If you make a map with tight urban sprawls, then the assault whose turret rotates one inch every five minutes is a lot less desireable to the light that can Jump jet behind them and have their weapons aligned in seconds.
I'm surprised no one has called attention to a game like tribes yet. In tribe (a first person multiplayer shooter with different classes) There were heavy, medium and light units. Heavies packed the big guns for the most part, at the cost of crappy jetpacks and slower movement. I don't remember that game being a massive Heavy-fest. All the classes were pretty well represented.
Assaults are also like the Heavies from Team Fortress 2. Theoretically they do the most damage and have the most hp, but their slow speed and inaccuracy (or slow align/torso twist times) are what compensate for it. A lone assault mech should be easily flanked and then destroyed when it shows it's backside. A properly supported assault should be a metal god on the battlefield, doling out death and shrugging off countless hits to it's front armor.
Do I expect for people to cry foul about Assaults after the game launches? Yes. Noobs who know nothing about mechwarrior will start the game, charge blindly at the first atlas they see, get shredded, and then QQ about how they're OP. Then I expect the noob to make a new account, get an atlas this time instead, and then they'll charge in and get outmanuvered by a medium and QQ about that how cheap it is when someone rides your back.
I expect the game to be balanced, because the devs have done nothing to earn my distrust so far. Trust that the devs understand game balance until you see proof that says otherwise.
P.S.
Thomas Hogarth, on 06 March 2012 - 07:27 PM, said:
The more I think about it, the more I like the concept of heavies/assaults not generating enough CB to pay for their operations. "but i won't be able to perform my role hurr durr" There is no role that cannot be performed by any of the four weight classes.
If everything is balanced then there is no reason to artificially punish players of any one chasis. Why the hell would you make a person who enjoys playing heavy/assault farm in a light mech to afford more heavy/assault mechs? Silly.
That'd be like me saying, "This game is balanced and all chassis have a use. Also, if you play an Assault, I'm going to kick you in the balls after each game. Enjoy." You might attract some masochists that way, but generally you're just going to make people angry.
Edited by LackofCertainty, 08 March 2012 - 07:31 PM.