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Mech that shouldn't appear in MWO


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#1 Buda

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Posted 21 February 2012 - 01:20 PM

Everyone is talking about which Mechs should appear, your favourite Mechs and stuff, but...

Which Mech shouldn't appear in MechWarrior Online and why?

Start your fusion reactors!

#2 Mason Grimm

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Posted 21 February 2012 - 01:20 PM

Anything with 4 legs? (dodges all the tomato and rotten cabbage)

#3 Rockhound085

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Posted 21 February 2012 - 01:26 PM

Nothing from Dark Age

#4 Buda

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Posted 21 February 2012 - 01:26 PM

I forgot to mention... I realy hate Cicadas. I don't know why... is fast, have a nice armor for it's size, but there is something on its weapon payload and its silhouette that makes me use it as a club for my Atlas.

#5 Felix Dante

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Posted 21 February 2012 - 01:27 PM

I hate to say: Firestarter; all varients. :P

Unless they plan to make flamers really useful,
even trying to add them will be a headache, as
no one will want to pilot one. :)

Edited by Felix Dante, 21 February 2012 - 01:27 PM.


#6 osito

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Posted 21 February 2012 - 01:29 PM

obviously the charger(small laser variant) what a b.s design. I know the lyrans need it for there scout lance but that is one horrible design. As for the 4 legs comment above i mostly agree accept i like the barghest design ac20 and 2 large lasers....nice.

#7 Buda

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Posted 21 February 2012 - 01:30 PM

Banshee prime! 95 tons of pure looks and misserable payload

#8 Petroff Northrup

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Posted 21 February 2012 - 01:34 PM

I was thinking of making this same thread, two mechs I love should not appear as they would be rather unfair if used, the Bane and the Heliopolis, the former mounts 10CUAC2s which is fine and maybe a tad underpowered in TT but give a person direct control of their firing and you are giving them the ability to slice apart just about any mech from a range they cannot respond, there is also the bane 3 variant, which mounts 8 Clan LRM-15s, which i feel speaks for itself.

The Heliopolis mounts an artillery piece and while a tad slow plenty of armor and and backup weapons that giving this mech to player is asking for trouble, especially as direct fire would be much easier in a video game than TT.

#9 Tifalia

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Posted 21 February 2012 - 01:35 PM

The Bushwhacker. No reason other than the first time I ever saw that 'mech, I hated it.

#10 Adridos

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Posted 21 February 2012 - 01:38 PM

Blasphemy! Even Stalker has a spot in our hearts. :P

#11 Bluey

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Posted 21 February 2012 - 01:39 PM

View PostMason Grimm, on 21 February 2012 - 01:20 PM, said:

Anything with 4 legs? (dodges all the tomato and rotten cabbage)

agree
+ http://www.sarna.net/wiki/Icarus_II

Slow
Bad loadout
40 Tons
7 1/2 Ton armor

Edited by Bluey, 21 February 2012 - 01:41 PM.


#12 Benjamin Larson

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Posted 21 February 2012 - 01:43 PM

Really, I dont think they should add quads, since they have the ability to sidestep. What does that mean? It means strafing, in a game where you never could- which could be a huge advantage for lighter, faster designs.

#13 Name140704

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Posted 21 February 2012 - 01:50 PM

Wasp, Stinger, Locust, Valkyrie, Ostscout, Phoenix Hawk, Shadow Hawk, Wolverine, Griffin, Scorpion, Archer, Rifleman, Thunderbolt, Crusader, Marauder, Warhammer, Battlemaster.

Oh ones we can't see or don't want to? :P

#14 Kaemon

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Posted 21 February 2012 - 02:00 PM

Probably the Blade, because I'd become puuurreeee evvviilllll in that one....muhahaha *steeples fingers*

#15 CoffiNail

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Posted 21 February 2012 - 02:05 PM

I want to see the Mackie... bit it probably should not be added... ahh what am I saying I hope all the players start in a old Mackie :P

LAMs does that work? Horrible fugly things.

#16 Belial

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Posted 21 February 2012 - 02:07 PM

Charger... I think it's safe to say that community pleas alone have already guaranteed that this 'Mech will never appear in MWO.

As for my own preferences, I'm not too keen on the Flea or Hermes.

#17 trycksh0t

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Posted 21 February 2012 - 02:07 PM

Completely agree with no quads, not for any specific reason, I just don't like 'em.

As for standard 'Mechs I have no use for: The Apollo. There are better fire support 'Mechs out there, that actually have a chance to defend themselves if someone wanders too close.

#18 Karl Streiger

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Posted 21 February 2012 - 02:08 PM

Everything that has no real type designation. (for example HGN-733C Highlander - yes... Mad Cat, Dire Wolf, Highlander IIC...no designation NO don't want to see them)

#19 Canniballistic

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Posted 21 February 2012 - 02:25 PM

View PostKarl Streiger, on 21 February 2012 - 02:08 PM, said:

Everything that has no real type designation. (for example HGN-733C Highlander - yes... Mad Cat, Dire Wolf, Highlander IIC...no designation NO don't want to see them)


Timber Wolf: "Precentor Martial Anastasius Focht later officially designated it 'Mad Cat'." ~Sarna.net

The other Clan mechs have similar IS designations.

Edited by Canniballistic, 21 February 2012 - 02:28 PM.


#20 Alex Wolfe

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Posted 21 February 2012 - 02:27 PM

Anything on 4 legs. Proto-mechs. LAMS. Dark Age. Pretty much all the "we run out of ideas, so here's another mechanical creature to add in your mech games".

Keep it simple and consistent. There's plenty of stories to be told and fights to be had with just the battlemechs. They're the icon of Mech games for a reason.

View PostKarl Streiger, on 21 February 2012 - 02:08 PM, said:

Everything that has no real type designation. (for example HGN-733C Highlander - yes... Mad Cat, Dire Wolf, Highlander IIC...no designation NO don't want to see them)

If previous writers didn't see fit to add a code designation, there's no real reason for the current writers not to add one with this reboot if that's so much of a big deal (although it seems that Clan mechs don't have one out of principle). "Paper is patient".

TBW-24F Timber Wolf. There, done. That'll be $500 please.

Edited by Alex Wolfe, 21 February 2012 - 02:33 PM.






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