Scar, on 05 March 2012 - 11:36 AM, said:
And? You didn't answer the main question. I'm a Field Commander of my clan with game experience since the Closed Beta, positive K/D and acurracy of 74% - and i know it for sure, if i'm not acting like an *****, my HT10 dying pretty rarely from artillery. And i'm sure - you know that too.
It's all fine in PvE - in PvP the ABSOLUTELY most of parties sucks in aspect of coordination. And finally - MWO isn't RPG, see the WoT if you need the closest example.
I repeat it again - IT'S A FANTASY IN RANDOM.
Again - MWO isn't RPG.
If you doesn't have a good team and coordination - all your 'benefits' will be ruined by dozen of Assaults.
LOL - is that your last argument? You're naive.
You have no sense of humor, ya durned humbug.
Don't dismiss League of legends as an appropriate parallel. It has 5 well defined roles, each of which have their place in fights. MWO has 4 well defined roles that (according to the devs) each play an important role in a fight. If your theory were true, then every game of LoL would be 5 bruisers. It's not, because after playing a decent amount of LoL you realize that you need the specialties of the different roles. If you don't have the support that buys wards all game (equivalent of a scout) then your team is blind and you end up losing a lot of fights/missing out on taking important objectives.
I think until I have some real data to go on, I'll stick with the info the devs give me. Granted, maybe this is all a big cover-up, and the game is a total assault-filled garbage bin in anything other than high end guild battles, but I'm hopeful that it isn't as doom and gloom as you predict. As long as there is an obvious advantage to having light/medium mechs then players will use them, even in random, because people want to win.
Also, I hope that the games are setup like a lol game and -not- like WoT, in that I want to enter matchmaking and get put into a lobby for a game, and
then choose my mech. If you throw 12 people into a lobby and let them talk strategy in chat for 1-2 minutes while they choose mechs, you'll definitely see a lot more variety in the teams. If everyone selects their assault mech and then queues and can't change... well that's stupid. You can't make a balanced random team if you don't get to see what other people are selecting before the game starts. (unless they use the balanced party thing where the teams are pieced together with 3 of each mech category)
I have never played high end WoT clan stuff, so I can't talk about that. I am not in a top tier tank, so maybe it changes up there too. All I know is that as far as I've played I see a good balance of tanks. Granted, I don't blow up a heavy tank every game I play, but I get a crazy amount of satisfaction when I clip one and see it's health tick down 20%. (even better when you get the critical with it and see the thing sit dead in the water while your own heavy tanks finish it off)
Edit: Actually, I think LoL is a better comparison than WoT. In every match of LoL all characters start off on equal footing. In any random match of WoT you have to deal with the different tiers of tanks which are not balanced at all. Yeah, a tier 4 heavy tank will basically kill infinite amounts of tier 2 scout tanks, but that's not really an appropriate comparison to MWO.
Edited by LackofCertainty, 05 March 2012 - 12:05 PM.