BattleMech Technology; an education!
#161
Posted 21 November 2014 - 02:36 AM
oh well.
#162
Posted 21 November 2014 - 07:12 PM
knve, on 21 November 2014 - 02:36 AM, said:
oh well.
the lack of melee is a programing thing right now but with luck that will change so lets hope for melee combat in the future
#163
Posted 02 December 2014 - 07:35 PM
Pht, on 10 November 2014 - 07:01 PM, said:
That explains it. ATM I can't think of why the limit on the number of JJS on any given battlemech. That sounds like a dumb question i should ask Cray or Nebfer.
You called?
I would not know why you can only put so many jump jets on a battlemech, Though their operating range is limited largely that the system quickly get to hot on longer burns, as it uses largely hot air.
kosmos1214, on 10 November 2014 - 05:48 PM, said:
oh and to be clear im not talking about the number of jjs
Im not entirely getting you. However as far as I can figure out (where is this talked on Sarna?), In battletech their are three weight classes for battlemech jump jets, all pertain to weight of the device and weight of the mech.
For mechs 10-55 tons in mass each jumpjet are 500 kilograms in mass, 60 to 85 tons use 1,000kg jumpjets and 90 to 100 tons use 2,000kg jets.
Out side of the weight per unit, the per unit capability's remain the same, I.e. a mech with three jump jets would spend 3 tons if it was 75 tons, or 6 tons if it was 90 tons or 1.5 tons if it was 50 tons, but in all cases the mech would be capable of jumping just 90 meters.
As for MWO, I would suspect that it's just a in game convention denoting this weight class bracket. From what I can find
Class I 90 - 100 tons = 2 tons
Class II 80 & 85 tons = 1 ton
Class III 60 - 75 tons = 1 ton
Class IV 40 - 55 tons = 0.5 ton
Class V 20 - 35 tons = 0.5 tons
As one can see the mass of the jets brakes down as per B-tech rules, but they further split the brackets into their repected weight class's.
As for why you can not simply mount a lighter system on a heavier unit, well technicly speaking puting a 500kg jumpjet system built for say a 40 ton mech on a 90 ton mech, would not work very well, it produces roughly half the power as the much heavier system, installing more systems would probly worrent more plumbing and what nought so that in the end it would not be much diffrent than the heavier systems. As for other reasons, it is a bit abstracted in the end...
I mean do you think replacing the two PW F100 engines on a F-15 for an GE F404 (F-18) engine would be a worthy idea (or a equvlent weight of them)?
#164
Posted 03 December 2014 - 04:29 PM
Nebfer, on 02 December 2014 - 07:35 PM, said:
You called?
I would not know why you can only put so many jump jets on a battlemech, Though their operating range is limited largely that the system quickly get to hot on longer burns, as it uses largely hot air.
Im not entirely getting you. However as far as I can figure out (where is this talked on Sarna?), In battletech their are three weight classes for battlemech jump jets, all pertain to weight of the device and weight of the mech.
For mechs 10-55 tons in mass each jumpjet are 500 kilograms in mass, 60 to 85 tons use 1,000kg jumpjets and 90 to 100 tons use 2,000kg jets.
Out side of the weight per unit, the per unit capability's remain the same, I.e. a mech with three jump jets would spend 3 tons if it was 75 tons, or 6 tons if it was 90 tons or 1.5 tons if it was 50 tons, but in all cases the mech would be capable of jumping just 90 meters.
As for MWO, I would suspect that it's just a in game convention denoting this weight class bracket. From what I can find
Class I 90 - 100 tons = 2 tons
Class II 80 & 85 tons = 1 ton
Class III 60 - 75 tons = 1 ton
Class IV 40 - 55 tons = 0.5 ton
Class V 20 - 35 tons = 0.5 tons
As one can see the mass of the jets brakes down as per B-tech rules, but they further split the brackets into their repected weight class's.
As for why you can not simply mount a lighter system on a heavier unit, well technicly speaking puting a 500kg jumpjet system built for say a 40 ton mech on a 90 ton mech, would not work very well, it produces roughly half the power as the much heavier system, installing more systems would probly worrent more plumbing and what nought so that in the end it would not be much diffrent than the heavier systems. As for other reasons, it is a bit abstracted in the end...
I mean do you think replacing the two PW F100 engines on a F-15 for an GE F404 (F-18) engine would be a worthy idea (or a equvlent weight of them)?
thank you this does in fact explane my question and sorry if i was not as clear as i could have been
#165
Posted 22 December 2014 - 02:06 PM
#167
Posted 22 December 2014 - 04:01 PM
Danny Fubar, on 22 December 2014 - 02:06 PM, said:
http://www.sarna.net...Mech_Technology
#168
Posted 08 January 2015 - 11:05 AM
#169
Posted 11 January 2015 - 11:23 AM
Novasdeferens, on 08 January 2015 - 11:05 AM, said:
Thats an option on certain InnerSphere Command mechs; but you can only get it as a sterling silver gold-coated model with diamond and emerald encrusted controls, which instantly doubles the price of your 'Mech.
Edited by Pht, 11 January 2015 - 11:24 AM.
#170
Posted 24 January 2015 - 01:17 PM
#171
Posted 17 May 2015 - 07:46 AM
#172
Posted 25 July 2015 - 12:15 AM
#173
Posted 23 October 2015 - 12:13 AM
#174
Posted 23 October 2015 - 09:51 AM
#175
Posted 15 November 2015 - 06:04 PM
Thank you for compiling all of this here, good sir!
P.S. Read it in one sitting, took about 33ish minutes i think
EDIT: 93ish* minutes.. off-by-one reading the hour
Edited by Knight3165, 15 November 2015 - 06:21 PM.
#176
Posted 20 November 2015 - 11:28 AM
Marack Drock, on 31 October 2015 - 10:22 AM, said:
A thread that has been pinned can't be buried.
#177
Posted 16 December 2015 - 11:12 AM
#178
Posted 23 February 2016 - 12:06 PM
#179
Posted 04 April 2016 - 01:27 PM
#180
Posted 27 April 2016 - 04:30 AM
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