Jump to content

Ask The Devs 15!


33 replies to this topic

#21 Odanan

    Member

  • PipPipPipPipPipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 8,206 posts
  • LocationBrazil

Posted 31 August 2012 - 09:09 AM

1- Will the #16 mech be announced in September or are you going to make us wait more?

2- Will the Clan mechs be playable next year already?

3- Will MWO have some sort of PVE experience? Or some way for us to test our mechs?

4- Are the Reseen showing up in the game in less than 2 years?

5- When will we have Double Heat Sinks, ECM, NARC, MASC and Artemis IV?

6- When are you adding another playable mech in the Beta? Will it be the Raven or Cicada?

#22 -Teiwaz-

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • 202 posts
  • Location43°27'N / 80°30'W

Posted 31 August 2012 - 09:21 AM

1)Will look left/right be implemented?
2)Will both legs to torso and torso to legs be implemented?

#23 Csypher

    Member

  • PipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 130 posts
  • LocationVA

Posted 31 August 2012 - 09:47 AM

when will well be able to paint our mech's !!!! ?

#24 Alek Raynz

    Member

  • PipPipPip
  • Overlord
  • Overlord
  • 55 posts
  • LocationNova Scotia, Canada

Posted 31 August 2012 - 09:49 AM

Will you be adding B****in' Betty? This just wouldn't be the complete MechWarrior experience without her cold yet soothing voice telling me everything that's going wrong.

Edited by Alpha One, 31 August 2012 - 09:50 AM.


#25 Banekane

    Member

  • PipPipPipPipPipPipPip
  • 839 posts
  • Locationohio usa

Posted 31 August 2012 - 09:52 AM

ok i been revisiting MW4 and one thing i notice regardless of mech

if i want alot of various weaponry added to the available hard points and they fit i have to sacrifice speed and armour and componets

is there a System to limit how low armour and speed will get and how many small weapons can be added before it says thats too mutch for this mech?


i went into battles in MW4 vertually no armor or speed with alot of weapons mainly machine Gunsa and small lassers and LRM5s(on light chasses was up to 10 weapons on a assault i fit 20+) but with them setups i went boom fast

Edited by Banekane, 31 August 2012 - 09:56 AM.


#26 Pugachev Cobra

    Rookie

  • Ace Of Spades
  • Ace Of Spades
  • 2 posts

Posted 31 August 2012 - 10:07 AM

Will there be different cockpit designs aside from the current one, maybe a different design for each mech?

#27 Landeraxe

    Member

  • PipPipPipPipPipPip
  • Ace Of Spades
  • Ace Of Spades
  • 293 posts
  • LocationWashington State

Posted 31 August 2012 - 10:29 AM

View PostMaverick01, on 30 August 2012 - 07:55 PM, said:

Can we expect a musical soundtrack for MWO in the future (artist such as Jeehun Hwang)?

I'd like to hear Joe Satriniani. He'd be great for this style of game.

#28 Woska

    Member

  • PipPipPipPipPipPip
  • 229 posts
  • LocationCanada

Posted 31 August 2012 - 10:42 AM

Will there be an easier way to track a friend on the battlefield? It would be nice to be able to easily differentiate your partner from the shot magnets...er, other team mates.

Also, the UI for creating groups and invites is pretty cumbersome, will it be receiving some attention?

Thanks for your time and effort on this awesome game.

#29 Urban UK

    Member

  • PipPipPipPipPip
  • 185 posts
  • LocationUK

Posted 31 August 2012 - 11:42 AM

"Oculus Rift" support any idea if you will be adding it?

#30 WardenWolf

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • 1,684 posts
  • LocationTerra

Posted 31 August 2012 - 11:42 AM

View PostPugachev Cobra, on 31 August 2012 - 10:07 AM, said:

Will there be different cockpit designs aside from the current one, maybe a different design for each mech?

Look carefully at the screenshots and videos shown so far: this is already be implemented :)

#31 acealpha1027

    Member

  • PipPipPip
  • 98 posts
  • Facebook: Link
  • LocationHagerstown ,MD

Posted 31 August 2012 - 11:53 AM

View PostUrban UK, on 31 August 2012 - 11:42 AM, said:

"Oculus Rift" support any idea if you will be adding it?

95% i think they wont add it untill the game is atlest 90-100 % stable and free of bugs

#32 BlackSquirrel

    Member

  • PipPipPipPipPipPipPip
  • FP Veteran - Beta 1
  • 873 posts

Posted 31 August 2012 - 01:21 PM

How do you feel about the unlock system? Meaning do you believe it to be fine or needs work? Whats the reasoning behind the 3 variant unlock requirement?

#33 ChargerIIC

    Member

  • PipPipPipPipPipPip
  • The Spear
  • The Spear
  • 490 posts
  • Google+: Link
  • LocationCalifornia

Posted 31 August 2012 - 03:21 PM

1) How will NARC beacons/Tag Lasers function?

2) How will ECM function?

3) How will The Beagle active probe function in the game?

4) Will artillery be implemented in game?

5) Will mechs be equipped with a certain number of equipment hardpoints in the same way that they have weapon hardpoints? Will all mechs have equipment hardpoints?

#34 Garth Erlam

    Member

  • PipPipPipPipPipPipPipPipPip
  • 2,756 posts
  • Facebook: Link
  • YouTube: Link
  • LocationVancouver, BC

Posted 31 August 2012 - 03:26 PM

Thanks for all your questions guys - I'll answer what I can and post it on Monday. Have a great weekend everyone!





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users