

#21
Posted 27 February 2012 - 10:57 AM
The Sim room, would have three modes, that pits you against various AI opponents, which could in turn, be piloting certain, mechs or set to random, along with their numbers, including reinforcements, and would have three modes : Attack, Defend, Hot Drop.
1. Attack: This mode pits you against defending AI forces as you assault a position, and then try to hold that position for a said amount of time.
2. Defend: Basically you have a strategic point on the map, and you must hold it at all costs, if you are forced out of the point, you must recapture within an allotted time to continue the game.
3. Hot Drop: My favorite, this is where you simulate a drop from a dropship, and practice different landing maneuvers, along with fighting against immediate ground forces, and would be used as an extra option for the Attack, Defend modes.
#22
Posted 27 February 2012 - 12:31 PM
The virtual sim room I think that was mentioned should just be for quickly testing the performance of a 'Mech you are configuring.
Am I shooting down (heh) your idea? Heck no! I like it. Those should be maybe seperate tutorial training modes that you can launch into as a refresher, but also to test certain weapons in the scenarios you mentioned.
But not for unlimited gameplay. The attack for X time, defend for X time sound like offline type of gameplay modes. We need team modes here. So by all means go up against a slew of AI's, but make sure that you are simulating only the same type of play you would otherwise be subjected to with real human pilots. I don't know if the devs will allow pilots to solo against AI waves for any period of time.
Being able to jump into a sim room to practice a specific objective gain or use of a module, drone, etc.. is great but each run should be quick and to the point.
Edited by TimberJon, 27 February 2012 - 12:32 PM.
#23
Posted 27 February 2012 - 01:16 PM
[EDMW]CSN, on 24 February 2012 - 11:39 PM, said:
Off my head for the famous ones.
Davion
NAIS College of Military Science (Kai allard liao)
Kurita
Sun Zhang Mechwarrior Academy (Theodore Kurita / Hohiro)
Steiner
Nagelring (Victor Davion)
Comstar
Sandhurst Royal Military College
And of the course the infamous Star League Gunslinger programs that made the Clanners the excellent duelists they are.
As long as there are training solutions in place for Merc Corp and Loners as well, that'd be nice. I'm never a proponent of any game which believes "trial by fire" is considered any form of "training".
#24
Posted 27 February 2012 - 02:28 PM
Aegis Kleais™, on 27 February 2012 - 01:16 PM, said:
How bout a manual? Too Archaic?
There's a middle ground that many games are going for today, which is "Trial by Fire" with "Tutorial Built in."
Which mean you start, in your Mech, you are playing the game, but popups like "Press Plus to accelerate", "Press T to Cycle Targets", comes on while you are playing.
Look for the bouncing, blinking paperclip saying "It looks like you're trying to overheat and die! Would you like help?"
#25
Posted 27 February 2012 - 02:52 PM
#26
Posted 27 February 2012 - 05:14 PM
#27
Posted 28 February 2012 - 10:51 AM
Edited by ManDaisy, 28 February 2012 - 10:51 AM.
#28
Posted 03 March 2012 - 01:51 AM
The story tie-in could be that each house, or guild, or whatever affiliation owns some for training purposes. What's a few thousand C-bills for a sim pod in comparison to the millions for a mech? Heck, a lone wolf could afford one.
I don't know if the developers will have AI, I hope at least a basic form of it is present, I enjoy a good match against bots to hone skills (DFA, for instance).
The simulation pod could run as a closed (invite only) server off of your machine: small maps, the instances load based on the tutorial level/map selected. If you need help, just ask around if anyone wants to help you with the tutorial. If they are a **** who wants to just kill nubes, then boot them.
Edited by Major Payne, 03 March 2012 - 01:57 AM.
#29
Posted 11 March 2012 - 06:09 AM
http://mwomercs.com/...ng-area-please/
http://mwomercs.com/...aining-grounds/
Totally agree though

#31
Posted 11 March 2012 - 08:43 AM
#32
Posted 11 March 2012 - 09:28 AM
#33
Posted 11 March 2012 - 09:28 AM

its why real armies train.
#34
Posted 11 March 2012 - 09:37 AM
#36
Posted 11 March 2012 - 11:27 AM
#37
Posted 11 March 2012 - 02:53 PM
#38
Posted 11 March 2012 - 03:04 PM
It allows new pilots to 'hire' sim time, units to work out tactics and get their integration and command structure down pat before risking thier hides. Also for a fee.
Experienced instructors can teach everything from mech piloting to large unit (company) tactics in a variety of environments and weather conditions, all set by the instructor.
I really hope we'll be able to do this. I could use the C bills.
Semyon
#39
Posted 11 March 2012 - 03:28 PM
Hmmm, good question for the next Podcast (*note to self) Wonder if they've even given it any thought yet. May still be in too early of a stage. All we can do is ask.

#40
Posted 10 September 2012 - 12:08 PM
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