Singleplayer campaign?
#1
Posted 16 September 2012 - 01:42 AM
But back to the topic, do you ever think Mechwarrior online will release a cannon filled story singleplayer (or Co-op) campaign? I'd definitely pay for that. :>?
Or is it too much to ask for? ;/
#2
Posted 16 September 2012 - 02:06 AM
#3
Posted 16 September 2012 - 02:08 AM
Also in any game like this you have players who want to play with their friends but aren't a fan of PvP so they will play a PvE mode almost exclusively. It's in PGI's best interests to throw some sort of co-op mode in at some point.
#4
Posted 16 September 2012 - 02:21 AM
Edited by deadeye mcduck, 16 September 2012 - 02:21 AM.
#5
Posted 16 September 2012 - 02:27 AM
#6
Posted 16 September 2012 - 02:34 AM
Tupac Lives
#7
Posted 16 September 2012 - 02:35 AM
Pices, on 16 September 2012 - 02:34 AM, said:
Tupac Lives
The troll-fu is strong with this one.
#8
Posted 16 September 2012 - 02:44 AM
Icebound, on 16 September 2012 - 02:08 AM, said:
Also in any game like this you have players who want to play with their friends but aren't a fan of PvP so they will play a PvE mode almost exclusively. It's in PGI's best interests to throw some sort of co-op mode in at some point.
i sure hell hope they will add that it would be great
#9
Posted 16 September 2012 - 03:54 AM
A single player Mechwarrior was attempted but they did not secure funding( mechwarrior 5) but they did secure funding for a FTP title, which has, in this case, a much shorter production period and lower initial investment and higher percentage of gains!
If we, the customers, along with PGI, can prove Mechwarrior can make money, then I'm sure they will be able to find investors for a single player title.
#10
Posted 16 September 2012 - 06:37 AM
#11
Posted 16 September 2012 - 08:52 AM
#12
Posted 03 November 2012 - 06:22 AM
#13
Posted 24 November 2012 - 02:15 PM
#14
Posted 24 November 2012 - 03:04 PM
Will you have PvE elements on MechWarrior Online?
[PAUL] I may or may not pass out depending on Bryan’s answer to this.
[BRYAN] Not at launch. We're looking at ways to incorporate PVE post launch and withing the framwork of the MWO concept.
#15
Posted 24 November 2012 - 03:07 PM
Kaziganthi, on 24 November 2012 - 03:04 PM, said:
Will you have PvE elements on MechWarrior Online?
[PAUL] I may or may not pass out depending on Bryan’s answer to this.
[BRYAN] Not at launch. We're looking at ways to incorporate PVE post launch and withing the framwork of the MWO concept.
Sounds more like either bot games, or a moba style match with npc troopers and vehicles. I highly doubt there will be any single player campaign as that will require much more work and not really fit with the whole community warfare things they are doing.
Edited by Noth, 24 November 2012 - 03:07 PM.
#16
Posted 24 November 2012 - 03:37 PM
Unfortunately, it seems like there have already been quite a few foolish decisions made, add on the fact that this game now has a very iffy future... I wouldn't get your hopes up.
#17
Posted 24 November 2012 - 04:05 PM
Edited by Fiachdubh, 24 November 2012 - 04:05 PM.
#18
Posted 24 November 2012 - 04:43 PM
#19
Posted 24 November 2012 - 09:01 PM
OMEGA BLACK, on 24 November 2012 - 04:43 PM, said:
How would it ruin the game. It can be like most other MMORPG's, take Wow and SWTOR for example. You can solo play, but if you want the good items and rewards you need to group.
So single player limits you to only IS tech for example. But you want clan tech (when it comes in) you need to join up to fight for the big rewards to buy or salvage it. Remember in the BT universe, there is not just the war between Clan and IS, there is also the House wars, and even inside the Houses their is factional fighting. So there is a lot of room for movement to cater for all sorts of play.
Edited by Kaziganthi, 24 November 2012 - 09:01 PM.
#20
Posted 30 November 2012 - 12:11 AM
Icebound, on 16 September 2012 - 02:08 AM, said:
Also in any game like this you have players who want to play with their friends but aren't a fan of PvP so they will play a PvE mode almost exclusively. It's in PGI's best interests to throw some sort of co-op mode in at some point.
Redshift2k5, on 16 September 2012 - 03:54 AM, said:
A single player Mechwarrior was attempted but they did not secure funding( mechwarrior 5) but they did secure funding for a FTP title, which has, in this case, a much shorter production period and lower initial investment and higher percentage of gains!
If we, the customers, along with PGI, can prove Mechwarrior can make money, then I'm sure they will be able to find investors for a single player title.
I think Icebrand has the idea Redshift. Friends againts ai. CPU vehicles and defensive structures probably.
When I was playing "GUNZ", a f2p game with a cash shop model, it was also PVP focused, yet it had a 'quest mode', and upon finishing lower quests and reaching high enough level higher ones were unlocked.
I donno I think it could be a lot of fun :T
Best way I could think to gently bring someone into the game. But they could make later missions really hard and take a lot of strategy.
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