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Ask The Devs 16!


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#1 Garth Erlam

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Posted 05 September 2012 - 12:28 PM

Old hat by now, right? 16th verse, same as the first - ask your questions, and we'll do our best to answer them.

#2 Hawkeye 72

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Posted 05 September 2012 - 12:32 PM

Ask the devs 16?...hmmm I wonder if there is anything else related to the number 16 that people may be interested in...

If you were a Timberwolf, what dev would you have to pay off for them to spill the beans about your existence?

#3 Redshift2k5

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Posted 05 September 2012 - 12:54 PM

List of variants for mechs currently in beta?

List of variants for the remainder of the announced battlemechs?

#4 Vovochka404

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Posted 05 September 2012 - 01:18 PM

Guys, you are doing a realy great job! BT - one of the greatest univers and i'm glad that it's alive. Thx :)

But my question is:
Will you at least try to be more linux friendly?

CryEngine 3 has also an opengl renderer and nativly runs on linux (by phoronix).
Your love to .net kills any atempt to run patcher under wine.
Game launcher can't be started just so.

I'm realy like what your doing, but i'm disapointed because of need to use windows.
Thx again for your job and please, don't miss my question :P

#5 Nash

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Posted 05 September 2012 - 01:34 PM

1.) The bloodthirsty Gods of you...do they have names? If they have...what are their names? :)

2.) Are you already focused on an accurate date for open beta?

#6 Bigtimebatman

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Posted 05 September 2012 - 01:38 PM

Hi yes will you be keeping to the old rules where you get punished or is it going to be a friendly enviroment because i really enjoyed it when they had punishments for your actions in the game also will you be installing a board to practice on or will we have to do like we always did and come up with our own practice skirmishes for example only so much of your mech can be showing when it come to poping around the building or your clan leader would take sum damage off your mech and you would still vrs your opponet

#7 Smoke Banshee

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Posted 05 September 2012 - 01:56 PM

So, how long till you announce the Charger as the 16th mech?

#8 Jurius

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Posted 05 September 2012 - 02:08 PM

How will the maps for battle be chosen? Random for each battle or maps wiil be associated with specific planet or mission or something else?
I ask this to understand how can I choose specific mech for specific map, for right battleground in that place?

Edited by Jurius, 05 September 2012 - 02:10 PM.


#9 WardenWolf

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Posted 05 September 2012 - 02:15 PM

1) Can we get a beta version of Ask the Devs, over in those forums?

Man, it is hard to think of other questions that are 'safe' to ask in the non-beta area :/

2) Is it safe to assume that NDAs will drop at Open Beta? Not holding you to it, just wondering - I am working on writing an article, and want a rough deadline for when it needs to be finished.

3) Did Russ have a good time at PAX? I met him briefly, which was a great pleasure :)

#10 Motharre

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Posted 05 September 2012 - 03:51 PM

1. How many mechs you will add in nearest patchs?
2. Will robots with torso angle of 360 degrees, such as Thanatos or Thor from MechWarrior 4 Mercenaries?
3. When you're planed to localize game client to other languages, for example Russian?

Please, sorry for my English. I'm Russian. =)

#11 Deadeye Flint

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Posted 05 September 2012 - 04:08 PM

1. How long does it take to create a Mech from the design concept to a final 3d textured and animated model?

#12 ALacKOfLife

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Posted 05 September 2012 - 04:13 PM

Will there be more graphic options?

#13 Gun Bear

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Posted 05 September 2012 - 09:58 PM

Can I get a super special founder's Battlemaster? If not can you guys at least add the Battlemaster? Who doesn't want 6 medium lasers and an SRM 6 to blast fools with?

#14 StormFist

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Posted 05 September 2012 - 11:30 PM

What kind of music do you guys have planned for MWO? Will it be in similar style as the previous MechWarrior games or are you going in a different direction entirely?

#15 Stormwolf

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Posted 06 September 2012 - 01:24 AM

Would you guys consider adding the Panther, Wolfhound or Dervish?

#16 Strum Wealh

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Posted 06 September 2012 - 03:42 AM

(Inspired by this thread...)

Will the names of individual canon characters (e.g. Victor Steiner-Davion, Phelan Kell, Natasha Kerensky, etc) be subject to the same (or similar) restrictions as those of canon units, and (if so) what procedures are in place to address those users that have already named their accounts after canon characters?

What of those real-world individuals (and potential MWO players) who were "inducted into the BT canon" (such as those who participated in the Lawyers, Guns, & Money event, and other such BT-related events) - would they be able to somehow claim use of their own "BT-canonized" names?

Edited by Strum Wealh, 06 September 2012 - 03:50 AM.


#17 Butane9000

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Posted 06 September 2012 - 07:40 AM

I remember in one of your large posts about the state of the game you said the open beta would begin after the founders beta had begun and before the calendar date for the end of summer which is September 23rd-24th. Is this still the case or has the open beta been pushed back?

#18 Tardstrong

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Posted 06 September 2012 - 02:07 PM

Will all light mechs be able to mount BAP and ECM?

#19 Demilich

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Posted 06 September 2012 - 02:32 PM

In the MechWarrior Online Recommended System Spec is a processor Core i3-2500! Meaning Intel Core i3-2100T@2.50GHz or Intel Core i5-2500@3.30GHz?
I'm also curious as to how multi-threading effects game performance, as the i3-2100 has 2x physical cores, but 4x virtual cores. In contrast the i5-2500 has 4x physical cores, but no additional virtual cores. Are 4 virtual cores enough, or will 4 physical cores substantially improve performance?

Edited by Demilich, 06 September 2012 - 02:51 PM.


#20 Felix Dante

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Posted 06 September 2012 - 02:45 PM

Will we have to have a paid premium account to play for or against the Clanners? :D





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