Dennis de Koning, on 29 February 2012 - 12:32 PM, said:
To clarify, the Atlas is 18m and the technician is 1.9m.
What is it about "giant robots" of all types that makes people want to scale them up? Battlemechs have always been "six times the height of a man," ranging from between 10 to 12 meters. This is supported both in the game rules and primary literature.
According to the tabletop rules, each elevation level is 6 meters high, and according to the table top rules, two elevation levels (12 meters) are sufficient for a Battlemech to hide behind.
The leopard class dropship (pictured in the video) is canonically 22 meters tall, with doors that are about 13 meters high. The Leopard dropships' cramped mech bays don't have any room for the larger repair platforms or heavy equipment cranes seen on larger 'Mech carriers.
The Union dropship is 78 meters tall, and its two "cavernous" mech bays makes up about a third of the ship, which means that their minimum height is, again, about 13 meters... though I suspect that it sacrifices living quarters for the above mentioned repair platforms and heavy equipment cranes.
The Overlord dropship is 131 meters tall, and its three-level mech bay again makes up about a third of the ship, which yields the height of each level to be about 14 meters.
One other thing to consider. By my very rough calculations, at 18 meters tall, an Atlas would displace about 120 cubic meters of water. One cubic meter of water = 1 metric ton. So... an 18 meter tall Atlas should be able to
float. A 12 meter tall Atlas, OTOH, would have a density of about 66% of carbon steel.
Granted, having the 'Mechs about 50% taller than what they should be won't make this game any less appealing, but let's keep things consistant with canon. Of course, my own initial estimate of the height of the Atlas in the teaser was 12-13 meters, so...