Mech that shouldn't appear in MWO
#21
Posted 21 February 2012 - 02:30 PM
#22
Posted 21 February 2012 - 02:36 PM
Battlemechs have designations due to the fact normally you see standard configs. Clan mechs, which are OmniMechs are not set with standard configs. They have recomended configs for the omnipod layouts, ie Timber Wolf Prime, Timber Wolf A, etc. But the Omnimech, the whole point of the omnimech is the fact you can change your weapon load outs when you need and to suite your mission. IS BattleMechs are a lot harder to actualy customize, and as such t hey are produced with specific configuations. Clan mechs do not do this, the Timber Wolf chassis is mostly empty when it comes off the assembly line and the Clan Techs configure the Mech with the weapons load out the Warrior wants for it.
Clan BattleMechs do have designations, just not in the same way the IS does. Hunchback IIC (which is to Clan, aka the Clan version of the mech) has Hunchback IIC 2, Hunchback IIC 3. Kodiak has Kodiak 2, Kodiak 3. See Clans do not see the need for some crazy tag designation. Hell almost all Clan production facilities are labeled, not named.
#23
Posted 21 February 2012 - 03:02 PM
Rockhound085, on 21 February 2012 - 01:26 PM, said:
*sigh* More dark age hate.
Seriously, there is some good stuff from that era. Like the Blade, Hellstar
HOWEVER since this game is going to have a 1 to 1 time ratio (meaning 1 real life day will be 1 in day game) you don't have to worry about seing them for another 30 or so YEARS.
As to what 'mechs I don't want to see, I don't have any. It would be amazing to see everything make it in at some point
#24
Posted 21 February 2012 - 03:05 PM
think the gamers should limit tech/mechs from the 3025 period with an occasional SL era mech
No CLanners not yet
LAMS are a mixed lot, love what they can do and thier capabilities but they are papertigers. Say limit them for now
Edited by }OgreMagi{, 21 February 2012 - 03:09 PM.
#25
Posted 21 February 2012 - 03:20 PM
}OgreMagi{, on 21 February 2012 - 03:05 PM, said:
think the gamers should limit tech/mechs from the 3025 period with an occasional SL era mech
No CLanners not yet
LAMS are a mixed lot, love what they can do and thier capabilities but they are papertigers. Say limit them for now
LAMS are out of the period. Way too late (set in 3049) and they don't make a reappearance until the Jihad (about 3085) and even then only briefly. And they are to specialized and rare. If there was something I wouldnt want to see it would have to be Land-Air-Mechs.
The Clans are about 6 months out from luanch following the 1:1 time ratio.
Why go back to 3025 when we are just running around with standard PPCs, and ACs? So we can take forever and a day to blast each other appart? I'm not saying it needs to be like CoD frag fest, but make it too slow and it gets a little boring.
Edited by Evinthal, 21 February 2012 - 03:21 PM.
#26
Posted 21 February 2012 - 03:31 PM
#27
Posted 21 February 2012 - 04:00 PM
Benjamin Larson, on 21 February 2012 - 01:43 PM, said:
TechManual, pg. 40:
Quote
So... BattleMechs' ability to side-step (among other things) is included in the canon, even if the movement rules are such that the ability is generally not utilized.
What, then, is wrong with quads - or even bipeds, "man-walkers" and reverse-joint alike - being able to side-step?
For that matter, what is wrong with lighter designs having a maneuverability advantage over heavier designs - that's part of the point, to sacrifice (potential) firepower and armor for (potential) speed and maneuverability, yes?
Edited by Strum Wealh, 21 February 2012 - 04:01 PM.
#28
Posted 21 February 2012 - 04:35 PM
I dont want to see Agri-mechs I know they do not have combat rules until DA however they do exist in this time period and there is fluff of people using them in combat for guerrilla actions.
Lumberjack mechs are ok, you can sing battle songs about being a lumberjack while in combat to whoever you are on teamspeak with.
#29
Posted 21 February 2012 - 04:39 PM
Kael Tropheus, on 21 February 2012 - 04:35 PM, said:
I dont want to see Agri-mechs I know they do not have combat rules until DA however they do exist in this time period and there is fluff of people using them in combat for guerrilla actions.
Lumberjack mechs are ok, you can sing battle songs about being a lumberjack while in combat to whoever you are on teamspeak with.
Yeah DC has a LAM factory, (LAMS are Laser anti-missile systems) and when Nova Cat takes over the planet first thing they do is destroy the LAM factory to the point it is all gone, every microchip.
#30
Posted 21 February 2012 - 04:45 PM
Edited by Kael Tropheus, 21 February 2012 - 04:46 PM.
#31
Posted 21 February 2012 - 04:50 PM
Kael Tropheus, on 21 February 2012 - 04:45 PM, said:
They did it because Land-Air-Mechs blurred the line between aerospace pilot and mechwarrior, and they didn't have a place in the clan way of warfare.
And one factory in the entire Inner Sphere should make them next to impossible to get. Maybe a collector piece that sits in some wealthy governors personal museum. Or vastly expensive to purchase and mantain. Why have one Stinger LAM when you could have a lance of light mechs for the price it takes to aquire one and maintain it?
Edited by Evinthal, 21 February 2012 - 04:52 PM.
#32
Posted 21 February 2012 - 04:58 PM
I wouldn't mind some timeline appropriate Dark Age mechs as long as they don't have any odd tech or appearances that would make them stand out too much.
Also, a lot of the more humanoid mechs seem too gundam-y in comparison to the non-humanoids. I'm certain that the redesigns will fix that issue should they decide to use them but I really would rather not see the anime-like designs used.
#33
Posted 21 February 2012 - 05:02 PM
Especially Protomechs.
And the Flea.
Edited by FolkenWintercraft, 21 February 2012 - 05:03 PM.
#34
Posted 21 February 2012 - 06:18 PM
#35
Posted 21 February 2012 - 06:23 PM
INCLUDE ALL THE 'MECHS!
...except anything non-canon, even quads, LAMs, etc. Two legs good, four legs BAD, no legs WORSE!
#36
Posted 21 February 2012 - 06:30 PM
Now I do not think LAMs should be playable. But a scattered few exist and since there is a factory producing them, they do exist, albiet very rare and likely as said, very expensive to keep operational.
#37
Posted 21 February 2012 - 06:42 PM
Omigir, on 21 February 2012 - 02:30 PM, said:
So... you basically want no mechs then... yes?
}OgreMagi{, on 21 February 2012 - 03:05 PM, said:
Die? My beloved Thunderfox is in the last TRO, it's not really "dieing" very well.
Destin Foroda, on 21 February 2012 - 06:18 PM, said:
You are correct, most of the quad designs were iffy, but that was partly because Battletech rules for them sucked. DarkAge(AOD) actually did quads very well. They packed a similar punch and the operated differently, could hide easier, get away from infantry as if it were never there to begin with. Quads aren't crap if the game builds them up right. Far as the clan mechs go; this time-frame was chosen for the clan invasion... I think that makes this a clan game. Even if they are entirely OpFor, they are there. So I look forward to seeing these unusual Catapults with arms.
#38
Posted 21 February 2012 - 07:20 PM
#39
Posted 21 February 2012 - 07:34 PM
#40
Posted 21 February 2012 - 07:37 PM
Mason Grimm, on 21 February 2012 - 01:20 PM, said:
Overshot the margin here prolly. Before we talk about the quad Mechs (I personally like the looks of the Tarantula, just for the record), we might want to exclude the ones with three legs first?
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