Phatt, on 24 February 2012 - 05:56 PM, said:
As i mentioned it is not invincible from every angle but it is from the frontal side (for the lowtier opponents it faced) especially if played well. I know what i did with those t5 TDs when i occasionally faced them in another t8 medium which can be hit by them far more easily than the Type, i can assure you it wasn't pretty.
Phatt, on 24 February 2012 - 05:56 PM, said:
You are right probably in case they are goin' for the premium account idea (which is one of the few ideas not entirely bad in WoT).
Phatt, on 24 February 2012 - 05:56 PM, said:
+1
Chuckie, on 24 February 2012 - 06:30 PM, said:
The Type 59 is the exception in WoT not the rule.. as its no longer sold because they didn't realize until it was too late that it was a balance killer.. things like that happen.
Ehm, balance issues, sure they happen but when a brand new premium tank arrives with features already mentioned AND it gets into matches only with low-tier opponents while every single tank on similar strengh faces stronger opponents aswell PLUS it stays that way for months then i wouldn't call it a balance issue, that's clear P2W.
As for the balance issues you mention in your post, sure every game has balance issues there is no problem with that as long as the devs are not hiding their heads in the sand instead of fixing it.
Chuckie, on 24 February 2012 - 06:30 PM, said:
Allow me to tell you something about that "standard match making", here is how it works:
-It more or less balances the arties on each side succesfully.
-Every light, medium, heavy tank and TD has a strengh number, the game balances the teams by those numbers (as far as i know those are hidden server side numbers so we don't know anything about them).
And nothing else is done.
Now this causes the situation where similar tanks can get stacked on one side ie only medium or only td team but i've seen 8 light tanks on one side aswell. Also Platoon stacking, while it may not seems like that much of a problem Platoons of 2-3 people each assumes the coordination of the team which have more Platoons will be better than the one which has only a bunch of solo players.
As i played a lot of multiplayer games from CoD to LoL, HoN, SC2 etc sometimes even on competitive level i say a skill+team+unit strengh based matchmaking functions much better than the almost entirely random one in WoT.
Chuckie, on 24 February 2012 - 06:30 PM, said:
Sure, however it took several months to change one i repeat ONE number in the matchmaking system while it was obvious from the beginning that number (coincidentally the one that defines the opponents) is not synced with the rest of the tanks on similar strenght level.
Chuckie, on 24 February 2012 - 06:30 PM, said:
Stop me if you think I am wrong.. but I think if they build a game that entertains the likes of me they are a LOT more profitable than if its "perfect" for kids and those not wanting to pay anything or only a few bucks a month.

Riot and the League of Legends begs to differ, guess who earns more WoT with it's 3million accounts or LoL with 15 million accounts the online player base follows in similar fashion to the accounts 91000 is the record WoT holds, LoL has 500000+ in peak times.
Anyway PGI chose the F2P model so they already give the game for free to the "free loading kids".
I only want them to follow an example which is not the P2W WoT example while i saw that the model i suggest is perfectly viable aswell without P2W.
chipeloi, on 24 February 2012 - 08:54 PM, said:
Now if this means I buy a pemium mech or a weapon then I will.
I'm quite the opposite, while i do have the money to buy those i am proud of my skill in games so i want every free loader to have the same chance in a battle as me, someone who payed for something in the game. That is why i would only buy what doesn't effect the gameplay in combat scenarios and prefer if everyone does the same as while i am proud still dislike playing handicapped.
chipeloi, on 24 February 2012 - 08:54 PM, said:
I'm not saying: that they should copy wot but look at it and then grab the best parts.
You are telling that to the wrong one. I would support MWO as i supported HoN (even with the very minor P2W aspect nowadays) and a couple of other games, but i only do so if they are not greedy like WG (the devs of WoT). The difference between the two is that WoT DEMANDS support, everything in the game points towards PAYPAYPAY, while there are games that can be profitable by asking or "charming" the customers into paying.