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#261
Posted 23 February 2012 - 05:16 AM
#262
Posted 23 February 2012 - 05:24 AM
Edited by T0RC4ED, 23 February 2012 - 05:25 AM.
#263
Posted 23 February 2012 - 05:53 AM
i dont even like the commando, never have
always been a panther kinda guy
but this is stunning
#265
Posted 23 February 2012 - 07:09 AM
#266
Posted 23 February 2012 - 07:10 AM
#267
Posted 23 February 2012 - 07:21 AM
#268
Posted 23 February 2012 - 07:23 AM
#269
Posted 23 February 2012 - 07:25 AM
10 SRMs is fun and games if all connect of course, but hey, I like my odds.
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#270
Posted 23 February 2012 - 07:40 AM
If they use limited locking for SRM's it might help, but then you need to diferentiate SRM's from streaks (when they come out). I suppose yo could just make them faster, but still.
I thik it will be interesting to see how PGI balances the fact that light mechs really are glass cannons when faced with even a large medium or light heavy.
#271
Posted 23 February 2012 - 07:53 AM
Streak SRMs are supposed to fire only at a guaranteed hit though.
Edited by [EDMW]CSN, 23 February 2012 - 07:53 AM.
#272
Posted 23 February 2012 - 08:46 AM
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#273
Posted 23 February 2012 - 08:59 AM
#274
Posted 23 February 2012 - 09:46 AM
Sprouticus, on 23 February 2012 - 07:40 AM, said:
If they use limited locking for SRM's it might help, but then you need to diferentiate SRM's from streaks (when they come out). I suppose yo could just make them faster, but still.
I thik it will be interesting to see how PGI balances the fact that light mechs really are glass cannons when faced with even a large medium or light heavy.
SRM's in MW4 were very good. They may not be straight SRMs, but the CSTRKs had an auto lock-on and are really fun to take out.
One of my favorite loadouts on the Mektek release is the Arctic Wolf with 4 CSTRK pods....... I can take out things MUCH heavier than me.
Edited by omega5-9er, 23 February 2012 - 09:50 AM.
#275
Posted 23 February 2012 - 10:16 AM
#276
Posted 23 February 2012 - 10:48 AM
Terrain, on 23 February 2012 - 10:16 AM, said:
There's nothing that a hundred Mechs or more could ever do... to make eveyone happy.
Edited by Prosperity Park, 23 February 2012 - 10:48 AM.
#277
Posted 23 February 2012 - 10:51 AM
About 1:06 (1m 6s) in is what Propserity is talking about
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#278
Posted 23 February 2012 - 11:00 AM
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