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Missile Interception?


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#21 Durant Carlyle

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Posted 25 February 2012 - 02:40 PM

I guess I just don't see the sense in wasting ammunition and generating heat to possibly shoot down a missile or two if you're lucky. You should be trying to find the 'Mech that fired them or the spotter if they were indirectly fired. If your armor has that many holes that it's actually necessary to shoot the missiles down for you to survive, then you have already failed. Behind that volley comes another and another ... and you cannot shoot them all down.

#22 Lycan

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Posted 25 February 2012 - 02:40 PM

And if you want to sit there, dancing around in your mech, firing your weapons madly into the air in the hopes of hitting one or two missiles, then sure you should be able to do so.

Just don't be upset if you don't hit anything and if your opponents do.

#23 ManDaisy

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Posted 25 February 2012 - 02:45 PM

so long everything doesn't just pass thru em I'll be satisfied.

#24 FinnMcKool

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Posted 25 February 2012 - 09:17 PM

If you hear a missile lock warning you have time to deploy countermeasures , its not a matter of shooting them down (the patriot missile system) what you do is fool the guidance system , these missiles are all radar guided

What you do is give a the radar a false target by deploying Chaff (a cloud of metal dust) yesterdays aircraft would automatically deploy it when a missile launch was detected , the missiles blow up when they hit the cloud. simple tech , been using it since Korea. proven works EZ , why not?

OK maybe its not Cannon and that is why not.

so lets stick to what is in the TT game then and quit arguing about whats feasible.

#25 Exilyth

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Posted 26 February 2012 - 09:08 AM

View PostFinnMcKool, on 25 February 2012 - 09:17 PM, said:

What you do is give a the radar a false target by deploying Chaff (a cloud of metal dust) yesterdays aircraft would automatically deploy it when a missile launch was detected , the missiles blow up when they hit the cloud. simple tech , been using it since Korea. proven works EZ , why not?


chaff pods are available starting 3069.

#26 MaddMaxx

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Posted 26 February 2012 - 10:36 AM

View PostExilyth, on 26 February 2012 - 09:08 AM, said:


chaff pods are available starting 3069.


1 Ton, 1 Critical space, 1 use. They should be well worth the wait. :)

#27 Polymorphyne

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Posted 27 February 2012 - 12:16 AM

I don't think whether you are likely to hit the missiles or not is relevant in the discussion. I think the real question is more a matter of whether missiles should be destroyed or just keep going in the event that they are hit.

#28 Bruigaar

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Posted 27 February 2012 - 12:32 AM

Remember arguing 2012 tech with 3050 tech is just pointless.

Should there be anti missile systems -YES it's in the lore.
Should you be able to stop missiles with a non anti missile system- NO ,unless its the environment
Should there be missiles that can bypass anti missile systems - YES once again ITS IN THE LORE

Would it be cool to watch two missile boats fire at each other on an open field only to see a mass of explosions at the halfway point- HELL YEAH but they should both still take damage unless they have a anti missile system

#29 SilentObserver

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Posted 27 February 2012 - 12:35 AM

View PostLongsword, on 27 February 2012 - 12:16 AM, said:

I don't think whether you are likely to hit the missiles or not is relevant in the discussion. I think the real question is more a matter of whether missiles should be destroyed or just keep going in the event that they are hit.



The point is that I don't think you would really be able to tell if you actually hit a missile, or just missed it in real time. Since most on the thread agree that hitting an incoming missile with a battlemech grade weapon (not L/AMS) is nearly impossible. Why bother checking for that 1 in a million chance to down 1 missile.

#30 Polymorphyne

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Posted 27 February 2012 - 02:51 AM

Its not a 1 in a million chance, I have seen my weapons in MW4 hit missiles countless times. The missiles move pretty slowly in mechwarrior and beam weapons create a sustained beams which occupies the entire line between you and your target.

#31 Egomane

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Posted 27 February 2012 - 03:33 AM

This is not Mechwarrior4!

Just because the missles were slow moving there, doesn't mean they will be in MW:O as well.

Edited by Egomane, 27 February 2012 - 03:33 AM.


#32 Mautty the Bobcat

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Posted 27 February 2012 - 04:02 AM

Okay, the point still stands, that a game in 2012 should not have 'magical' objects in it. If a missile is somehow hit by a mech's MG or laser, it shouldn't keep going as if nothing hit it. While I'm not saying that shooting down missiles would be easy to do, there's still the fact of missiles 'clipping' through weapon fire. Personally, I'm gonna try to take some cover is a missile volley comes my way, but that's not the point.

If I throw a gold ball at your forehead, should it just pass through it? No? Well then why should a Bullet or Laser pass through a SOLID missle. The point here is that missiles were treated as passable objects by weapons fire in MW4 and PREVIOUS series games, the only thing that cause HIT DETECTION was your mech, an environment object, or the 'invisible' LAMs system destroying one.

I believe this discussion is incorrectly labeled and should instead be focused on missiles themselves be SOLID objects in the game instead of phantom graphical representation as they were in previous installments. I don't care if its impractical to shoot down missiles, and I don't care if people think that you're stupid for being targeted for a missile volley. The fact still remains that missiles are not solid objects in the previous installments and did not check for hit detection if by chance it was hit by another weapon.

Edited by Mautty the Bobcat, 27 February 2012 - 04:05 AM.


#33 MaddMaxx

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Posted 27 February 2012 - 08:21 AM

Quote

"The fact still remains that missiles are not solid objects in the previous installments and did not check for hit detection if by chance it was hit by another weapon."


And your thought is that is was an over-site on the part of the Devs of the previous games. ALL of them?

Would you care to impart your thoughts as to why they ALL would make such a critical mistake in their designs?

#34 ManDaisy

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Posted 27 February 2012 - 08:28 AM

Laziness, Tech limits. Your still trying to step around the undeniable truth that missiles are solid. Before anyone tries to distort the idea by saying it extends to ac shells I'm gonna have to say ... no don't even try to make a straw man.

Edited by ManDaisy, 27 February 2012 - 08:31 AM.


#35 MaddMaxx

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Posted 27 February 2012 - 08:50 AM

View PostManDaisy, on 27 February 2012 - 08:28 AM, said:

Laziness, Tech limits. Your still trying to step around the undeniable truth that missiles are solid. Before anyone tries to distort the idea by saying it extends to ac shells I'm gonna have to say ... no don't even try to make a straw man.


I didn't see anyone trying to say Missiles were not Solid Objects. The counter argument seems to be that of all the Millions of games and Billions of Missiles fired, does it add to the game play if even .0000000001% of those missiles actually do not make it to their targets due to some random encounter with a micro second long laser beam? then NO it doesn't in the least and if it even added .0000000001% more Network traffic, than again, waste for zero gain.

Now opinions differ as surely do night and day so those who do and those who do not can simply agree to disagree on this one then. Sad to hear about the AC shells and the like really. Can't see why one would get some precedence versus the other. Well unless of course the whole missile idea was also straw man from their get go.

#36 ManDaisy

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Posted 27 February 2012 - 08:57 AM

and here we go again until this topics pops up some later time... :D

#37 MaddMaxx

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Posted 27 February 2012 - 09:03 AM

View PostManDaisy, on 27 February 2012 - 08:57 AM, said:

and here we go again until this topics pops up some later time... :lol:


It cannot be helped that the Sale of Mullberry Bushes is up some 45% since November. I blame the speculators but Market trends are very hard to track these days with the constant fluctuations being seem with the European Fiscal nightmare currently ongoing. I recommend a Buy at 34 and a Sell at 41.5. You are on your own with any Puts.

:D

#38 TimberJon

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Posted 27 February 2012 - 09:10 AM

I'll pass on wasting prescious time turning my 'Mech towards a flight of missiles, and manually firing a bullet hose or other weapon system at them. While they are a threat.. an enemy 'Mech takes priority. A good pilot will take the brunt maybe on his side with the weaker weapons so as to preserve his best or primary weapons or else stay behind cover and not expose himself. An automated system perhaps with the ability to upgrade it's effectiveness via components, (read: http://mwomercs.com/...onent-upgrades/ ) computer upgrades or skills might make gameplay smoother. It will be rough enough without having to worry about manually shooting down incoming projectiles. And don't anyone suggest "bullet time" to acquire a firing solution on an incoming gauss round.

Edited by TimberJon, 27 February 2012 - 09:11 AM.


#39 ManDaisy

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Posted 27 February 2012 - 09:10 AM

expect continued volatility as house liao continues to pit davion and steiner debt against each other to manipulate the price of endo steel.

#40 MaddMaxx

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Posted 27 February 2012 - 09:16 AM

View PostManDaisy, on 27 February 2012 - 09:10 AM, said:

expect continued volatility as house liao continues to pit davion and steiner debt against each other to manipulate the price of endo steel.


It's brutal really. Driving up Manufacturing costs for everything a BattleMech requires. Something (military) should be done... :D





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