I know the whole clans thing is under heavy discussion. And I know most of the freebirth stravags will move to Clan Tech because of the superior technology.
However, for the purposes of balance and roleplay, I believe that the devs should focus on "balance" more than "canon" performance. I am not keen on everyone migrating to Clan tech simply because they want to roflstomp people in the servers.
My suggestion is this: Clan Technology should be balanced by focusing on what the in-game performance will yield. If the clans are to be playable, I'd rather have people more involved in the Roleplay rather than the "let us all herpity derpity into these supermechs (omni) and blast all those dudes away."
For example, yes the Clan ER PPC is superior to the IS version, but say, reduce the range of it (compared to the IS version) or increase the heat capacity of the weapon, or simply the tonnage or slots. I realize this sounds very unlike what it is based on canonicity, but there comes a time when people (such as I) would like to be playing a role that I've always wanted to play without having ridiculously overpowered weapons.
I'd rather see balance than meta. Plus, if it were to remain unbalanced, the IS mechs would see very little use.
I have thought about this in a very limited fashion, so please bear with my ideas.
Edited by Dexxtaa, 12 September 2012 - 08:31 AM.