Mason Grimm, on 27 March 2012 - 04:27 PM, said:
I am sensing the toxicity levels are rising. My spidey sense was tingling and thus I arise from the depths of wherever the hell the devs keep me when I'm not switched on.
Let us all get back on topic and place nice shall we?
The Law According to Grimm
Please heed Grimm's advice, folks. I think this is one of the most important issues facing MWO right now, and is literally a make it or break issue in the long term, so I think the discussion and showing our opinions on this one is important. I'd
hate to have this thread shut down because of an argument.
MaddMaxx, on 27 March 2012 - 10:12 AM, said:
Well OK then. You always get an Atlas, and Mike always gets a friggin Medium? What are you on about. Show me two Mechs, the same weight, utilizing the same Tech, same Engine rating and you have to account for Heat 15/15 and then provide the WILD BV rating difference they would obviously have... please.
BV2.0 rules
Hunchback HBK-4G : BV 1041
Atlas AS7-D : BV 1897
T2
Hunchback HB5-SG : BV 1577
Atlas AS7-K3 : BV 2346
Don't get me wrong: I'm
not saying to use the Table Top battle values. The only actual MechWarrior game to use a system like this was Living Legends, based on c-bills; ultimately in a team game, however, this filled the same role as BV. In MWO C-Bills will be used to own the equipment, not field it (at least, it sounds like it!) so people refer to it as BV.
They'd need to tweak it for
this game if they use this system. They could, however, use the c-bill cost of the 'mech (what it took to purchase it)
as the Battle Value system no doubt, to bridge the system of Living Legends and the TT BV concept.
But I'm just showing that as an example in the board game that an Atlas is 80% more expensive, roughly, than a Hunchback to give some idea of the huge BV gap and the T2 versions to show the even further disconnect in the fielding of these things - the HB5-SG costs nearly 50% more than a standard Hunchback, as much as an entire light 'mech.
EDIT: I misread. I'm going to provide another example based on the same weight class and tech base, abit an extreme one; again I'm using TT BVs, when really and honestly, it'd probably be better and more relevant to show examples from Living Legend's system, as it's balanced more for a game of this sort.
Charger CGR-1L: 80 Ton Assault, BV 980
Awesome AWS-8Q: 80 Ton Assault, BV 1605
Difference: 625. This is enough BV to field any kind of Commando that exists. It is also more than enough to upgrade another team mate's light 'mech into a medium.
Again I'm only posting TT values to explain the basic
concept and reasoning of this; I in no way am endorsing that MWO use any hard CBT BV values. Many quirks that will arise in a mech sim game like some chassis being more durable than others just due to the size of their various parts and frame need to figure into this, as does things like weapon balance; if you've seen my thread on low-caliber ACs you know I highly endorse greatly reducing their BV to give them a purpose.
Just a disclaimer.
Edited by Victor Morson, 28 March 2012 - 04:50 AM.