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Most ridiculous 'mech build you've ever constructed, in any game


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#121 Kalron187

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Posted 13 October 2012 - 09:09 PM

Mechwarrior 2: Mercenaries - Elemental Exploit, pack in like up 10 MG and blow off legs FTW!! Didn't have proper placements, would freeze up game sometimes especially if you hit with that many flamers LOVED IT. I want Arrow IV, OMG would love to watch max distant red blip off in the distant just poof after 2 hits, following camera mode. Can't wait to get back in the cockpit again.

#122 Kobura

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Posted 13 October 2012 - 09:26 PM

CBT, I actually hand-designed a miniature out of a Crusader, chiseled a sword, and I think stole a Masakari's arm to model this:

Mixtech, 100t

300XLFE
TSM
90m jump

Right arm was 2x C-ERPPC
Left arm was a Sword
Torsos and head split 12x CMPL

It was meant for urban ambush versus extreme targets. It was also for a ******** player who kept bumrushing it into the open.

I think I got thirty bux for the mini and paint job...positively worth at least a hundred. Definitely one of the best mech paintjobs I'd ever seen then or since.

#123 Tombstoner

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Posted 13 November 2012 - 01:56 PM

Daishi - 50.5 tones of weaponry = 4 ultra ac -20's - 160 point alpha strike every cycle, 2 tones of ammo not sure what game this was but the ammo supply was increased and made this configuration viable and deadly. i'd one shot most mechs CT. 2 for an atlas.

#124 magnetized

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Posted 13 November 2012 - 02:02 PM

MW3

Strider
14 ER Med Lasers (2 groups of 7)
No arm armor
Biggest XL you could fit

Fire group 1, flush coolant, fire group 2, dead assualt mech.

#125 Psykosis

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Posted 13 November 2012 - 02:03 PM

Daishi w 4xC-LBX20's. Erased armor and knocked 'em down for added insult. Usually if they got back up, it'd be just in time for the next weapon cycle.

Much grinning was had.

#126 Woodat

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Posted 13 November 2012 - 02:06 PM

MW2:Mercs
Urbanmech, jam packed with nothing but flamers and a rough-and-angry attitude to peace and love.

Could utterly kill anything on the field in a giant ball of burny death.

#127 Phantom360

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Posted 13 November 2012 - 02:23 PM

Mechwarrior 4 supernova with 4x clan ER medium pulse lasers and 6x Clan ER large pulse lasers

#128 Lorcan Lladd

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Posted 13 November 2012 - 02:25 PM

A Firefly sporting 8 MGs and enough ammunition to fire nonstop for ten seconds, in MechWarrior 3.
Or perhaps that would be the one with eight Small Lasers and the biggest XL Engine I could fit on it?
I can never decide...

#129 Eisenhorne

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Posted 13 November 2012 - 02:28 PM

MW4: Merc

"Shotgun" Daishi

3x LBX 20 AC
2x LBX 10 AC

Max armor, min engine.

Lucky if I could go 40KPH, but my god... I would one shot atlases.

#130 Felicitatem Parco

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Posted 13 November 2012 - 02:34 PM

MechWarrior: Online

Hunchback-4P

4 PPCs.

#131 BlightFang

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Posted 13 November 2012 - 02:48 PM

Anything with dual heatsinks.... I use to be frugal with my money and was trying to avoid buying upgrades, especially on my 2nd and 3rd jenners since I was planning on deleting them after skill-up. But gradually I been noticing enemy jenners somehow were able to shoot medium lasers non-stop where-as I had heat issues just using small lasers.... So I made the jump to dual heatsinks and well... wow. My damage score jumped from around 60-150 average to 200-600 average. I now value dual heatsinks as #1 most valuable upgrade in the game. I thought XL engines were cheating as hell when I first bought one but man... these dual heat sinks...





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