Colorfinger, on 04 March 2012 - 04:10 PM, said:
I think it is possible that what organization you belong to will affect how you are 'paid'.
For example a Merc would get higher payout per battle, higher win bonus, and lower salary but would have to cover his own costs in regards to repair. A House warrior on the other hand would get higher salary, lower pay out per battle, and lower win bonus and would have basic repair costs covered by the house. The net difference would be close to zero but it would play out differently for different style players.
For example a Merc would get higher payout per battle, higher win bonus, and lower salary but would have to cover his own costs in regards to repair. A House warrior on the other hand would get higher salary, lower pay out per battle, and lower win bonus and would have basic repair costs covered by the house. The net difference would be close to zero but it would play out differently for different style players.
I like this from a canon standpoint. In the game if you are a Liao unit, you don't get salvage, the Liao military gets it all. But as a merc you might get a percentage of salvage. Typically a higher payout of straight money means less salvage. So I would suspect it could easily be balanced that mercs get cash + salvage and pay repairs. House get cash but no salvage and don't pay repairs.
It wouldn't make sense for a warrior of a house to have to pay repairs. If you make it so that roughly the merc and house routes wind up cash neutral it allows people to choose their preferred play style.