of the Mech cockpit it really needs to work similar to other weapons in the game, click a fire button and get a straight punch to the center of your crosshairs for fists and a direct downward or diagonal chopping motions for melee weapons.

I'm guessing for practical reasons the weapons in said arm might have to be disable until the animation finishes, though it would be rather interesting if I could punch another mech in the torso and then blast it with the lasers built into that arm for extra effect. :P but chances are the weapon would shoot off in some crazy random direction for mechs with weapons, unless they extended their arms straight and made the cutting motion almost entirely from the 'wrist' which wouldn't have the same powerful feel of using that whole arm to hack at your foe. Also you need to start worrying about it being possible to shoot your own arm with your torso mounted weapons! Think about where that Atlas mounts it's AC20 it's just asking to blow off it's own elbow!

Perhaps this would have to be limited to only a few chassis which have clearly designed melee weapons or fists with well articulated arms, just for animations sake. Realize part of what makes this so much more work is every mech would have to have all it's melee attacks individually animated, unlike any of the other weapons that essentially look the same and have the same animation for every single mech chassis in the game.

For the sake of balance, as having a melee attack is an extra source of damage, I think it would be fair to require players to spend tonnage & critical space on a melee weapon (or reinforced fist) if they want to have a melee attack.

It certainly would give the IS something that was a clear advantage eschewed by the Clans and go a long way making IS mechs even more deadly in close quarters and city brawling.

Edited by Kreisel, 22 May 2012 - 09:43 AM.


#186 TripleHex

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Posted 22 May 2012 - 12:26 PM

Melee combat is my vote... that way, they could add classics like the Axman, Hatchetman, and others. Punching, kicking, DFA, etc can be added and handled similarly to melee. Just add extra damage for melee. I wish there was an "all of the above" option to vote for!!! ;)

#187 cinco

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Posted 22 May 2012 - 03:14 PM

canon isn't necessarily good.

axeman, hatchetman, melee weapons etc are all infantile, stupid, unrealistic, implausible ideas that could only appeal to idiots.

#188 killenbigbugs

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Posted 22 May 2012 - 08:37 PM

dont ruin the mech warrior franchise by letting people solve problems liek a bad japanese mech game with swords and stuff it was all about who had bigger guns or known how to use their mech and understanded it. like the closest to a mele weapon they made back in the day was the flamethrower to overheat enemy mechs so they could not fire.

#189 Creepy

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Posted 22 May 2012 - 10:17 PM

I was just musing a few days ago that implementing tech that causes mechs to attempt to balance themselves/adjust their footing would add to immersion as well as a certain dimension in tactics. I imagine it would add to processor load (and programmer insanity) so it may not be worthwhile. I thought I'd mention it anyway -maybe a future version? *shrug*

In application, it can be used to attempt to throw off aim and/or maybe an attempt to force a mech into particular terrain and doesn't have to be from a purely melee source but certainly from something that can impart at least some of its kinetic energy. If a mech is stumbling, maybe it can be easier to knock over while its attempting to regain its balance, even.

If I'm not making much sense, think along the lines of "Big Dog" (try youtubing
'boston dynamics bigdog' I guess.)

Anyway, just thought I'd share...

#190 PANZERBUNNY

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Posted 23 May 2012 - 03:30 PM

View Postcinco, on 22 May 2012 - 03:14 PM, said:

canon isn't necessarily good.

axeman, hatchetman, melee weapons etc are all infantile, stupid, unrealistic, implausible ideas that could only appeal to idiots.


Are you for real or working really hard to sound like an invalid?

60-90 Ton mechs designed to use jump jets and land without crushing their legs under the weight could handle the shock and pressure of swinging a metalic or other form of object against an opponent. Melee weapons make perfect sense in the dark, gritty back water world of Battletech where ammo can sometimes be rare and logistics unreliable.

Edited by PANZERBUNNY, 23 May 2012 - 03:32 PM.


#191 CHWarpath

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Posted 02 November 2012 - 12:09 AM

Let me help you Parker Brother weirdos. Melee weapons will ruin this game in a second. Don't believe me? Run it and don't get mad when your game keeps saying "Match not Found" because your community just did a mass uninstall. Seriously people....

#192 Shredhead

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Posted 02 November 2012 - 05:32 AM

View PostCHWarpath, on 02 November 2012 - 12:09 AM, said:

Let me help you Parker Brother weirdos. Melee weapons will ruin this game in a second. Don't believe me? Run it and don't get mad when your game keeps saying "Match not Found" because your community just did a mass uninstall. Seriously people....

Ooh holy Necro! Did you look at the date of the last post? No? Congratulations for summoning a 5 months old thread from its grave with such a nonsense comment. You should feel really bad...

#193 Korobug

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Posted 02 November 2012 - 05:40 AM

Even moreso than just wanting it I think it SHOULD be implemented. Think about it, Clans are made for long range. If we can get in their face and start punching the everything out of their mechs that's quite an advantage in combat. Maybe that'll show the clan cowards what combat really is.

#194 Wraen

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Posted 02 November 2012 - 02:02 PM

Was anything other than a melee weapon available in the mech warrior gaming experience?

I know that I wouldn't like any of the other melee options, other than kicking... All mechs have long sexy legs. =)

Edited by Wraen, 02 November 2012 - 02:03 PM.


#195 Fabe

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Posted 16 June 2013 - 06:15 PM

View PostCHWarpath, on 02 November 2012 - 12:09 AM, said:

Let me help you Parker Brother weirdos. Melee weapons will ruin this game in a second. Don't believe me? Run it and don't get mad when your game keeps saying "Match not Found" because your community just did a mass uninstall. Seriously people....

I love it when video gamers insult tabletop gamers Their idea that people who go out and interact with real people face to face is somehow "uncool" while sitting at home alone playing with their joystick makes people like warpath cool is amusing to me

Edited by Fabe, 16 June 2013 - 06:17 PM.


#196 Gaan Cathal

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Posted 16 June 2013 - 06:18 PM

STOP NECROING THIS ******* THREAD!

#197 Fabe

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Posted 16 June 2013 - 06:28 PM

View PostGaan Cathal, on 16 June 2013 - 06:18 PM, said:

STOP NECROING THIS ******* THREAD!

someone needs a nap.

#198 Gaan Cathal

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Posted 16 June 2013 - 06:34 PM

Shredhead has already politely pointed out that necroing is bad twice on this page. I thought maybe you were e-deaf and maybe e-shouting might get the point home.

#199 Fabe

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Posted 16 June 2013 - 06:38 PM

saw this threadon the first page and didn't notice how long the last post before mine was,so sue me.

Edited by Fabe, 16 June 2013 - 06:38 PM.


#200 Theodor Kling

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Posted 16 June 2013 - 08:01 PM

View PostZerik, on 01 November 2011 - 06:22 PM, said:


Perhaps not my best choice of wording, but what has been said cannot be unsaid!
Basic physics dictates that two heavy metal object ramming into one another will result in damage to both heavy metal objects. A reinforced fist smashing into a reinforced torso naturally means both reinforced metal structures are going to take heavy damage, which is the gist of what I was attempting to state.

But a fist slamming into a torso does more dmg to the torso then to the fist, just like a human fist can break human rips without shattering. I agree that it still might be a bad idea to hit someone with your weapon barrel, like a Dragoon using the right arm to hit someone, but for a mech specificly designed with hands, like an Atlas (or smaller scale: Commando) could smash away without the fear of warping a barrel.
And quite a few mechs can punch at all..ah well, at least they can kick.





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