Bryan Ekman, on 01 March 2012 - 06:52 AM, said:
1 - Is Heading and a secondary torso twitst indicator (triangle). Objectives, enemies, and friendlies slide across here as well.
2 - weapon group status (1-6)
7 - is the mini-map.
Since spoilers are very abused thanks to Paul. Warning this is a real spoiler.
SWEET! You mean, like in some of the novels, where torso mounted weapons have an own crosshair (which is positioned fixed) and the arms mounted weapons got another crosshair(s) (which is/are movable)? Holy howling cow! YAY
Great additional info! Thanks a lot!
So was I right guessing that the monitor above F is to display text messages (chat)?
Aegis Kleais™, on 01 March 2012 - 08:16 AM, said:
A: But why would all weapons have the same reload time? Medium lasers should cycle pretty fast compared to LRMs.
B: I'm just glad they're using C and not Kelvin. MW4 had temps of 7000K, 2x enough to melt Tungsten, the element with the highest melting point.

to A: Don't measure the things to MW4! TTs weapons could only fire once in 10 seconds. If you more want to go by Solaris VII 'Mech Duel Rules, there is the M-Lasers delay (1 turn*) only half than that of the LRMs (2 turns*). You may could fire M-Lasers twice as much as the LRMs, but you also build up a lot of heat. (*Solaris VII has gameturns equal to 2,5 seconds)
to B: Don't measure the things to MW4!

I guess they really weren't aware that the heat created was more than that of a stars surface!

Let MW4 be MW4
this one will be the best MechWarrior game since the invention of fire!
Edited by Arnold Carns, 01 March 2012 - 09:39 AM.