

Atlas Cockpit Systems Overview
#41
Posted 01 March 2012 - 10:01 AM
The possibilities are endless!
Gonna be makin bacon in my Black Knight (eventually).
#42
Posted 01 March 2012 - 10:02 AM
Listless Nomad, on 01 March 2012 - 09:58 AM, said:
They were more canon from TT and from the novels - i'm not sure if any of the computer games ever dabbled in them
Yeah Mechcommander had "variants" but they had nothing to do with Battletech though I remember MW2 had alt configs.
#43
Posted 01 March 2012 - 10:08 AM
Karyudo-ds, on 01 March 2012 - 10:02 AM, said:
Yeah Mechcommander had "variants" but they had nothing to do with Battletech though I remember MW2 had alt configs.
Oh I was talking more about ammo explosions. Variants have to do with how mechs were constructed normally. In the BT universe, essentially when you bought a mech - you had those weapons. There was no way to swap them out without a lot of hard work and rewiring etc. So you had variants. Mech chassis' could be modified in the factory for specific requirements - but once purchased were just as unmodifyable. Nothing like the mechlab ever existed in the BT universe. Now, when the clans arrived - they brought what are called omnimechs - which allow you to swap out weapons and things similar to the mechlab from the games. Those were limited to the clans until much later in the time line, however.
The devs haven't released yet how the mechlabs will work - or how much customization will be available at launch. Bryan has been particularly forthcoming later, but they might be saving that type of info for a much larger release.
#44
Posted 01 March 2012 - 10:20 AM
Listless Nomad, on 01 March 2012 - 10:08 AM, said:
Well if...
...then you either don't get to Mechlab them up or location is important.
#45
Posted 01 March 2012 - 10:22 AM
Edited by Listless Nomad, 01 March 2012 - 10:23 AM.
#46
Posted 01 March 2012 - 10:25 AM
Karyudo-ds, on 01 March 2012 - 09:49 AM, said:
MW2 Mercs had ammo explosion. you still could go up to maximum of the red bar, but eventually blow up if im not mistaken
#47
Posted 01 March 2012 - 10:28 AM
There are all sorts of new things that could be done, it's all very promising.
#48
Posted 01 March 2012 - 10:38 AM
Ther is no such thing in Battletech..... besides...... it`s not about killing - its about the mission.
(okay, it´s an online game.... but just for the correct feeling I think a Kill-Counter is not a good idea.... thats not what Battletech stands for.)
There is one novel dealing with the topic of bodycounting in war...... it`s a perversion of war by fanatic Blakes Word Warriors when enemys become just numbers.
Edited by Phelan Adam Davion, 01 March 2012 - 10:41 AM.
#49
Posted 01 March 2012 - 10:41 AM
Phelan Adam Davion, on 01 March 2012 - 10:38 AM, said:
Ther is no such thing in Battletech..... besides...... it`s not about killing - its about the mission.
(okay, it´s an online game.... but just for the correct feeling I think a Kill-Counter is not a good idea.... thats not what Battletech stands for.)
Yeah, I agree with you in full, that MW is about the mission objective, and not a personal KDR (this will throw a lot of new players).
I wonder if they are going so far as to make certain features available based on kills, so it gives you a kill count that might reset when a feature is used. The thought itself isn't something I think I'd be too fond of, but yeah, I'm confused as to why they have that counter there as well.
#50
Posted 01 March 2012 - 10:41 AM
That said, they're putting the scoreboard into the universe to keep it from being distracting. I like that. I'd rather have it the way they've put it in than have some painfully out of place box on the screen showing the score, or have to push shift + home to find out the score.
Aegis, don't even joke about killstreaks. Killstreaks are a game ruiner.
Edit: Think about it this way instead: When you're going company vs company, it's useful to know how many mechs your team has left and how many the other has left. That may not be what it is right now, but that'd be a better purpose for it perhaps.
Edited by Tsen Shang, 01 March 2012 - 10:43 AM.
#51
Posted 01 March 2012 - 10:49 AM
Phelan Adam Davion, on 01 March 2012 - 10:38 AM, said:
Ther is no such thing in Battletech..... besides...... it`s not about killing - its about the mission.
(okay, it´s an online game.... but just for the correct feeling I think a Kill-Counter is not a good idea.... thats not what Battletech stands for.)
There is one novel dealing with the topic of bodycounting in war...... it`s a perversion of war by fanatic Blakes Word Warriors when enemys become just numbers.
That's why killboard is set in "". I didn't had a better matching description for it, and on the monitor it reads "Mission Kills=0"
If a "killcounter" is a bad idea or not is written on another sheet. The main purpose of a BattleMech is to blow things up... mainly other 'Mechs. And there are numerous other games which counts the players kills and deaths.
And I guess many counted in the TT who blew up who how many times.

#52
Posted 01 March 2012 - 10:53 AM
#53
Posted 01 March 2012 - 10:56 AM
#54
Posted 01 March 2012 - 11:03 AM
but a Battlemech Cockpit is definitely not the right place for such a monitor.
Battletech is about rules and conventions in war.
http://www.sarna.net...res_Conventions
What differentiates Battletech from other "Killer-Games" is the noble spirit of armored knights fighing each other - not killing for scores.
#55
Posted 01 March 2012 - 11:10 AM
Phelan Adam Davion, on 01 March 2012 - 11:03 AM, said:
The knight or duelist mentality largely died with the clans. It'll be gone shortly after launch, and dialed up to full blown no-holds-barred warfare, excluding nukes and other undesirables of course.
#56
Posted 01 March 2012 - 11:19 AM
#59
Posted 01 March 2012 - 11:33 AM
Evinthal, on 01 March 2012 - 11:27 AM, said:
If this IS the case then I will be buying myself one! Already looking to get a bigger monitor and a flight sim set up for this.

That already gave me the idea to build a "neurohelmet" with TrackIR (FreeTrack) and a Head Mounted Video Display. It may look stupid but would be way to cool!
#60
Posted 01 March 2012 - 11:33 AM
Personally, I think he's doing it to out spoiler Paul, and I'm ok with that.
Thanks for the info Bryan!
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