Start by introducing your character, include a name, physical description, background, affiliation, notable equipment, and 'Mech (if applicable). All are welcome.
Denote OOC (Out of Character) text with double square brackets: [[ ]]
If you have any questions about the setting (eg: How far are we from the coast? What's the name of this bartender?) just ask me OOC, I'll try to leave a speedy response.
Avoid large-scale violence for now, let's all get along and get introduced, but I promise you the **** will hit the fan soon enough.
Please, no god-modding.
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Planet: Vekfaren
Affiliation: Free Raselhague Republic
Star Type (Recharge Time): F4V (179 Hours)
Rotational Period: 32 Hours
Position in System: 2
Time to Jump Point: 8.48 Days
Number of Satellites: 2 (Huginn, Muninn)
Surface Gravity: 0.97
Equatorial Temperature: 27°C
Surface Water: 83%
HPG Class Type: B
Population (Approximate): 473,000,000
Socio-Industrial Levels / USIIR: C-C-B-D-B
Planetary Capital: Hebridan
Main Spaceport: Rundvik
The planet's strong axial tilt results in dramatic storms and extreme seasons; one bearing long, cold nights, and the other, seemingly endless days when the men, women and children can be seen working in the fields to bring in the year's harvest as the plants take advantage of the sunlight. The poles contain great chaotic ice flows which break apart and refreeze with each season, while the equatorial regions are dominated by coastal temperate rainforests that take advantage of the storms that cross from the daylit hemisphere across the equator.
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Rundvik is a city of war.
During the succession wars Vekfaren's location made it a convenient stopover for armies travelling between the Draconis Combine and the Lyrian Alliance, and with the soldiers came trade.
Now the fields, forests, and hills surrounding Rundvik are dotted with landing sites for dropships of all shapes and sizes. The outskirts contain the local smithies, where craftsman produce fine weapons and armour, as well as hiring out their services as welders, electricians and armorers to visiting companies. The interior of the city is a maze of shops, market stalls, inns, and houses of ill repute, where a mercenary can find anything from fresh fish and produce for his men to a hand-crafted holographic sight for his rifle.
The local architecture is an eclectic mix of traditional Vekfer thatched buildings, constructed from the planet's strong, dark timber, many sporting weatherbeaten solar panels atop them, and more modern prefabricated buildings containing 'Mechbays and KungsArme resupply depots.
Since the end of the Ronin Wars the planet has become quiet, but is still known in certain circles as a pleasent haven for Mercenaries in the otherwise less-than-cordial FRR.
On this morning, however, the small city is bustling with soldiers and the 'Mechbays are full. A mercenary company calling themselves the Delian Guard are passing through town, and it is hard to avoid seeing their standard, a serpent wrapped around a star at the equator, set against a blood-red background.
The Windborne Raven, perhaps the oldest pub in Rundvik, is slowly filling up in the slow late-summer morning. Newcomers can be easily spotted, bleary-eyed and unadapted to this planet's long, dark nights.
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Character: Grafvitnir Holmlunsson (Graaf to his friends)
Born: Vekfaren, 2028 (21 years old)
5'10" Brown hair, green eyes.
Trimmed beard and slicked-back hair. Athletic build.
Wears a loden coat over thick, utilitarian wool pants and a white tunic with a black military vest.
Carries a vibrosword (Nordic hand-and-a-half style) and a large laspistol with a carved wooden handle and folding wire stock.
Member of the FRR KungsArme on leave, and a recent graduate of Northwind Military Academy.
'Mech: Dragon
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Grafvitnir arrived at the Windborne Raven as the sun's light was still pouring across the wooded landscape. It had been a long journey - all day and all night by horseback - from his father's farm to the southeast, but he was eager to see the refitting of his Dragon complete, so he'd pushed on through Vekfaren's cold night. The 'Mech had belonged to his father, Davgrim, who'd left the Northwind Highlanders many years before to return to his homeland of Rasalhague and fight for its independance. The Ronin Wars cost Davgrim both his legs, but not his pride, so he retired with his wife to this quiet planet - a favorite stop during his Highlander days - to start a farm, (he was a big, beared man, bounding across his fields on metal legs), repair his 'Mech, and to raise his son to carry on his ideal of the honorable 'Mechwarrior.
The strange upbringing had left Graaf an idealist, and a brave young man, although perhaps a bit naive of the complexities of the Inner Sphere.
This Dragon was his birthright, as well as the duty to defend Free Rasalhague against its would-be oppressors. Now at last, he had graduated from Northwind and won a commission with the KungsArme. Having returned to his homeworld on leave to help bring in the summer harvest, he was now preparing to leave in just a few days to take his first military assignment.
But for now there was nothing to do but to put out his meerschaum pipe, take his coat off, go in and have a drink.
Edited by Grafvitnir, 23 February 2012 - 08:25 PM.