Is there enough room for 3 f2p online games inspired by battletech?
#1
Posted 22 February 2012 - 08:41 AM
my concern is will the other 2 take away from the potential playerbase?
with one im not so sure since with it(MW: Tactics) being a Turn-based-strategy title i think there is room.
but not alot of info on it other then it being TBS lance on lance combat.
there is some artwork out for it that i am no too impressed with as some it of just doe not seem right.
then we have a revival in all but name of Mechassualt in a new arcade actiony called Reign of Thunder.
meks are not even recognizable.
i am more concerned with RoT pulling folks away from a proper BT game as it is so consoley.
any thoughts?
#2
Posted 22 February 2012 - 08:44 AM
Now obviously your first thought is 'well there goes the smaller store, everyone will just go to Ikea now.' However, because people went to the Ikea across the street they also went to the furniture store, bringing in more and more new faces. Within a few months the business had never been better at the furniture store.
So in this case, no it won't fragment players - in fact I hope it brings in more people to all of these games.
I can tell you right now - steam sales never stop me from gaming
#3
Posted 22 February 2012 - 08:46 AM
Though I highly doubt that WM:T is going to seriously hurt the community of MW:O. They will most likely share the community rather successfully.. if not MW:O will be more so.
Games like these don't tend to suck the life out of each other... they are too closely related and are both free to play. its like saying SWTOR would kill sales of star wars the force unleashed (if they were in the same time era being released close to each other) that is just an example though.
And to jump off Garth.. its like doubling your advertisement... You hear about MW:T you look it up in google and you see MW:O and your like what is this? XD it works.
Edited by Omigir, 22 February 2012 - 08:47 AM.
#4
Posted 22 February 2012 - 08:46 AM
#5
Posted 22 February 2012 - 08:48 AM
So MW/BT folks get Online.
TT folk get Tactics and
Consolers can be consoled via RoT.
Converts always have a place to go as well.
P.S. Do not forget the iOS version MW:Tactical Command. Praise be the MW Gods. When they play, it doesn't just Rain. By gummer, it Pours MechWarrior...
Edited by MaddMaxx, 22 February 2012 - 09:00 AM.
#6
Posted 22 February 2012 - 08:49 AM
MWTactics is a totally different genre, MechCommander is not a threat to the old MechWarrior games and they actually benefit from each other by offering more presence(and options) of the BT universe to the current day masses.
The only one that could seriously compete would be Hawken. The game looks absolutely brilliant. But I think that there's enough room for 2 hot battlemech games, in fact, I don't mind seeing a revival of Heavy Gear/Earthsiege titles as well. The Mech genre has been barren for so long, right now every new title helps the whole genre overall.
Edited by Maris, 22 February 2012 - 08:51 AM.
#7
Posted 22 February 2012 - 08:52 AM
#8
Posted 22 February 2012 - 08:54 AM
MWO will have persistance that MWLL does not but MWLL has clan mech that most people like better
#9
Posted 22 February 2012 - 08:58 AM
Kaemon, on 16 February 2012 - 10:37 PM, said:
MW:O - Mechwarrior Online (F2P)
MW:LL - Mechwarrior Living Legends (Mod)
MW:T - MechWarrior Tactics (F2P - Unity3 Browser Based)
MW:TC - Mechwarrior Tactical Command (iOS)
MT:SAT - MekTek Solaris Assault Tech (Unity3 engine)
Mechlike games
AC5 - Armored Core 5 (console)
Hawken - Matrix style?
RoT - Reign of Terror (that's an unfortunate abbrev.)
These are all 'mech' based games that are out, or coming out this year.
There's a phenomenon know as 'Oversaturation' that's proven as well, that people play 2 or 3 of these games, say 'all these mech games are the same' and blow off the entire genre.
IMO - This will hurt ALL the games, including MW:O (which of the ones listed above, is the only one I'm currently interested in).
What happened to exclusive rights? Wasn't that thrown around at some point regarding MW:O and an 'online BattleTech game"?
*goes to hunt for post*
*found*
http://www.mektek.ne...r-updates-r1350
'It is to our understanding that Piranha Games Inc. is the exclusive in-home MechWarrior/BattleTech IP rights holder on the PC and console platforms'
Edited by Kaemon, 22 February 2012 - 09:04 AM.
#10
Posted 22 February 2012 - 09:07 AM
#11
Posted 22 February 2012 - 09:25 AM
#12
Posted 22 February 2012 - 10:22 AM
Expect Catalyst to capitalize on this as well.
#13
Posted 22 February 2012 - 10:30 AM
#15
Posted 22 February 2012 - 10:40 AM
i just hope these other mecha games that are not in the BT Universe do not take away from those that are.
but i think being f2p will give tham a edge over those that are p2p as long as quality is up to snuff.
#16
Posted 22 February 2012 - 10:46 AM
Adridos, on 22 February 2012 - 10:36 AM, said:
Furniture place. You can not try things out before buying in MW:O.
That and if we were ikea we'd have to assemble the game ourselves... by hand!
Also, the question shouldn't be if there's enough room for more games...
the question should be: Do you have enough time to play them all?
Personally, I've got no mobile device and no modern console, so I'll skip the titles that need thoose.
Edited by Exilyth, 22 February 2012 - 10:58 AM.
#17
Posted 22 February 2012 - 11:40 AM
#18
Posted 22 February 2012 - 11:50 AM
#19
Posted 22 February 2012 - 01:10 PM
Garth Erlam, on 22 February 2012 - 08:44 AM, said:
Now obviously your first thought is 'well there goes the smaller store, everyone will just go to Ikea now.' However, because people went to the Ikea across the street they also went to the furniture store, bringing in more and more new faces. Within a few months the business had never been better at the furniture store.
So in this case, no it won't fragment players - in fact I hope it brings in more people to all of these games.
I can tell you right now - steam sales never stop me from gaming
What you have here is competition. People go to Ikea because Ikea is a well known brand name, even if they don't want to buy anything. Once they arrive, they look around, decide they want to buy something and check to see if maybe the furniture store across the street has anything they want, too. The online equivalent of this is Steam and Gamersgate. Steam offers online games at discount prices, so everyone signs up, and then Gamersgate does the same thing, and sometimes one is cheaper than the other, but people spend more money alternating than they would otherwise because prices are lowered by competition.
How that translates is that you essentially have two Battletech games competing against each other.
This model doesn't work with time. There is a finite amount of time in the day, and considering the games are free to play, time is what people are 'paying' to play. One heavy time investment is all most people have. College kids and highschoolers (Timers) have more time, but they also don't have nearly as large a disposable income as people with jobs who are earning money (Spenders), so you'll have a large amount of people playing both games and spending no money, and a large amount of people who have lots of money, but time for only one.
The second part of this is willingness to spend. If there are ways to advance a character that don't involve time (see end of post), Spenders will usually pay money to catch up to their friends that might have more time. If there are ways to do that in both games, they MIGHT spend heavily in both games to keep abreast with friends, but will more likely choose to heavily invest in one game only. Timers will spend unbelievable amounts of time in both games and get everything for free, or earn everything. This allows them to save money for beer and chips. They may spend a little from time to time, but will more likely than not save their money.
The third part of this is game type. One is a strategy, one is a simulator/tactical FPS. This will absolutely split the crowd that plays these games of the people who don't know about Battletech or Mechwarrior based solely on gametype. This should mean that both games have steady amounts of new people playing them, and some crossover based on Battletech (if I enjoy one Battletech game, I may enjoy another). The old/familiar crowd will probably attempt to play both at the same time, which may lead to more spending on their part.
If there are no ways to essentially buy time, most Spenders will pick one, and ignore the other once they figure out which one they like more. This is bad for both games.
So the real question is, can we buy time?
#20
Posted 22 February 2012 - 01:26 PM
Anyway, as we don't know the main component of all those games (simulation, arcade, etc) we can only speculate about the differences between them yet. BTW, there are differences between genres and their customers: Arcade games tend to have more people moving in and out, while sims use to have a smaller, but more loyal to the game community, so strategic games. I guess the numbers in the long run will depend on what kind of community the developers/publishers target to.
Edited by Caballo, 22 February 2012 - 01:35 PM.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users