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Star wars mech vs MWO


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#1 GT32

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Posted 06 September 2012 - 07:00 AM

Can 20 camel AT's on star wars can total destroy 15 centurions ony the centurions has 2 larger laser in the middle of chassis?

Tell me what u think ?

Edited by GT32, 06 September 2012 - 07:08 AM.


#2 Viper69

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Posted 06 September 2012 - 07:06 AM

Camel Mechs? You mean AT ATs? Its obvious the centurions would win because the AT-ATs have no guns on the rear and cant turn worth a darn.

#3 Grahad Mills

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Posted 06 September 2012 - 07:22 AM

its a clear win even an atlas would out maneuver those things

#4 DirtyDrifter

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Posted 06 September 2012 - 07:50 AM

If a couple teddy bears can pop AT-ST's with a couple logs and if a tow cable can take down a AT-AT I think the Battetech mechs win hands down....

#5 Badgerpants

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Posted 06 September 2012 - 08:06 AM

In comparison the AT AT's have probably the equivalent of 2 Medium lasers and 2 small pulse lasers, You could probably pop 20 AT AT's with just 5 stock Centurions

#6 DirtyDrifter

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Posted 06 September 2012 - 08:16 AM

Aerotech vs Rebel & Imperial fighters/spacecraft?

#7 RootBeerBaron

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Posted 06 September 2012 - 08:46 AM

Mechwarrior vs Star Wars? Well, the mechs would start winning with a flanking tactic, until the elves from LOTR sneak in from behind the trees, after routing the ewoks. Harry Potter and a few wizards duel the combined forces of Gandalf and Anakin Skywalker, each in an Atlas. In the midst of battle, however, no one notices the Justice League / Dragonball Z Alliance ambushing from the sky. Who wins this Ultimate Showdown of Ultimate Destiny? Well.....



#8 Catamount

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Posted 06 September 2012 - 08:48 AM

I think there's some underestimation here of the firepower AT-ATs likely possess, but that said, BT mechs are still vastly superior, at least in design.

The Imperials in general seem to design things more for terror than actual fighting; they're machines look impressive, yet lack any competence in their design. TIEs have no shields, Star Destroyer shields are so vulnerable we saw a single A-wing take them out in a strafing run in ROTJ, and AT-ATs.... These things are slow, top heavy and poorly balanced, have absolutely no maneuverability, and all that comes together nicely to work with the last major design flaw to make them entirely incapable fighting machines: they can only fire in one direction

AT-TEs were great; the Republic really knew how to design a fighting machine, but everything that was right about them was wrong on the AT-AT.

Head on, a line of AT-ATs might pose a very serious threat to any group of BT mechs, but if you want a guaranteed way to kill them, just attack them from the side :D (or better yet, the rear). Eventually they might turn around and be able to shoot back... after like 15 minutes, but in the meantime, they wouldn't be able to fire on BT mechs.

#9 Sam Slade

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Posted 06 September 2012 - 08:58 AM

pff...Empre needs a new design team...
"what's this?"
"a vent"
"for the reactor?"
"yeah"
"does it have a cover or shield or anything"
"nuh"
"why?"
"meh... it's small"

fired

#10 captdrake

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Posted 06 September 2012 - 08:58 AM

Well It depends how the At-Ats are in formation. If their in a Triangular assault and the centurions are in formation too then the At-Ats could maybe have a chance taking them out one by one sending a barrage of heavy laser cannons. Don't forget that At-Ats are ALL TERRAIN (even in water) and are not only for assault operations their meant to transport up to 40 imperial troopers and 5 speeder bikes, so they can unload their assault team whenever their are in trouble. Problem with the At-Ats is that they lack mobility when aiming their Heavy cannons. Their only weakness are tripping them or shooting the neck which will make the cockpit fall off the body but that is a hard place to aim at. Their armor is extremely strong against ballistics so what will destroy them are some Plasma Cannons or PPCs which will completely melt their armor. I am not completely sure about centurion's information so I won't say much about them but if they 20 At-Ats went heads up against 15 centurions in a straight on charge At-Ats will surely win the fight not because of their cannons but their height and tonnage. They will Step on them....

#11 clockworkElm

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Posted 06 September 2012 - 09:11 AM

We also have no comparison for armor in the starwars and battle tech universe. As far as we know Durasteel (starwars) is comperable or even better than the materials used to armor BT mechs.

Still, AT-AT's are way too slow and cumbersome to pose much of a threat to BT mechs.

How about Warhammer 40k? A line of Hellfire Pattern Dreadnoughts...

#12 captdrake

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Posted 06 September 2012 - 09:17 AM

I wouldn't underestimate their speed. They maybe heavy but will trample over you when caught off guard and you most likely will because you will be caught in the heat of war.

#13 Loc Nar

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Posted 06 September 2012 - 02:37 PM

Posted Image

#14 Valdor Constantine

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Posted 06 September 2012 - 02:59 PM

ah good old who would win debate..........just waiting for the treky fans to storm in with the whole my hand phaser can wreck your most advanced tank/mech argument.


but as for my vote i think battlemechs definetly have the advantage in this brawl. more mobility, firepower considering the power output is the same for both universes weapons. MW has alot more of a variety of mechs for different roles. Starwars really dont, its all basic forward firing turrets with legs...

Edited by Valdor Constantine, 06 September 2012 - 03:07 PM.


#15 Jetfire

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Posted 06 September 2012 - 03:18 PM

An AT-AT is a seige weapon. Nothing in the SW universe even comes close to being usable in BT terms. An AT-ST (chicken walker) may be able to keep pace with a jenner, but that jenner is full of armor and the AT-ST is a glorified tin can on legs. Star Wars is actually much closer to model technology. I am pretty sure with enough funds you could build an AT-ST with machine guns, but an RPG would still reduce it to rubble.

Most craft in the SE universe are very delicate and only those with shields have any real survivability. Ground units didn't use shields. A tie fighter for example was usually capable of sustaining 1-2 laser cannon blasts at most. Imagine a mech that lost all armor over the entire body after one mlas blast and died to the second. That is nearly everything in the SW universe without a shield.

Edited by Jetfire, 06 September 2012 - 03:19 PM.


#16 Banekane

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Posted 06 September 2012 - 03:20 PM

in my opinion is simple to go the AT-AT will lose only because mobility however if there was AT-AT and AT-ST combined i would have somthing to fear as the AT-ST are more manuverable and can guard the AT-ATs weakspots and we have to remember we arnt shure what streangth the BT lasers and the SW lasers differ or equal as well the Durasteel could be stronger than FF in BT if we had the exact numbers of streangth and power of armor and weapons for all the sci fi universes then we could see the outcome better

#17 BFett

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Posted 06 September 2012 - 03:36 PM

View PostSam Slade, on 06 September 2012 - 08:58 AM, said:

pff...Empre needs a new design team...
"what's this?"
"a vent"
"for the reactor?"
"yeah"
"does it have a cover or shield or anything"
"nuh"
"why?"
"meh... it's small"

fired


This statement is true in so many ways. The empires best designer (who also designed the death star) was tasked with creating the Darksaber (a simplified version of one of the Death Stars super lasers). The weapon was a flop and failed to fire even once.

The book (also called Darksaber) is definitely a required read for anyone who wants to see multiple design failures by the Empire's best super weapons designer/engineer.

#18 captdrake

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Posted 06 September 2012 - 03:50 PM

Okay but look it's 20 At-Ats versus 15 centurions At-Ats group will trample over the centurions that what is being asked. It's obvious that against another group of BT mechs let say like 5 altas, 3 jenners, and lets add 7 Mad Cats on the field At-Ats will be taken down by without ease because the jenners will scout the field, altas will off course be a beast and tank the damage, and the 7 mad cats will aim their attacks on the weak spots supporting the 5 Atlas on the battle ground. There is more to the battle than just simple engineering of weapons and armor Plus the 20 At-Ats aren't alone too, remember they can carry up to 40 imperial Storm troopers and 5 Assault speeder bikes. Times that by 20 you have 100 speeders running around at high speed, 800 Storm troopers geared for the heat of battle, and off course the 20 At-Ats that brought them there. I don't know about you guys but I would pay to see this battle take place on the frozen city map.

#19 Viper69

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Posted 07 September 2012 - 05:25 AM

We can replicate it when we get some quad mechs. Lower the speed to about 20kph and only load two medium lasers and two large lasers in the torso.

Thing we arent remembering is AT-ATs are completely invulnerable till they fall over. Look at the movie, speeder blasters just poof on them, but as soon as it falls one shot and splat. So its obvious we need a few Dragon mechs to trip them up first, then shoot them.

#20 Catamount

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Posted 07 September 2012 - 07:50 AM

View PostValdor Constantine, on 06 September 2012 - 02:59 PM, said:

ah good old who would win debate..........just waiting for the treky fans to storm in with the whole my hand phaser can wreck your most advanced tank/mech argument.


Sounds like someone is jealous :/

Obviously there are other franchises that could easily destroy anything fielded by BT or non-EU Star Wars (hand phasers are hardly the winners there; ZPMs, anyone?). I'm not sure I see the point in pointing this out...

View PostViper69, on 07 September 2012 - 05:25 AM, said:

We can replicate it when we get some quad mechs. Lower the speed to about 20kph and only load two medium lasers and two large lasers in the torso.

Thing we arent remembering is AT-ATs are completely invulnerable till they fall over. Look at the movie, speeder blasters just poof on them, but as soon as it falls one shot and splat. So its obvious we need a few Dragon mechs to trip them up first, then shoot them.


The armor obviously doesn't magically stop working when an AT-AT falls over; it was still attached to the outside, so clearly it was still blocking as much. Remember, that AT-AT that fell over was shot in the neck, and it's very clear that they have almost no neck armor, comparing them to the rest of the machine (you can clearly see that almost nothing covers the very-flexible next that remotely compares to the armor on the rest). This shouldn't be surprising since they also have almost no bottom armor either, so little, in fact, that a light saber was easily able to slice right through and allow Luke Skywalker to chuck a hand grenade in that blew up the entire walker. AT-ATs are very selectively armored, and very selectively arced in terms of armament; it's what makes them bad designs compared to, say, the AT-TE (which at least puts its main gun on a turret and has a low center of gravity).

Now, this begs the obvious question: If AT-ATs can be brought down by just shooting them in the neck, why didn't the speeders just do that, instead of the convoluted toe-cable routine? All I can say there is this: these are the same rebels who had very fast attack craft, yet still decided to attack from THE ONLY SIDE THE WALKERS COULD FIRE FROM. Tactical masters they clearly weren't (or, in fairness, maybe one should blame plot-induced stupidity, not the Rebels themselves)

Edited by Catamount, 07 September 2012 - 07:53 AM.






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