


MechWarrior Online, should it be acessable for Mac users??
#1
Posted 09 September 2012 - 10:32 AM

#2
Posted 09 September 2012 - 11:02 AM
Edited by Exilyth, 09 September 2012 - 11:02 AM.
#3
Posted 09 September 2012 - 11:22 AM
#4
Posted 09 September 2012 - 11:58 AM
the mwo developers have close to no influence in this.
#5
Posted 09 September 2012 - 04:44 PM
Quote
CryENGINE 3 relies heavily on DirectX which does not run on a Mac. Yes, there's the dual boot option but we will not be supporting MWO running on a Windows partition on a Mac. If you choose to run the game like that, it's completely up to you but we will not be actively supporting those who do.
#6
Posted 06 October 2012 - 11:43 AM
No one buys a mac thinking their getting a gaming platform
And to be honest, Apples entire product pholosphy is to make the product that they are going to tell you you want, and make sure that it is not compatible with anything else in the world, then make everyone else bend over backwards to make their product run on apple, Stop rewarding them.
Edited by Geminus, 07 October 2012 - 06:27 AM.
#7
Posted 06 October 2012 - 09:51 PM
Plain and simple.
Edited by PANZERBUNNY, 06 October 2012 - 09:52 PM.
#8
Posted 06 October 2012 - 10:00 PM

#9
Posted 06 October 2012 - 10:50 PM
dbennett143, on 09 September 2012 - 10:32 AM, said:

theres really no such thing as a mac gaming rig unless you mean a hackintosh
#10
Posted 07 October 2012 - 01:20 PM
Also, I completely agree MWO should be available for linux/unix. With one of these caveats satisfied, I would have no problem with buying into the founder program. Until then, they're missing out on all the money Mac owners have..
#12
Posted 07 October 2012 - 01:51 PM
Gary Seven, on 07 October 2012 - 01:25 PM, said:
However, PGI's specific sub-license to the MechWarrior franchise does not extend to non-Microsoft platforms (a restriction put in place by Microsoft, who is still the ultimate license holder); listen to Byran Ekman (PGI Creative Director and Co-Founder) explain the rights situation in the "No Guts, No Galaxy" podcast #44 (starting at the 25:24 mark).
However, a later statement in the same podcast (starting at the 26:07) indicates that, in contrast to PGI, Personae Studios (producing MechWarrior Tactical Command) does have rights to produce MW products for Apple platforms but does not have rights to produce MW products for Microsoft platforms.
So, in addition to the technical issue (dependency on DirectX), there are also legal issues that would prevent MWO from being released for Apple platforms.
Edited by Strum Wealh, 07 October 2012 - 01:52 PM.
#13
Posted 07 October 2012 - 03:17 PM
Strum Wealh, on 07 October 2012 - 01:51 PM, said:
So, in addition to the technical issue (dependency on DirectX), there are also legal issues that would prevent MWO from being released for Apple platforms.
This part of your statement here confuses me a bit because it seems contradictory to me.
First you say they dont have rights to make MW games on Microsoft platforms but have the rights for Apple platforms.
Then you go on to say they do not have the rights to Apple platforms.
The current MW games in development are being released for Windows only, last I checked they were Microsoft platforms, so how can they not have the rights to release on Microsoft platforms?
I'm just trying to understand what you are saying here, because what you say seems self contradictory, and wonder if you may have made some kind of typo.
Perhaps you can clarify?
Edited by Dragonlord, 07 October 2012 - 03:18 PM.
#14
Posted 07 October 2012 - 05:21 PM
Dragonlord, on 07 October 2012 - 03:17 PM, said:
This part of your statement here confuses me a bit because it seems contradictory to me.
First you say they dont have rights to make MW games on Microsoft platforms but have the rights for Apple platforms.
Then you go on to say they do not have the rights to Apple platforms.
The current MW games in development are being released for Windows only, last I checked they were Microsoft platforms, so how can they not have the rights to release on Microsoft platforms?
I'm just trying to understand what you are saying here, because what you say seems self contradictory, and wonder if you may have made some kind of typo.
Perhaps you can clarify?
It's two separate companies.
Piranha Games (the company making MechWarrior Online) has the rights, by virtue of their license to the franchise to make MechWarrior games for Microsoft platforms (PC, XBox, etc), but their license covers only those platforms.
Personae Studios (the Company making MechWarrior Tactical Command) has the rights, by virtue of their license to the franchise (which is separate from that of Piranha Games) to make MechWarrior games for certain other platforms (including Apple products), but not those platforms covered by Piranha Games' license.
The entity that ultimately decides what MechWarrior video game licenses are granted to whom, and on what terms, is still Microsoft.
As the licenses are ultimately legal agreements, that means that Piranha (one company) and Personae (another company) are legally bound to observe and adhere to the terms of their respective (and separate) licenses.
'Twould perhaps be better to listen to the podcast itself (the link was included in my previous post) and hear Mr. Ekman explain it in his own words...?

#15
Posted 07 October 2012 - 05:50 PM
I got the impression that it was talk about PGI.
Maybe I was just not listening closely enough.

Anyway, thanks for clarifying.
#16
Posted 06 November 2012 - 09:26 PM
#17
Posted 06 November 2012 - 09:35 PM
Edited by xenoglyph, 06 November 2012 - 09:36 PM.
#18
Posted 06 November 2012 - 09:50 PM
#19
Posted 06 November 2012 - 10:11 PM
TylerAllen86, on 06 November 2012 - 09:26 PM, said:
I believe this should do nicely:
http://www.youtube.com/watch?v=njos57IJf-0
Edited by Volthorne, 06 November 2012 - 10:12 PM.
#20
Posted 07 November 2012 - 01:23 AM
Alpha strikes only, baby!
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users