Jump to content

Atlas Cockpit Systems Overview


188 replies to this topic

#101 pesco

    Member

  • PipPipPipPipPipPipPipPip
  • 1,008 posts

Posted 01 March 2012 - 04:14 PM

View PostArnold Carns, on 01 March 2012 - 05:18 AM, said:

I: Custom Ground Vibration/Movement Indicator (in Hula Girl™ Shape)


you're onto something there!

#102 wwiiogre

    Member

  • PipPipPipPipPipPipPipPip
  • 1,281 posts
  • LocationNorth Idaho

Posted 01 March 2012 - 04:15 PM

it never ceases to amaze me when non clanners try to role play clanners and use aff and neg, when one or two sentences before they have multiple contractions that only a freebirth would use

chris

#103 Semyon Drakon

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 260 posts
  • LocationCanberra, Australia

Posted 01 March 2012 - 04:33 PM

View Postwwiiogre, on 01 March 2012 - 04:15 PM, said:

it never ceases to amaze me when non clanners try to role play clanners and use aff and neg, when one or two sentences before they have multiple contractions that only a freebirth would use

chris


Ahh but that is the difference between rolepaying your pilot and simply chatting as the player. Have a little fun with it and don't troll just for the sake of it.

Semyon

#104 PewPew

    Member

  • PipPipPipPipPipPip
  • 403 posts
  • LocationUS - East

Posted 01 March 2012 - 04:35 PM

View Postwwiiogre, on 01 March 2012 - 04:15 PM, said:

it never ceases to amaze me when non clanners try to role play clanners and use aff and neg, when one or two sentences before they have multiple contractions that only a freebirth would use

chris

YEAH! If you're going to have fun, you better do it the way I want you to!

#105 Nick Makiaveli

    Member

  • PipPipPipPipPipPipPipPipPip
  • Bridesmaid
  • Bridesmaid
  • 2,188 posts
  • LocationKnee deep in mechdrek

Posted 01 March 2012 - 04:38 PM

View PostTsen Shang, on 01 March 2012 - 10:41 AM, said:

Battletech doesn't stand for anything, it's not an acronym!

That said, they're putting the scoreboard into the universe to keep it from being distracting. I like that. I'd rather have it the way they've put it in than have some painfully out of place box on the screen showing the score, or have to push shift + home to find out the score.

Aegis, don't even joke about killstreaks. Killstreaks are a game ruiner.

Edit: Think about it this way instead: When you're going company vs company, it's useful to know how many mechs your team has left and how many the other has left. That may not be what it is right now, but that'd be a better purpose for it perhaps.


"stands for" doesn't only refer to acronyms. The US flag stands for something. Red for the blood shed, etc. So for many of us who remember when TT was all there was have strong feelings on what "BattleTech" stands for. Hell I was introduced to the game by a guy who had the original "BattleDroids" game.

In other words, some of us don't want a game where it is just about personal glory, and people running around worrying about their K/D ratios. Talk about a game ruiner.

/nerd rant off

#106 wwiiogre

    Member

  • PipPipPipPipPipPipPipPip
  • 1,281 posts
  • LocationNorth Idaho

Posted 01 March 2012 - 04:41 PM

If I want to spend my day trolling, besides it was all in fun. Will love to see real clans being played where the clan players have to bid against each other for a small list of battles with lowest bid winning the right to attack and if the player falls back on his first bid he loses score for it, etc.

chris

#107 Semyon Drakon

    Member

  • PipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 260 posts
  • LocationCanberra, Australia

Posted 01 March 2012 - 04:49 PM

View Postwwiiogre, on 01 March 2012 - 04:41 PM, said:

If I want to spend my day trolling, besides it was all in fun. Will love to see real clans being played where the clan players have to bid against each other for a small list of battles with lowest bid winning the right to attack and if the player falls back on his first bid he loses score for it, etc.

chris


That is seriously what I am hoping for. To bid against someone like Aegis, win the bid and drop, having to make do with what i bid (or call down the next level of bifd without loss of honour) and make do.

Colour me rapt if that happens. The trick will be to stop noobs ruining it by bidding one mech and losing the entire planet for the Clans.

Semyon

#108 CeeKay Boques

    Member

  • PipPipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 3,371 posts
  • LocationYes

Posted 01 March 2012 - 04:51 PM

This thread had so much potential. Kudos to the OP for the dissertation on the Cockpit and hud. Real excited about all that it speaks.

Far as RP goes, I remember being on Comms with the Grand Council in NBT and going full RP with my speech, venomously attacking a position that was taken. I heard chuckles of mockery at the level of my RP.

Moral? Can't win. RP as hard as you want for yourself, not your audience.

#109 Scar

    Member

  • PipPipPipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 1,694 posts
  • LocationRussia, Moscow

Posted 01 March 2012 - 05:07 PM

View PostBryan Ekman, on 01 March 2012 - 09:50 AM, said:

Someone asked this earlier. Yes the HUD is projected and follows the player's head tracking.

Yeah, Bryan - that was me. :) Thank you very much for the answer, but...if i may ask for a liiiiittle more accurate definition...does this mean that we'll be able to move the head? This is a very important question for me, as i have TrackIR and it would be very cool if MWO will support it. Yes, i realize that this is an uncommon input device and its support by MWO is unlikely, but i need to know for sure.

Thank you again, it's really cool that you're - devs in such a close and rapid contact with us - community.

Edited by Scar, 01 March 2012 - 07:34 PM.


#110 Arnold Carns

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 382 posts
  • LocationBielefeld, NRW, Germany

Posted 01 March 2012 - 05:27 PM

View PostSemyon Drakon, on 01 March 2012 - 03:02 PM, said:

One thing that is giving lie to the idea of rearward firing weapons is that the HUG isn't the 360 degree circle vision strip depicted in canon. remember mech HUD's were a holographic image that concentrated the entire 360 view into a 180 degree strip in front of the mechwarrior. this doesn't appear to be the case here. Otherwise when the mechwarrior turned his head the vision strip would have shown the scene to the right and down of the mech.

I think unless there are more wonderful trailers coming, that we'll be firing forwwards and possibly sideways but not with dedicated rearward mounted weapons.

Semyon

p.s This makes me sad, I love the idea of flipping arms over on a rifleman or timber wolf and blasting some light mech with delusions of grandeur.

Blame todays technology for it. A 360° view would stress your video card likely above it's limits. Just think about, that all terrain and obstacles which wouldn't have to be rendered in normal view had to appear now on screen. That's way too much polys and textures to handle.
About a decade ago some friends and me tried to do our own BattleTech game and we had just the same idea as you. But as we tried it out, even the guy with the best hardware available that time had incredible framedrops (from around 64 fps to 5-10 fps). That way it wasn't playable. We did put hours of work in it and were really disappointed that it doesn't work as planned. And the meshes, terrain and obstacles we used were nothing compared to that amazing stuff Piranha throws at us. As long as the common user can't effort a supercomputer like a Cray II, a 360° HUD will be impossible to implement!

Edited by Arnold Carns, 01 March 2012 - 05:35 PM.


#111 Orzorn

    Member

  • PipPipPipPipPipPipPipPipPip
  • 3,327 posts
  • LocationComanche, Texas

Posted 01 March 2012 - 05:41 PM

View PostArnold Carns, on 01 March 2012 - 05:27 PM, said:

Blame todays technology for it. A 360° view would stress your video card likely above it's limits. Just think about, that all terrain and obstacles which wouldn't have to be rendered in normal view had to appear now on screen. That's way too much polys and textures to handle.
About a decade ago some friends and me tried to do our own BattleTech game and we had just the same idea as you. But as we tried it out, even the guy with the best hardware available that time had incredible framedrops (from around 64 fps to 5-10 fps). That way it wasn't playable. We did put hours of work in it and were really disappointed that it doesn't work as planned. And the meshes, terrain and obstacles we used were nothing compared to that amazing stuff Piranha throws at us. As long as the common user can't effort a supercomputer like a Cray II, a 360° HUD will be impossible to implement!

Interesting, and I understand the issue: Basically every game works by not drawing what you can't see (that is, anything that is outside your field of view). If you have a 360 degree view, then you can see everything, meaning the game has to draw every visible asset within the game's view distance. That is not good.

#112 Karyudo ds

    Member

  • PipPipPipPipPipPipPipPip
  • Knight Errant
  • Knight Errant
  • 1,706 posts
  • LocationChaos March

Posted 01 March 2012 - 05:41 PM

Eh racing games have had rearview mirriors since the NES days at least. No reason it couldn't be done here. You 360 view might not be as detailed but it should be possible. Though how it balances could be different altogether.

#113 Derick Cruisaire

    Member

  • PipPipPipPipPipPip
  • Philanthropist
  • Philanthropist
  • 247 posts
  • LocationIndiana

Posted 01 March 2012 - 06:06 PM

View PostBryan Ekman, on 01 March 2012 - 06:52 AM, said:

1 - Is Heading and a secondary torso twitst indicator (triangle). Objectives, enemies, and friendlies slide across here as well.
2 - weapon group status (1-6)
7 - is the mini-map.

Since spoilers are very abused thanks to Paul. Warning this is a real spoiler.
Spoiler


View PostBryan Ekman, on 01 March 2012 - 07:58 AM, said:

The weapon groups are by cursor.

View PostBryan Ekman, on 01 March 2012 - 08:03 AM, said:

The temperature reflects the current heat state of the mech, not outside air temp. The actual number is being tuned according to canon.

View PostBryan Ekman, on 01 March 2012 - 09:40 AM, said:


Spoiler


As for temperatures - this is your traditional MechWarrior heat gauge. Over heat = shutdown or worse.

View PostBryan Ekman, on 01 March 2012 - 09:50 AM, said:


We're planning on testing ammo explosions. If we can tune them reasonably, they'll make it in.

Someone asked this earlier. Yes the HUD is projected and follows the player's head tracking.


AWESOME!!!!! ;)

#114 BarHaid

    Member

  • PipPipPipPipPipPipPipPip
  • Urban Commando
  • Urban Commando
  • 1,072 posts
  • LocationMid-Cascadia

Posted 01 March 2012 - 08:42 PM

View PostGDL Irishwarrior, on 01 March 2012 - 03:28 PM, said:


I seem to recall at least MW4 and MW2 implementing rear-facing cameras, accessible at the press of a button. Add a fixed reticle in the center of it (like for forward facing torso weapons) to represent your aiming point for rear-facing weaponry, and you're set. Not sure about flipping the arms to fire in the rear arc, though... Obviously, it would implement the same targeting system as using the arms while facing forward, I just don't know if it'd be a good (or easy) thing to implement.
If it were easy, everybody would be doing it. To rise above the competition is why Piranha MUST do it! ;)

Edited by BarHaid, 01 March 2012 - 08:43 PM.


#115 Tsen Shang

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 299 posts
  • LocationBrentwood, Tennessee

Posted 01 March 2012 - 10:25 PM

View PostNick Makiaveli, on 01 March 2012 - 04:38 PM, said:


"stands for" doesn't only refer to acronyms. The US flag stands for something. Red for the blood shed, etc. So for many of us who remember when TT was all there was have strong feelings on what "BattleTech" stands for. Hell I was introduced to the game by a guy who had the original "BattleDroids" game.

In other words, some of us don't want a game where it is just about personal glory, and people running around worrying about their K/D ratios. Talk about a game ruiner.

/nerd rant off



View PostBryan Ekman, on 01 March 2012 - 11:19 AM, said:

Don't fret the killlboard screen. All will be explained soon.


When you're done nerd ragin lemme know. I still have my Battledroids box, as well as a painted Yamato 1/60th Destroid Tomahawk if you really wanna have an epeen contest (which is laaaaaaame). I love the game as much as you do, so quit attackin me. Have some faith that the devs (who have admitted on many, many occasions that they're trying to stick to canon as much as possible) will have an appropriate scoreboard.

Yeesh.

#116 verybad

    Member

  • PipPipPipPipPipPipPipPipPip
  • 4,229 posts

Posted 01 March 2012 - 10:35 PM

View PostAegis Kleais™, on 01 March 2012 - 02:05 PM, said:

So impatient for a quick, dishonorable death, are we? No worries; our superior technology and soldiers will not only grant your wish, but do so faster than you can say "Oh sh*t, I'm dead."

I don't care if you're some filthy Fedrat, weasely Drac or any other House lackey. We're genetically bred for war, you're merely bred for slaughter.

I'll see you on the battlefield, quiaff?


No clanner would ever wear a Mercenary image as an Avatar. Clanners may not like House Warriors, but they HATE Mercs, so you must be another wannabe.

Also,
I'm, don't, you're, We're, and you're (and you're again) are all contractions.

If you're going to do it, at least put some effort into it, rather than just choosing the most OP source of mechs, like 99% of clanners seem to do.

Edited by verybad, 01 March 2012 - 10:40 PM.


#117 Arnold Carns

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 382 posts
  • LocationBielefeld, NRW, Germany

Posted 01 March 2012 - 11:58 PM

View PostKaryudo-ds, on 01 March 2012 - 05:41 PM, said:

Eh racing games have had rearview mirriors since the NES days at least. No reason it couldn't be done here. You 360 view might not be as detailed but it should be possible. Though how it balances could be different altogether.

Yes, I know what you're trying to say. But a rearview mirror is somewhat different from a 360° view. The mirror shows only a part of the scenery behind your vehicle. Also, drawing distances appeard to be less than forward view. In the Grand Prix series by Geoff Crammond you could (and with a mediocre PC always had to) switch off some details like trees, buildings, etc. To the NES part, if you watch carefully it almost looks like that both mirrors (left and right) show the same image of the scenery behind.

And to all you clanner and clan-haters, would you mind youre dispute having elsewhere? This is about cockpits! Thank you!

[I'll forget about this insult for being off-topic if you're handing me a press pass before the 6th of March! ;) :D]

Edited by Arnold Carns, 02 March 2012 - 01:06 AM.


#118 Nav

    Member

  • PipPipPipPipPipPip
  • Legendary Founder
  • Legendary Founder
  • 258 posts
  • LocationMelbourne, Australia

Posted 02 March 2012 - 01:09 AM

View PostBryan Ekman, on 01 March 2012 - 09:50 AM, said:


We're planning on testing ammo explosions. If we can tune them reasonably, they'll make it in.

Someone asked this earlier. Yes the HUD is projected and follows the player's head tracking.


Wow Bryan, I think you just made up for all of Paul's trolling in just this thread alone! Thank you! Good to see we do get a few bones thrown to us before the rest of the world (GDC)! ;)

At first I read Track IR, and then I started to think Kinect. Head tracking as well as body movement tracking.... imagine turning your head to view the relevant part of your cockpit instrumentation, and reaching your hand toward the screen to "flick" or "press" or "twist", the control in question!!

Guess we will have to wait to hear if this is in scope, but that would be an interesting twist on Sim-pit options. :D

Edited by Nav, 02 March 2012 - 01:10 AM.


#119 Arnold Carns

    Member

  • PipPipPipPipPipPip
  • Bad Company
  • Bad Company
  • 382 posts
  • LocationBielefeld, NRW, Germany

Posted 02 March 2012 - 05:40 AM

View PostAegis Kleais™, on 02 March 2012 - 05:04 AM, said:

Now you're just nitpicking. I don't see "Clan Wolf" as a faction I am able to align myself with. Listen you yourself. The most OP source of Mech? Sounds like you already have an excuse lined up for your defeat. How efficient.

Umpff... Where's the Troll-Ejector if you ever need one?!?
I asked you, politely, to take your naggin' dispute elsewere. But for some odd reason you're not able to listen/read, or you're not willing.
So I ask you two again, politely, to either stay on topic or take a leave. I'm so sick of theese wannabe-clanners discussions I can't eat enough for as I want to puke! :D
I consider this as my living room, as a place for educated discussions between BT/MW-Fans, not for a place to rant around. And BTW none will bash at another in my living room! ;)

Edited by Arnold Carns, 02 March 2012 - 05:43 AM.


#120 CoffiNail

    Oathmaster

  • PipPipPipPipPipPipPipPipPip
  • The Cub
  • The Cub
  • 4,285 posts
  • Facebook: Link
  • Twitter: Link
  • LocationSome place with other Ghost Bears. A dropship or planet, who knows. ((Winnipeg,MB))

Posted 02 March 2012 - 05:48 AM

View PostArnold Carns, on 02 March 2012 - 05:40 AM, said:

Umpff... Where's the Troll-Ejector if you ever need one?!?
I asked you, politely, to take your naggin' dispute elsewere. But for some odd reason you're not able to listen/read, or you're not willing.
So I ask you two again, politely, to either stay on topic or take a leave. I'm so sick of theese wannabe-clanners discussions I can't eat enough for as I want to puke! ^_^
I consider this as my living room, as a place for educated discussions between BT/MW-Fans, not for a place to rant around. And BTW none will bash at another in my living room! :D

Arnold Carns I like you and your posts, but sadly you cannot expect other people to comply to your desires. Sadly. As well, you are on a BattleTech/MechWarrior forum, good luck eating ever again then because the Clansmen are here to stay! ;)





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users