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BattleMech 7 - Commando



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#181 Arnold Carns

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Posted 22 February 2012 - 01:33 PM

Me likes the polished design of the COMMANDO. Except maybe for the feet. They're looking a bit to small and more like thoose which will match better with the looks of a polished SDR-5V SPIDER's feet (two toe design).

View PostGarth Erlam, on 22 February 2012 - 10:38 AM, said:

Queen's english.

Queen's English? Nah, seems the writer has some strong german roots and for a moment has forgotten how it's properly spelled in english.
"Panik?" "OK, Panik!" "Paaaaaaaaaaaaaaanik!" *runs away headlessly* :o

View PostJhereg_KnT, on 22 February 2012 - 10:46 AM, said:


I call Shenanigans good sir !
My wife is a former BBC writer and radio host and she confirms you are mistaken.

I'd say your wife has been mistaken (no offense meant on you wifey here! ;)).
The line of descent of several british monarchs reaches to the "„House of Hanover" (George I. and Queen Victoria f. e.) and house "Sachsen-Coburg-Gotha" which belong to the german aristocracy. The current british monarch, Elizabeth II., who is a direct descendant of George I. also decended from it. During WW I King George V. changed the name "Sachsen-Coburg-Gotha" in Windsor. In german the english panic is spelled p-a-n-i-k.
So, sorry Garth, you're totally right, in some way you could call it Queen's english. B)

View PostPetroff Northrup, on 22 February 2012 - 01:23 PM, said:

What unit insignia is that on the right chest?


Looks like some sort of fly to me. Then it could be the insignia of the 10th Lyran Regulars: "Stinging Barflies".("House Steiner: The Lyran Commonwealth" (FASA 1621) on Page 77)

Edited by Arnold Carns, 22 February 2012 - 02:24 PM.


#182 Paul Stern

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Posted 22 February 2012 - 01:44 PM

you are so cool! this is awesom! ;)

#183 verybad

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Posted 22 February 2012 - 01:49 PM

Can you imagine how hawt a Stalker would be done by FD, with the legs fixed (ie reverse rather than TRO wierd.)

Please note Flying Debris, I'm not pleading with you to do this. Just because it's the only non unseen mech with a Pod (Marauderish) look when you flip the legs around, just because it's got great armor, unholy firepower, and can stand up to even clan mechs using the '25 variant...

So I'm not pleading, and if you're at GDC, like I'll be (I can take a 15 minute bus drive from my house to be there, I'm lucky), I'm not promising to buy you a few drinks and bring you to a strip parlor.Just for putting the Stalker in. I've got too much personal pride to attempt to bribe you.

Of course what happens at GDC, stays at GDC, and if all that beer and strippers happens after I hear you say "Yeah, the Stalker is gonna be in." It would be because of the fantastic work you've already done. NOT in order to make you do something like put in the Stalker.It's your choice of course. The Stalker would be a very, very good choice however.

Edited by verybad, 22 February 2012 - 01:50 PM.


#184 Pvt Dancer

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Posted 22 February 2012 - 01:49 PM

View PostDr.Killinger, on 22 February 2012 - 12:44 PM, said:


Was wondering though, what reason would there be to pick this mech over a Jenner? The Jenner has it beat in most respects. Unless this has some major electronic capabilities, or the game has a ticket system based off of battle value (HOW COOLWOULD THAT BE?! you lost an Awesome? Your team loses 1358 tickets. Lost a Jenner? 669, still a bit of a hit. Lost a Commando? Meh, 432, the Lyrans make these by the dozen!)


Big difference is tonnage. Jenner is the bigger mech by 10 tons (35 vs 25), but the Commando has comparible fire power (max 25pts of damage vs 28). They have the same armor at 4 tons, but the Jenner is faster at 7/11/5 vs 6/9...barily faster I will point out. Jenner has jump jets and Commando doesn't, so mobility probably goes to Jenner (only 5 though? Bah). Variants are variants and down to personal taste.
Tactically, it comes down to ammo... Jenner has only one missile system with plenty of shots while that SRM 6 on the Commando is 15 shots. Thus the Commando can not do protracted firefights where the Jenner can. But in a match with probably 15 minutes (and 4 tons of armor) having a massive alpha strike at short range (same range as the Jenner) is not really a detrament. Jenner is more consistant in the damage it deals maybe, but has also more chances to miss or hit (5 weapon systems vs 3). Both have 10 heat sinks, so heat build up is a possibility (specially the Jenner if it jumps).

It all depends on what they make as a match maker system. If they go tonnage (which seems to be the safe bet) with a lance set up of 16 a side, with 4 each light, medium, heavy, assault... the side with Commandos vs the side with Jenners means the side with the Jenners (if they have 4 of each) has 40 tons to take away from the other lances. That can be a huge advantage to having a light, hard hitting mech that makes your entire side better.

As for those of you wanting 'newer' mechs (Raven and what-not), your not going to get them till either most of the 3025 TRO is rendered and put into the game as the base mechs. If you want to argue me, your now 0-7 and I am 7-0. You would be deluding yourself at this point to think they will add in mechs from other TROs till the 3025 book is finished or they cherry pick what they want out of it first. There are easily 15-20 mechs beside the Unseen I can see them adding as 'iconic/classic' mechs to form the basis/core of the game. You will get your newer (and face it, better) mechs with newer and better technology later on because to add them in now would be unbalancing versus what has been put out there.

My picks for what they can still do for mechs...
Assault...
Cyclops, Stalker, Zeus, Victor, and Awesome
Heavies...
Orion and Grasshopper... maybe Quickdraw
Mediums...
Dervish, Trebuchet, Vindicator, Whitworth, and Assassin... maybe Clint and Enforcer
Lights...
Javelin, Spider, and Panther... maybe Urbanmech

I am skipping over specialized mechs (Jager and Firestarter) and obviously the Unseen (which I am confidant they will add in due to statements they have made). The Whitworth and Trebuchet have to support the Catapult as dedicated LRM boats so are needed IMO as battlefield artillery. I have also noticed that the Catapult and Jenner are the only jump mechs they have released (barring versions), so I can see more jump mechs being released.

Edited by Pvt Dancer, 22 February 2012 - 02:00 PM.


#185 El Loco

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Posted 22 February 2012 - 01:50 PM

Solid choice... one of the best 'Mechs to learn scouting with, in my opinion. And the design is just epic!

#186 Duncan Jr Fischer

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Posted 22 February 2012 - 01:53 PM

Wonderful job!
Always loved Commando, and now this running coffin is just so wonderful, I would jump in any time!
It's not a shame to have one's last ride in such a handsome mech)

I am really exited about the last two new mechs' design, they are flawless.
But background image gets pretty annoying) And it makes all mechs the same size)

Edited by Duncan Jr Fischer, 22 February 2012 - 01:57 PM.


#187 Bluey

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Posted 22 February 2012 - 01:55 PM

Each addition to mech bay is welcomed we didnt waited over a decade to be sad about each update.

Edited by Bluey, 22 February 2012 - 01:55 PM.


#188 petrel

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Posted 22 February 2012 - 01:58 PM

Looks like fun ;)

#189 Zoberraz

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Posted 22 February 2012 - 02:00 PM

I've a soft spot for the Commando. Ever since it was the first 'really decent' mech I got to control in the Crescent Hawks' Inception game. Then there's also how it's the starter mech for Mechwarrior 2:Mercenaries.

I've liked the reimagined art of most of the mechs shown for MW:O so far. But this Commando, while nifty in some ways, actually has something I do really dislike: the 'eye-shape' filling the other half of the cockpit. This is one case where I wish some symmetry could've applied for the cockpit viewport - both for exterior aesthetics and for in-cockpit considerations.

Obviously, I'm not the only one whom has given this comment. It'd be impolite of me to state how MW:O's Commando ought to look like since it would step on its artist's creativity - but I can say that if that design decision can be reconsidered, I would be grateful.

Still, I mightily appreciate getting another mech artsy sneak peek and I like the story depicting the scout mech's role while filling the feet of one of its pilots in a "show, don't tell" way, one that emphatized what a scout can achieve and how a scout can be limited as well. I look forward to seeing more.

#190 Jacob Davion

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Posted 22 February 2012 - 02:00 PM

Nice art. I've never really cared much about the Commando, but this story just goes to show how much an important role this mech & the Jenner will play when the game is released. However, at the end, the situation with the Centurion makes me desire even more a Heavy or and Assault rather than a Light or Medium 'Mech. ;)

#191 Dragorath

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Posted 22 February 2012 - 02:03 PM

Looking good!!! But I want to have a damn heavy next, some old school Mech, PLEASE!!!!

#192 Brakkyn

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Posted 22 February 2012 - 02:04 PM

View Postverybad, on 22 February 2012 - 01:49 PM, said:

Can you imagine how hawt a Stalker would be done by FD, with the legs fixed (ie reverse rather than TRO wierd.)

Holy crapasaurus. I always assumed the legs were birdlike and not humanoid. Paying better attention to the TRO images, I'm left saying *** because I never noticed this before. The MekTek version has reverse-jointed legs and it seemed completely natural.

This is one point where I would put my canon-fixation aside and agree that the legs should be birdlike and not humanoid on the Stalker.

#193 Felix Dante

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Posted 22 February 2012 - 02:04 PM

View Postverybad, on 22 February 2012 - 01:49 PM, said:

The Stalker would be a very, very good choice however.


Uh...no. It wouldn't in my opinion. ;)

I have stated it before...the Stalker is a walking "Obscenity" lawsuit waiting to happen.

Unless they REALLY redesign the thing, then it would only be a Stalker in name only.
Then I would be fine with it. :o

Edited by Felix Dante, 22 February 2012 - 02:06 PM.


#194 Tannhauser Gate

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Posted 22 February 2012 - 02:05 PM

Awesome! Another spindley, andro mech gets the FD treatment and puts on some bulk, some articulation, and some gear. Finally, it looks like a mech with some purpose, speed, ability, even if its firepower is limited. Id pilot one and thats saying something. I usually hate the thin andro mechs.

To me, the Commando is one of those mechs that could be huge fun in the right situ (like the story written in the reveal) but, like so many other light mechs, its left behind quickly as people progress to the heavies and assaults. Until now, the games just haven’t rewarded people for piloting lighter mechs. So Im REALLY hoping that MWO’s role approach lets mechs like the Commando shine.

#195 Burned_Follower

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Posted 22 February 2012 - 02:06 PM

I never liked the Commando because it was one of the ugliest mechs out there, not to mention useless for anything other than scout. Thx devs for 'yet again' taking a but-ugly and in my opinion insignificant Mech design and making it awesome! WOOT

#196 Alex Wolfe

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Posted 22 February 2012 - 02:09 PM

View PostAegis Kleais™, on 22 February 2012 - 10:36 AM, said:

Yes.

A distinct silhouette and visual design pattern allows for quick recognition and provides variety to not only the Mech's capabilities but it's visual styling. The Centurion began a design move towards extremely human looking Mechs; but every Mech before it, the Atlas, Jenner, Hunchback, Dragon and Catapault all had unique physiques. The Centruion and Commando share a simple human representation, just in different weight scales. This results in a very boring and cliche "human robot".

Don't confuse "humanoid" with the fact that it moves on 2 legs, and has arms. It's simply looking at the Mech and saying "That looks like a robot human".

That's actually an issue that Valve touched on when making Team Fortress 2. The major point of the character design was giving every class a distinctive visual profile to help distinguish them at the first glance. It works swell.

Now, mind you that TF2 is a game with only humans starring, who are humanoid by default - and it doesn't prevent the characters from being instantly recognizable. Their posture, height, "thickness", arms configuration and especially the rough shape of head and shoulders - all of those combine to make an easily distinguishable profile. It's impossible to mistake the lean, straight-backed Spy or hunched, skinny Scout with the huge Heavy or stocky Soldier - without the need of giving some of them, say, bird legs to further differentiate.

Based even on that alone, I believe your fears to be unfounded. The tiny, big-headed Commando is a far cry from the hulking and imposing Atlas, chunky, squat silhouette of the Hunchback or the powerful yet slim-limbed, crested Centurion. They're nothing alike besides the leg configuration, with easily distinguishable features. Although most of them stand tall, the head and shoulder shape is nothing alike. Don't worry, it'll be fine.

#197 Sporkosophy

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Posted 22 February 2012 - 02:15 PM

View PostHMSIronDuke, on 22 February 2012 - 12:32 PM, said:

Very good update on the design, really looks good....BUT....where is the Awesome, the Mad Cat/Timberwolf, the Thor/Summoner?


Two of those don't fit the time frame.


View PostSkwisgaar Skwigelf, on 22 February 2012 - 12:57 PM, said:

But I like cake AND muffins.


Cupcakes my friend.

#198 Solis Obscuri

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Posted 22 February 2012 - 02:17 PM

I always liked the Commando somewhat, but this... wow. I want to pilot it. The old versions looked a little too spindly, and like too tall of a target. This looks solid, but small and inobtrusive - just right for a scout! I think I would have used it more in MW2 if the old PC games hadn't been so dependent on killing wave upon wave of enemies solo, and if SRMs (or really, anything unguided and ammo-dependent) hadn't been such gimp weapons. I'm increasingly intrigued by the scout role in MWO, and I look forward to seeing how it shapes up - I could well see using one of these for scouting and light strikes behind enemy lines.

The story is top-notch, too, I want to know what happens next!!!;)

View PostAegis Kleais™, on 22 February 2012 - 11:05 AM, said:

Well, I think therein lies the core issue. A LOT of Mechs looked Human-esque. Centurion, Commando... so if it comes down to "What do you think about how well he did converting from the BattleTech designs into MWO's theming", I would say he actually did a phenomenal job. I guess, when broken down more, my beef here is that the Mech that was chosen (although iconic in its own right) is another human-esque looking Mech, rather than one with a more unique design structure, like the Catapault, Dragon or Hunchback. I'm just concerned that a large chunk of the Mechs may have the rather simplified human form silhouette to them.

A rather large chunk of I.S. 'mechs have a roughly humanoid sillhouette. It doesn't mean they don't have unique looks. IMO, the Centurion, Atlas and Commando are all a lot more distinct from each other than the Mad Cat, Cauldron Born and Bushwacker, or the Linebacker, Shadowcat and Cougar, or the Ryoken, Uziel and Daishi, and the Vulture and Avatar aren't far off from these, either. How extensive are the differences between the Jenner, Owens, Osiris, and Argus? They all follow sort-of-the-same design principles as much as all the "humaniod 'mechs you listed do. And if I wanted to choose two humanoid 'mechs that look almost alike, it'd be the Thor and the Thunderbolt - I love them both, but they've got a lot in common looks-wise. Or the Wasp and Stinger, which I can't tell apart at all.

View PostAegis Kleais™, on 22 February 2012 - 10:36 AM, said:

Yes. A distinct silhouette and visual design pattern allows for quick recognition and provides variety to not only the Mech's capabilities but it's visual styling. The Centurion began a design move towards extremely human looking Mechs; but every Mech before it, the Atlas, Jenner, Hunchback, Dragon and Catapault all had unique physiques. The Centruion and Commando share a simple human representation, just in different weight scales. This results in a very boring and cliche "human robot". Don't confuse "humanoid" with the fact that it moves on 2 legs, and has arms. It's simply looking at the Mech and saying "That looks like a robot human".

The Commando, I would argue, is distinct in being perhaps the most human of the humanoid 'mechs. The Black Knight, Charger, Hatamoto-Chi and No-Dachi are arguably runners-up, but all are set apart by stylized armor designs. 'Mechs like the Banshee and Atlas have too prominent of weapons (especially in Flyingdebris' excellent Atlas rendering!), and the Centurion isn't remotely close to any of them in appearance (though it might come off a bit generic if you put it up against a Transformers movie poster, IMO.) The only 'mech that might come in and look similar to a Commando is the Firestarter.

And I really like the Commando re-design. Too many other renderings have left it with spindly limbs that look like they might fall off on their own, and a helmet/browridge that looked like an enormous shot trap for a head that was already an enormous target relative to the rest of the mech (I thought MW2 was bad for this, but MechCommander was so much worse!) This design looks rugged, but compact and inobtrusive, and the head keeps the correct overall "look" but isn't an obvious target. Nothing about it is an obvious target, it looks like a real WWII paratrooper pathfinder ready to fade into the woods and dodge enemy patrols for days in order to map enemy positions or destroy some fuel depot or ammo stockpile deep behind the lines.

#199 Burned_Follower

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Posted 22 February 2012 - 02:23 PM

Tony Stark: I want one.

Miss Pots: No

#200 Burned_Follower

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Posted 22 February 2012 - 02:24 PM

Just wanna say: I love the new design for the Commando! Hats off to ya devs for making another awesome mech redesign!





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