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Controls WASD blending Old with new (Orayn's idea)


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#1 ManDaisy

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Posted 15 February 2012 - 10:16 AM

View PostOrayn, on 15 February 2012 - 10:04 AM, said:

I was thinking of a control scheme with a few modifications to default throttle, turning, and forward/back behavior that would be more familiar to people coming to MWO from first person shooters. The idea behind these is to let people maintain control for their torso facing at all times, with the legs being pretty much automated.

W: Walk. Aligns legs to torso, then sets throttle to forward and 100%. If torso facing changes while this is held down, it aligns the legs as quickly as possible.

A/D: "Strafe." Same as pressing W, but aligns the legs perpendicular left/right to the torso instead. Automatically keeps legs perpendicular in the same way.

W + A/D: Same throttle/alignment behavior, but the default leg facing is 45 degrees relative to the torso.

S: Same as pressing W, but with the throttle at 100% reverse instead.

S + A/D: Same as pressing W + A/D, but with reverse throttle.

There'd have to be a checkbox for selecting whether you want to keep throttle at 100% at all times, or whether to stop/slow down while the legs are aligning.



I think this guy has it spot on. Only thing I could add was that throttle be added to the W, A ,S, D. from 1 -0 on the numpad so that you can choose your move speed instead of automatically going 100%. Balancing acceleration and deceleration would be the most important thing is this model. The mouse should also be able to adjust movement if you have a locked reticule or perhaps hold right click to lock it.

Edited by ManDaisy, 15 February 2012 - 10:22 AM.


#2 Bluey

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Posted 15 February 2012 - 10:21 AM

no thx .....

#3 Hanyit Greyhame

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Posted 15 February 2012 - 10:29 AM

Maybe. My feel though, is that it would put the new people at a severe disadvantage with the lack of torso twist in the picture. IMO, it should be more like

W: Accelerate "No auto-snap", sets speed, no "back to zero when not held"

A, D: Turn left/right "no torso"
S: Decelerate/ Go reverse "no auto-snap"

Mouse: Torso twist

Weapon selections et. al. are variable.

Regards,

Hanyit Greyhame

#4 SilentObserver

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Posted 15 February 2012 - 10:30 AM

I am 100% against auto aligning the torso when you start walking. I dont mind if there was a key to align legs to the torso, but allow me to walk with my torso twisted anywhere from 0 - 90+ degrees.

Whats going to make mechwarrior work is how it is different from the FPS's. MW:O shouldnt try to take on COD or Battlefield head on. It should stand out on its differences. The mech control scheme is an important part of that. Its a set of skills that you have to learn. Its not that hard to get the basics of it and it provides a lot of tactical options.

On a more personal note. just reading that proposed control scheme made me want to kick a small animal

#5 Skwisgaar Skwigelf

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Posted 15 February 2012 - 10:31 AM

View PostHanyit Greyhame, on 15 February 2012 - 10:29 AM, said:

Maybe. My feel though, is that it would put the new people at a severe disadvantage with the lack of torso twist in the picture. IMO, it should be more like

W: Accelerate "No auto-snap", sets speed, no "back to zero when not held"

A, D: Turn left/right "no torso"
S: Decelerate/ Go reverse "no auto-snap"

Mouse: Torso twist

Weapon selections et. al. are variable.

Regards,

Hanyit Greyhame


Which is basically the MWLL setup that myself and i'm sure quite a few other have become familiar with.

In fact I changed my MW4 settings to match that setup.

#6 AlanEsh

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Posted 15 February 2012 - 10:31 AM

mouse controls torso but can be locked if desired
WASD controls direction and speed of leg movment

I don't see any benefit to complicating that.

#7 Alkero

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Posted 15 February 2012 - 10:32 AM

I do not enjoy this idea, it sounds too automated, I want full control of my mech. If I die in battle, I want it to be MY fault, not the fault of an automated leg system that did something I didn't want it to do..Gamers are intuitive by nature, they learn controls quickly, imo, if they're playing this game, it's because they want to try it out, and if they want to try it out, let's give them the REAL mechwarrior simulation, not a watered down version that "appeals to their palettes"

#8 ManDaisy

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Posted 15 February 2012 - 10:36 AM

Okay Okay, so maybe some traditionalist arn't to fond of the idea, I dont see why it still shouldn't be there as an option to newcomers. On that note maybe compromise and seperate the old ways and the new ways into mode 1 and mode 2 then customize them as you like.

Edited by ManDaisy, 15 February 2012 - 10:37 AM.


#9 Orayn

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Posted 15 February 2012 - 10:38 AM

View PostAlkero, on 15 February 2012 - 10:32 AM, said:

I do not enjoy this idea, it sounds too automated, I want full control of my mech. If I die in battle, I want it to be MY fault, not the fault of an automated leg system that did something I didn't want it to do..Gamers are intuitive by nature, they learn controls quickly, imo, if they're playing this game, it's because they want to try it out, and if they want to try it out, let's give them the REAL mechwarrior simulation, not a watered down version that "appeals to their palettes"

My idea wasn't that this would be the default control scheme, but a set of training wheels for people who haven't yet learned the finer points of MechWarrior. I normally play MechWarrior with a HOTAS setup, but if I had to use a keyboard, I'd definitely opt for instantaneous throttle over sticky.

#10 Hanyit Greyhame

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Posted 15 February 2012 - 10:41 AM

That I will agree on. I really hope that they will have a comprehensive control editing scheme. Would really be the only way to do it. One thing I am really opposed to is anything that automates anything without my express acceptance.

Regards,

Hanyit Greyhame

#11 Alkero

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Posted 15 February 2012 - 10:44 AM

View PostManDaisy, on 15 February 2012 - 10:36 AM, said:

Okay Okay, so maybe some traditionalist arn't to fond of the idea, I dont see why it still shouldn't be there as an option to newcomers. On that note maybe compromise and seperate the old ways and the new ways into mode 1 and mode 2 then customize them as you like.

way to compromise :(

View PostOrayn, on 15 February 2012 - 10:38 AM, said:

My idea wasn't that this would be the default control scheme, but a set of training wheels for people who haven't yet learned the finer points of MechWarrior. I normally play MechWarrior with a HOTAS setup, but if I had to use a keyboard, I'd definitely opt for instantaneous throttle over sticky.

sorry Orayn if I came off sounding harsh, that was my fault. I do understand now why you were supporting this idea, and I think it has merit, I for onedo not like it for MY control scheme, which is why I thought that you were saying in general it should be used, to which I waslike, "WHA-WHAT!" ;P so my fault for misreading what you were trying to say!

#12 Hanyit Greyhame

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Posted 15 February 2012 - 10:46 AM

View PostManDaisy, on 15 February 2012 - 10:36 AM, said:

Okay Okay, so maybe some traditionalist arn't to fond of the idea, I dont see why it still shouldn't be there as an option to newcomers. On that note maybe compromise and seperate the old ways and the new ways into mode 1 and mode 2 then customize them as you like.


I see no reason why we should handicap the newer players by disregarding torso twist and the lack of variable acceleration. The only way for them to learn the controls before they become frustrated with the game and quit is if they have full control of everything. Going back to what Alkero said, gamers are intuitive. It will do no good to handicap them in order to help them learn. If they do not enjoy the playstyle or controls, then letting them drop into it slowly will not change the fact that they don't enjoy the game.

Regards,

Hanyit Greyhame

#13 ManDaisy

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Posted 15 February 2012 - 10:58 AM

Hanyit your setup ant so bad either, if aswd only controls the legs. The MAIN thing I do like is the fact that with this you arn't locked to always moving like in mw4 or mw3. Stopping and going was hell of annoying as you had to constantly mash 0 and 1 on the opposite sides of the keyboard.

Edited by ManDaisy, 15 February 2012 - 11:00 AM.


#14 Zyllos

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Posted 15 February 2012 - 11:00 AM

Don't understand why not keep the controls like they were?

W - increase forward speed

S - decrease forward speed

A/D - turn legs

Mouse - controls pitch and torso twist

No Input (keyboard) - keep current heading and speed

No Input (mouse) - keep current pitch and torso twist

You could just as easily have preconfigured control setups that are for beginners and advanced players.

#15 ManDaisy

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Posted 15 February 2012 - 11:01 AM

cause your always moving and may not want to with that setup.

#16 Orayn

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Posted 15 February 2012 - 11:02 AM

View PostZyllos, on 15 February 2012 - 11:00 AM, said:

Don't understand why not keep the controls like they were?

W - increase forward speed

S - decrease forward speed

A/D - turn legs

Mouse - controls pitch and torso twist

No Input (keyboard) - keep current heading and speed

No Input (mouse) - keep current pitch and torso twist

You could just as easily have preconfigured control setups that are for beginners and advanced players.

Again, I support this control scheme or something like it being the default. My idea was mostly just for beginners who might have a hard time adjusting.

#17 ManDaisy

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Posted 15 February 2012 - 11:05 AM

I dont like that setup these reasons.

If I am locked to cruising at 80% of my max speed but want to come to a complete stop I have to MASH the S button until my throttle is 0. I'd rather have it so W accelerates you from 0 to your throttle at anytime and letting go of W decelerates you back to 0. That way I move only as much as I want and never over what I want.

Edited by ManDaisy, 15 February 2012 - 11:06 AM.


#18 SilentObserver

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Posted 15 February 2012 - 11:13 AM

View PostManDaisy, on 15 February 2012 - 11:05 AM, said:

I dont like that setup these reasons.

If I am locked to cruising at 80% of my max speed but want to come to a complete stop I have to MASH the S button until my throttle is 0. I'd rather have it so W accelerates you from 0 to your throttle at anytime and letting go of W decelerates you back to 0. That way I move only as much as I want and never over what I want.



Its harder to maintain a specific speed if you have to keep tapping W to stay at say 100kph(90% throttle).

I agree that with the keyboard it was hard with just W and S to get back to 0. But i'd rather have the throttle stick most of the time then maybe make 'x' a throttle to 0, (as well as having 1-0 work)

#19 TheRulesLawyer

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Posted 15 February 2012 - 11:24 AM

I wouldn't mind seeing this control scheme as an option. Options are good. Hopefully the input will be fully configurable.

#20 AlanEsh

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Posted 15 February 2012 - 11:30 AM

I do like WoT's use of "W" taps to gear/throttle up, "S" taps to gear/throttle down, and "spacebar" to, essentially, put on the parking break. Then you can hit spacebar again and your mech accelerates back to the throttle setting it was at before you hit the spacebar the first time.





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