Lol I can't even decide if I want them in the game anymore.
					
					
					
				
				
				
					
				
			
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This Is My Weapon
		 Started by InnerSphereNews, Feb 23 2012 01:00 PM
	
	
	
		64 replies to this topic
	
		
#61
Posted 05 March 2012 - 05:31 PM
#62
Posted 09 March 2012 - 07:29 PM
					Yes Infantry and in sqards armed well so as to take down one mid mech at a time if they live
					
					
					
				
				
				
			
				#63
Posted 12 March 2012 - 02:31 AM
					EDIT: Though I appreciate Jeff Dunham & Comedy
 
- Your post is rife with insinuations. Which Violate the COC on many topics.
 
Welcome to MWO, but use a little more discernment, before posting next time.
 
Consider this a mild warning. = ) Thank you
					
				
				
					
				
			
				- Your post is rife with insinuations. Which Violate the COC on many topics.
Welcome to MWO, but use a little more discernment, before posting next time.
Consider this a mild warning. = ) Thank you
							Edited by Metro, 13 March 2012 - 04:03 AM.
							
								
								See Edited post.
							
						
#64
Posted 13 March 2012 - 09:21 AM
					The Colt 1911 carries a total of 8 roundds, not 14.  I know.  I sold them for three years. There is a Canadian double stack 1911 (Para) that carries 14  .45 ACP though. Actually has a nice feel.  Great gun which I would expect to see in the BT universe.
 
Infantry has a place in the BT/MW universe but due to integration problems, I don't see how they can be effectively used as a playable force. I would love to have NPC infantry that could interact with the mech lances/companies in combat. Same for vehicles. I really do not like fly boys and would not like to see them as moree than a seldom (?) used call in. I do know what an A10 can do to the best tank and can imagine what a properly equipped and flown AS asset could do to a mech. Those are best left as non playable items!
					
				
				
				
			
				Infantry has a place in the BT/MW universe but due to integration problems, I don't see how they can be effectively used as a playable force. I would love to have NPC infantry that could interact with the mech lances/companies in combat. Same for vehicles. I really do not like fly boys and would not like to see them as moree than a seldom (?) used call in. I do know what an A10 can do to the best tank and can imagine what a properly equipped and flown AS asset could do to a mech. Those are best left as non playable items!
#65
Posted 25 March 2012 - 08:37 PM
 Seabear, on 13 March 2012 - 09:21 AM, said:
Seabear, on 13 March 2012 - 09:21 AM, said:
The Colt 1911 carries a total of 8 roundds, not 14...  There is a Canadian double stack 1911 (Para) that carries 14  .45 ACP though.
1. Stop saying it can't do it, then go on to saying it can.
2. I'm talking about a custom made 1911.
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