Colour Blindness
#61
Posted 28 February 2012 - 12:46 AM
Personally I am green deficiant, in that I cannot see green at all. Let me rephrase that, I see green as a combination of the blue and red components used to within the green. This brings up issues wherever green is the determining factor, for example between orange and yellow, red and green, purple and blue, etc. The effect can be easily simulated by using a program like photoshop to drop the green channel to zero in any image.
In terms of traffic lights, I see them as Red, Yellow/Orange and White.
#62
Posted 28 February 2012 - 12:55 AM
sorry for spelling and other errors is very late lol.
#63
Posted 28 February 2012 - 08:06 AM
#64
Posted 01 March 2012 - 12:35 PM
I can only speak for myself, but yes, brighter is better (to a boint - obviously eventually everything runs towards white). I can tell the difference between traffic lights and lightsabers . It's just the darks that get me - a "forest green" is indistinguishable from a red. Bright green is completely distinguishable from a dark red; the only problem here is that bright green is indistinguishable from bright yellow (or even very bright orange).
The idea of modifying width or adding some sort of pattern/"core" isn't a bad one.
#65
Posted 01 March 2012 - 12:53 PM
The best solution may be to just have color settings fully adjustable to the player, as far as HUD and weapons go, anything that couldn't be abused by munchkins just to make it easier to gank people. Anything like Mech camo, environmental colors, etc... should remain untouched.
#66
Posted 07 June 2012 - 01:03 PM
#67
Posted 07 June 2012 - 01:08 PM
Garth Erlam, on 24 February 2012 - 10:40 AM, said:
Ever a crusader for the downtrodden, I am endeavoring to ensure that our lasers are colour-coded in a way that those who are red-green colour-blind can see them. I realise there are other colour-blind variants, but at the very least I want to tackle the most common variant.
So, what I need from any of you who are colour blind are (examples of) shades of red and green that you can tell the difference between.
Cheers!
I am red/green color deficient, and would suggest you could follow a similar plan to traffic lights for much of the U.S.
Red lights include an orange filter, and green lights include a blue filter for just this purpose. I can definitely tell the difference with the filtered and LED traffic lights, but older lights I am usually picking it out by position.
My $.02
#68
Posted 07 June 2012 - 01:13 PM
#69
Posted 07 June 2012 - 01:16 PM
#70
Posted 07 June 2012 - 01:32 PM
In addition to the lasers, I have been having a difficult time seeing the enemy triangles on the radar/mini map in the screen shots. I can see the red triangles marking overhead the enemy mechs fine, but I can only pick out friendly signatures on the mini-map. I can say definitely that a brighter shade of red on the radar to mark enemy targets would make it far easier for me to use it.
#71
Posted 07 June 2012 - 01:45 PM
#72
Posted 05 July 2012 - 09:12 AM
Rook3, on 28 February 2012 - 12:22 AM, said:
Modern Warfare 3 has a "colorblind assist" mode which changes the "friendly" HUD indicator to Blue instead of green.
...
The ability for the Mech pilot to change the HUD colors would be great. Even between a day/night scenario,
a contrasting HUD color would save the day for me at times.
Choosing HUD colors would be the best option. It would be even enough if I could specify base colors. For example: enemies or everything red should be based from color X, green stuff from color Y and yellow(I'm not sure there was yellow on the screenshots, but if there were ) from Z. And then if different shades/mixes are needed, those would be achieved with changing saturation/brightness.
That would make the life so much easier
PS. Big thanks for turning your attention to this issue so early.
#73
Posted 05 July 2012 - 09:34 AM
I am NOT colour blind, however, my father was (now deceased) and my nephew is.
For my father the case was this
He could ONLY see Black, Grey, White and ANY shade of blue. Every other colour was either black, white or grey to him depending on the light to dark scale of the actual colour. Yellow = white, Purple = Black, Red or Green = Grey. Pink = white, Lime = white, khaki (dark green) = grey or black depending on the shade. Traffic lights were NOT an issue because he knew the LOCATION of the Red Light (almost always on top) but if the lights were horizontal he was clueless. Ran 3 red lights in NYC one day and got stopped after the 3rd one. Policeman said "why didnt you stop at the Red light?" Dad said "It looked black to me so I didnt think it was working". The officer then said "what are you clour blind, why would it be black?" "Dad said "yes I am. I cant tell the difference when they are on their side like that." The policeman said "Mam, please assist your husband before someone gets hurt. You folks be careful", and he let us go.
I remember mom doing laundry and putting numbered tags on his shirts and pants. Odd numbers matched odd numbers, evens matched evens and (because of some injury during the Korean War (basically he had some sort of skin condition on his feet)) all of his socks were white.
The fact that you are even considering this is really cool. Hats off to you!
#74
Posted 05 July 2012 - 09:41 AM
#75
Posted 05 July 2012 - 09:45 AM
#76
Posted 05 July 2012 - 09:48 AM
#77
Posted 05 July 2012 - 10:04 AM
Also check out my post about not lasers, but difficulty in seeing mech armor/health readouts here:
http://mwomercs.com/...358#entry494358
Edited by MoxVoid, 05 July 2012 - 10:04 AM.
#78
Posted 05 July 2012 - 11:20 AM
the really bright colours are easier to differentiate (255,0,0 form 0,255,0).
it gets really tough in the darker areas in the middle especially below the 150s (something like 150,0,0 and darker vs 0,150,0 and darker)
an additional tough spot is mixed colours like dark olive and brown where:
1. the red and green parts get below the 150s like above and
2. the other colour parts are very similar.
here it's somthing like ~ 165, 42, 42 for the brown-reddish part vs the lower 85, 107, 47 olive-green part... both get close to blend into one another and just appear as 'mud'-coloured.
black contrast lines make it easier to differentiate the two.
it's not as important for lasers but instead for team colours. in Battefield 3 for example, friendlies were blue, squad member green and hostiles red... i was always shooting my squad members before the colourblind-patch^^. so just make teammates blue and enemies red - that works just fine.
can i have a beta invitation for that explanation?
Edited by BulletChief, 05 July 2012 - 12:44 PM.
#79
Posted 05 July 2012 - 11:50 AM
Garth Erlam, on 24 February 2012 - 11:04 AM, said:
You only have 3 laser colors would it be possible to install a slider to adjust the colors so any type of color blindness could see the difference?
#80
Posted 05 July 2012 - 01:09 PM
In this link: http://www.toledo-be...nd/Ishihara.asp
The only number I can read is 25.
In this link: http://www.toledo-be...nd/Ishihara.asp
for circle A I read 70 barely
for circle B I can kind of make out a 5
for circle C I can't see a number but can make out a few lines that make me think it might be a 5.
for circle D I think I see a 2.
Hope that helps somewhat.
2 user(s) are reading this topic
0 members, 2 guests, 0 anonymous users