Colour Blindness
#1
Posted 24 February 2012 - 10:40 AM
Ever a crusader for the downtrodden, I am endeavoring to ensure that our lasers are colour-coded in a way that those who are red-green colour-blind can see them. I realise there are other colour-blind variants, but at the very least I want to tackle the most common variant.
So, what I need from any of you who are colour blind are (examples of) shades of red and green that you can tell the difference between.
Cheers!
#2
Posted 24 February 2012 - 10:49 AM
#3
Posted 24 February 2012 - 10:52 AM
We want Star Wars Lasers!
#4
Posted 24 February 2012 - 10:54 AM
http://intro.bio.umb...ect/colorblind/
http://www.toledo-be...nd/Ishihara.asp
http://waynesword.pa...du/colorbl1.htm
#5
Posted 24 February 2012 - 10:54 AM
For my brother the shade of the reds and greens simply amounted to various shadings of brown/beige but the end result still was in the muted browns spectrum and he is unable to differentiate between the two essentially.
Hope that helps.
#6
Posted 24 February 2012 - 10:55 AM
#7
Posted 24 February 2012 - 10:58 AM
for example (120,120,120) is gray, (0,0,0) is Black, (255,255,255) is White.
(0,0,255) is power Blue, (0,255,0) is power Green, (255,0,0) is power Red and so on.
#8
Posted 24 February 2012 - 10:59 AM
And yes RGB numbers would be hugely helpful.
#9
Posted 24 February 2012 - 11:00 AM
I know that in League of Legends, I have some trouble identifying friend from foe,especially if the are identical... because a green and red dot/health bar isn't enough to cue me on whether they are friends or opponents. Something more obvious like different symbology, outlines and such could be of help.
Just, don't rely purely on colors to rely important information. If you can do this right, it could save colorblind people a lot of trouble and embarassment (like, sneaking up to do proper spotting on an Atlas, and then open up with a full weapons volley only to realize the Atlas was on your side!)
Edited by Zoberraz, 24 February 2012 - 11:00 AM.
#10
Posted 24 February 2012 - 11:04 AM
#11
Posted 24 February 2012 - 11:11 AM
#12
Posted 24 February 2012 - 11:11 AM
i cant tell the difference between really dark colors. example dark blue, purple and black
been that way since i was little and started getting migraines. so whatever colors you choose please keep them in the middle ground of the colors.
#13
Posted 24 February 2012 - 11:16 AM
#14
Posted 24 February 2012 - 11:17 AM
#15
Posted 24 February 2012 - 11:21 AM
#16
Posted 24 February 2012 - 11:23 AM
He has always stated that if additional cues were added to the lights, small white lights in the centre, for example, his ability to distinguish them would greatly increase. He would at least know which one was on.
Perhaps a similar approach can be taken with the lasers?A simple sequence of light pulses within the beam's 'core' which is unique from other laser sizes could do the trick? Otherwise, a distinct audio cue may be another solution. The lasers would look the same, but sound slightly different on the firing and receiving ends for each size.
#17
Posted 24 February 2012 - 11:24 AM
That was one of my biggest gripes in a couple of the Myst games... color puzzles. Well FU, Cyan.... I CAN'T EVEN SEE CYAN!!!!!
But yes. Reds and greens get a little muddled when they start getting close to each other on the colorwheel. I think a good example of how to deal with it correctly is to look at stop lights. I guess they engineer the red, yellow, green specifically for most forms of Red-Green colorblindness. Basically the red looks brownish, The yellow is starting to turn orange, and the green light looks mostly white to me.
Stick to a green that's starting to move into yellow, and a neon red, or alternately closer to a crimson and there shouldn't be much problem, for me at least.
Wikipedia has a some good articles on the subject actually.
#18
Posted 24 February 2012 - 11:25 AM
Garth Erlam, on 24 February 2012 - 11:04 AM, said:
Well . . why not? O.o
It's a texture, right? o.O
Granted, you'd have to be pretty close to be able to read it, but it would work ^^
Shades of Blue for IS Lasers, the brighter the smaller, the darker the bigger.
Shades of yellow for pulse or clan later on . .
#19
Posted 24 February 2012 - 11:26 AM
Why not let the player choose what color specific weapons appear like in the options menu? It would be a universal thing for them, so that all ER lasers could be toggled to appear as X color to them, while the default could apply to everyone else (unless they specified otherwise). I can't see how this would be unfair to anyone and it would give those with colorblindness (of all varieties) the greatest possible solution to their problem.
Edit: Herp Derp, this is exactly what 18Rabbit suggested.
Also, I think it would be helpful to have different laser types have different appearances. Example; Regular lasers could look like the ho-hum traditional laser. ER Lasers could have a wave-like appearance when they fire and Pulse lasers could strobe bright to dim rapidly. These differences, regardless of color, could help a player identify weapons fire more effectively.
Edited by shadowvfx, 24 February 2012 - 11:37 AM.
#20
Posted 24 February 2012 - 11:26 AM
3 user(s) are reading this topic
0 members, 3 guests, 0 anonymous users