Nighthound, on 03 March 2012 - 05:22 PM, said:
Wow, that would be realy bad .... I think.
1. The loser gets no victory bonus and has repair costs vs. the victor would get a C-Bill Bonus plus Salvage? Either Salvage or C-Bills not both, otherwise you would be in deep trouble after a few losses or on top of the food chain after a few victories with nearly no chance to change that.
2. Modifing a IS Mech is (sticking to canon) nearly impossible. Those Mechs are not designed to allow that, with the exception of minor stuff. Modifing comes with Omni Technology and for the IS, that means well after 3055 (again sticking to canon).
1. If you don't win why should you get a bonus? Contracts or repair could/should be balanced so that you make some money no matter what. There needs to be incentive to win, or you'll have people jumping into a game and then walking away until its over like in public matches over on WoT. Also the loosers aren't loosing the weapons/'Mechs that the winners get as salvage, they keep everything they have salvage is generated for the winners. Think winners captured a supply depot and got some weapons from it. Its actually similar to how it works in WoT, if you win you get a very nice bonus.
2. Its not nearly impossible to modify IS 'Mechs, its just very costly. OmniMechs allow for hot swapping of weapons in the field, or before a new campaign and isn't expensive or difficult at all.
Thorn Hallis, on 04 March 2012 - 02:22 AM, said:
That would get players to much c-bills - something which isn't supposed to happen, I guess.
That entirely depends on how much repair costs, contracts, bonuses and 'Mechs/equipment cost. The exact values can always be adjusted to get it where the devs want, that has nothing to do with getting salvage plus a victory bonus.
Pvt Dancer, on 04 March 2012 - 04:28 AM, said:
Kartr, they will not have salvage in the game. It has never been mentioned by the devs and if anything they have stated several times, emphatically I might add, that people, once they buy something, will not lose it. Salvage means when /you/ lose, you /really/ lose and have to buy new equipment to replace the stuff salvaged from your mech, or even a new mech itself. That will drive away new players faster than making them all wear noob tags.
I'm not saying the loosers will loose equipment. The salvage would come from the "objective" the NPC supply depots, etc. This isn't to penalize loosing its to encourage participation. If you get a victory bonus for winning and salvage participating, then people are less likely to bot (set the computer up to jump in matches so they can level up/gain money without actually playing) because they wouldn't get any salvage if their team won.
Pvt Dancer, on 04 March 2012 - 04:28 AM, said:
The goal of the game is two-fold. They still want to make money and have us spend RL money in some way or another. The other goal is to make a game so balanced and enjoyable that will draw in more players than your hardcore MW/BT fans. One sure fire route is to avoid the mistakes made by a game like WoT with 'gold tanks' and 'super rounds'. The good thing about WoTs is that, end of the day, a gold tank is a dead end. That every real tank is accessible to every player, premium or free... just takes the free players alittle longer.
I disagree about the "gold tanks," they're a great way to get money, especially in a BT game. You place extremely rare tanks in the cash shop. That way hard core fans who love those rare 'Mechs will spend the money on them, while those who don't care will just play the C-bill tanks. Some other ideas for money items can be found
here.
Pvt Dancer, on 04 March 2012 - 04:28 AM, said:
In that regard, you will get X amount of money, even if you lose, more if you win. You will get more if you meet your mission objectives, kills, ect. They have already stated that they are planning on doing 16 vs 16, 4 lances per side, one lance per weight category (if you read between the lines) and the total will probably be based by certain tonnage. Tossing it out there blind... 750 tons per side.
12vs12 or "company" strength battles. Also the X amount of money more if you win sounds like a Contract and Victory bonus to me. Salvage can be handed out based on kills/damage/assists.
Pvt Dancer, on 04 March 2012 - 04:28 AM, said:
I hope I am wrong in some points, it will be interesting to see how it really turns out and how Faction points play into it. But there will not be 'travel time', there will not be a player driven economy, there will not be salvage. There will be no way in heck for an account to be able to aid, boost, or enhance in any way another account in a F2P game that has a half a brain by the Devs, just to avoid exploitation, plat farmers, and a player making several accounts just to enhance a single main account.
I don't see why there can't be salvage, its not game breaking in the least and it doesn't go against what has been said.
Larry Headrick, on 04 March 2012 - 12:35 PM, said:
The way i have always thought of omni mechs is the side torso/arms are removable easily and can be replaced by other torso/arms already fited and ready to bolt on to the mech.
center torso legs staying the same and all weapons/engine/gyro/bla, bla, bla, in the center torso/legs stay the same, and in the mech.
This is how i see it working.
Except that's not how it works. You can swap out weapons no matter where they are. The idea is more that the chassis has weapon bays or hard points instead of having fixed mounts. This allows the techs to quickly and easily swap equipment out, just like swapping a 20mm cannon in a wing pod vs a missile rack on the F-4 Phantom or other jets.
There's actually likely less physical change when it comes to the appearance than IS 'Mechs because an Omni is already designed to take every kind of weapon.