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Should all mechs (which have been introduced) be available at launch?


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Poll: Should all mechs be available at launch? (380 member(s) have cast votes)

Do you think every mech should be purchaseable/unlocked on launch?

  1. Yes, I want to drive an atlas on my first match! (173 votes [44.82%])

    Percentage of vote: 44.82%

  2. No, I want something to work towards & look forward to. (213 votes [55.18%])

    Percentage of vote: 55.18%

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#221 Togg Bott

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Posted 26 March 2012 - 07:19 AM

*NOTE* too many posts, didnt read all.

i think most people agree, we'll have access to all the mechs on day one. pick the weight limit you want, get a choice of whats in there and go.

and i know its been stated that you'll get mech XP to spend on your mech. you can look at that as either "UNLOCKING" abilities or simply "LEVELING UP" that mech.

that means if people wanna buy extra mech slots with RM/C-Bills to have more mechs available, fine. but those mechs will not have the bonuses you main mech will have untill you play in that mech. so having a stable of 20 mechs, while i see that as possible, only means you have alot of un-bonused mechs. i for one will have my MAIN mech, and maybe 1-2 others as back-ups for senarios that are , IMHO, not good for my main mech setup. (IE, a hunchback in a open field= dead mech for me).

Have a little Faith people, these Devs had said time and again that they are "FANS" of the BT/MW universe. trust them to make a game that they themselves can enjoy.

#222 Merrick

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Posted 26 March 2012 - 07:22 AM

Mechimon! Gotta Catch 'Em All

#223 RedHairDave

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Posted 26 March 2012 - 07:23 AM

its kinda funny, everyone says that only noobs will buy an assault and try to run off and die in it to a medium, what if a non noob buys a assault and kills the medium at 800m before any of the mediums weapons are even in range...

just sayin, assault has a place and can be driven by a pro, even an atlas(which i think is the best brawling shape, not sure what level of mech lab or customization will be available, but as just a shape, i think its the best)

#224 Balcore

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Posted 26 March 2012 - 07:26 AM

I feel that they all need to be there, but I like the thought of having a set amount of C-Bills to "buy" your mechs it is more realistic to have a budget to work from. Unless your house is supplying you the mech to Pilot. but I feel that a house will not give you a hi end mech on your first outing. and for Missions, you will have what you need to do the job. not over kill.

#225 Mason Ventris

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Posted 26 March 2012 - 01:28 PM

Alright I said yes, but with some ideas behind it. Right now there are 7 mechs total. Im hoping by beta there will be 8+ and by launch 12+. Each weight class divided up evenly. All mechs at launch should be available for purchase, but if you go for broke on that shiny atlas it'll probably take you some time to get that other assault you got your eye on(if thats what you want) or any other mech for that matter seeing as how your repairs will probably be much higher. So if you take this into account a player is going to have to play a bit to be able to afford the other mechs anyways so why should they be unlockable? Technically they already are...you just have to be able to afford them. Now later on with the introduction of more mechs maybe there should be an unlock requirement to acquire these "new" mechs along with the C-bills(i.e. Amount of Hrs played with class of mech, xp with class of mech, score with class of mech-notice I didnt say kills...this would obviously lead ppl to be worried about there Kills more than the match to get the "new" mechs)

That being said there is another question that has been on my mind



View PostBull Frog, on 04 March 2012 - 08:36 AM, said:


The logical compromise would be to have a list of "starter mechs" per category but I find that equally pointless. We'd potentially end up with just four mechs models on any given drop on launch day. Some 25 tonner, 45, 60 and 80, etc...


With only 7 mechs announced so far there is not going to be a wide variety of mechs on the field come launch. I'm trying not to sound whiny, but at the rate of mech release info it is totally plausible that come launch we could see only 12 mechs. Off the bat that wouldnt be that bad, but given a month or so and things will start to get boring. Yes there will be customization and pilot modules but that will only change so much and Yes its true that some mechs can already fill the role of a "newer" introduced mech. Some ppl may just want to pilot a different mech cause they like that style or are bored of the other one.

Battletech is filled with tons of mechs. I hope we get to see more and different ones those that have been featured in previous games.

#226 Digital Ninja

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Posted 27 March 2012 - 03:17 AM

It should be about skill and strategy, not grinding.

#227 Lord Perversor

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Posted 13 May 2012 - 10:55 AM

i don't want a grind fest, but neither a let's everyone start with his prefered king of the hill.

Imho it should allow 2x starter mechs (let's say a 2x types of mech that can be a free supply from your house choice or merc company) just choose 2 models who can fullfill several roles in a battle and allow the pilots to test the fight style they like with them before need to buy a mech of your like.

Just think in a trainning course for everyone before jumping in the real action.

#228 neodym

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Posted 13 May 2012 - 11:02 AM

no becose if you put us into awesome,most people would assume that the heavier is better and this game shouldnt be about the heviest mechs only..... you should be able to start in 25 ton commando or 100 ton atlas

first mech should be choice of gamestyle not choice of heaviest avaliable!

#229 PANZERBUNNY

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Posted 13 May 2012 - 11:05 AM

The meat of your mech is the gear you've managed to earn and stash.

The mech is the template which you need to play games to pay for weapons to load your rides out better.

Makes sense to have the launch mechs all available.

I would imagine there will be "pay to unlock mechs" and when that happens....people will whine. Everything for free without a thought of how to pay the bills.

#230 Zakatak

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Posted 13 May 2012 - 11:07 AM

I think we should all start out with 10 million C-bills. That is enough for 1 Atlas, 2 Hunchbacks, or 3 Commandos.

#231 Ross486

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Posted 13 May 2012 - 11:19 AM

I think they need to put all of the Mechs in they are gonna go with at launch for a person to buy right away. I mean a person should get a choice of any of the Mechs and get one free then the rest he has to buy after that. Like I want to use the Centurion so i should get one free Mech when starting the game then all of the rest of the Mechs i have to buy after.

#232 PANZERBUNNY

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Posted 13 May 2012 - 11:20 AM

Why would you need 2 Hunchbacks or 3 Commandos? Have they stated that mechs are lost in combat?

I personally haven't seen anything regarding that and even though I adore the risk VS reward feeling of losing metal or making someone else lose theirs, I doubt it will be modelled in the game.

What I could see working is a hybrid......certain "advanced mechs" are use at your own risk and when blown up.....are toast from your mech stable.

This would create default mechs your warrior has access too as they are supported by your faction or merc group as you buy them to "unock them" and the more interesting rides cost you influence and Bills to take the weapon for a ride.

Plus...if someone has no cash left....they.....do what exactly?

Edited by PANZERBUNNY, 13 May 2012 - 11:23 AM.


#233 neodym

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Posted 13 May 2012 - 11:23 AM

View PostPANZERBUNNY, on 13 May 2012 - 11:05 AM, said:

The meat of your mech is the gear you've managed to earn and stash.

The mech is the template which you need to play games to pay for weapons to load your rides out better.

Makes sense to have the launch mechs all available.

I would imagine there will be "pay to unlock mechs" and when that happens....people will whine. Everything for free without a thought of how to pay the bills.


couldnt say it better

Edited by neodym, 13 May 2012 - 11:24 AM.


#234 Zakatak

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Posted 13 May 2012 - 11:25 AM

PGI stated "no Pay 2 Win, and no grinding", so I imagine everything will available from the start, if we have the cash.

#235 PANZERBUNNY

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Posted 13 May 2012 - 11:30 AM

View PostZakatak, on 13 May 2012 - 11:25 AM, said:

PGI stated "no Pay 2 Win, and no grinding", so I imagine everything will available from the start, if we have the cash.


well I anxiously await the information that will lead me to believe a source of revenue is possible for this game to keep it going and evolving.

I don't think pay to win would have much effect in mechwarrior. Sure, the "Grand Dragon" may be a pay 2 unlock mech, but it is marginally better than the normal dragon, but with a cosmetic skin change. You think people would REALLY complain about something like that being introduced when it can be blown away by any default mech in its weight class and maybe even below it by a skilled pilot?

I think people are against MASSIVELY powerful pay 2 win mech upgrades from those who choose to play free, but I think there is room for exceptions that could fit in nicely.

Edited by PANZERBUNNY, 13 May 2012 - 11:33 AM.


#236 JazzySteel

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Posted 13 May 2012 - 11:31 AM

My idea is for all of the Chassis to be available at launch, but leveling up that chassis unlocks it's Variants for use.

#237 Snotling

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Posted 13 May 2012 - 11:32 AM

I really wonder why WoT is alway brougth as a negative example in this thread.

If the MM in MWO is anything like WOT, every assault on your side will be paired with an assault on their side. So no problem with 12 Atlas vs 12 Commando.

But the biggest Point. Major Problem with world of tank is the penetration mechanik. Lower tier tanks are often literally unable to do any damage to higher tier tanks what so ever. Whole different story in MWO, every hit will do damage. Maybe not much, but it will add up.

Imagine WoT with every shot penetrating. I guess you would see a lot less of that awfully slow big tanks. And a lot more of the fast ones.

Edited by Snotling, 13 May 2012 - 11:36 AM.


#238 ice trey

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Posted 13 May 2012 - 11:48 AM

I've voted "yes" to the question.

In past MW games, it made sense to have the moving up through the ranks. Unfortunately, that "Bigger is better" philosophy meant that once you went multiplayer, everyone automatically reached for the Assault 'mechs, with heavies only if you wanted to scoot around a little faster. It led to a very disappointing online expereince, to me, when it all boiled down to "Strap as much clan-tech on the heaviest jumping chassis you can find". It's even been said that this game is not going to be about larger size leading to automatic wins, so limiting the chassis you can take doesn't seem to serve any purpose.

MWO, I hope that all of the 'mechs that we're being teased with are available - but I also hope that we will be granted access to even more mechs. 12 feels like a pittance compared to the other Mechwarrior games. The only Mechwarrior game with fewer 'mechs was Mechwarrior 1, and that was forgivable in an age where entire games could take up less than three megabytes. I'm hoping that, whether "Unlockable" via acheivements, purchase*, or just added over time, the roster to choose from expands further still.


*Many people cry "Play 2 Win" at this, but frankly, it's BS. From my observations, the 'mechs that we've been seeing in our teasers have been some of the best that the era has to offer. At this point, spending money on unlocking 'mechs wouldn't be P2W so much as adding flavor and selection to the game. Is the Charger really more impressive than the Atlas? The Enforcer worlds apart from a Centurion? The Jagermech leaps and bounds better than a Catapult? The fears stem from people that either don't know enough about Battletech to realize that most of their fears are unfounded, or people that assume the worst and expect the staff to release the few game-breaking, rare, and overpowered designs like the King Crab or the Devastator -1D

Edited by ice trey, 13 May 2012 - 11:50 AM.


#239 Malfeas

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Posted 13 May 2012 - 11:50 AM

View PostLordKelvin, on 03 March 2012 - 10:53 PM, said:

I honestly would lean more towards unlocking, it gives you something to work towards, which makes unlocking all the more sweet. Additionally, limiting a player's options forces them to learn the basics of 'Mech piloting before they cut their teeth with something that may be harder to use. One way they could approach this is to give everybody instant access to two or three 'Mechs in each weight class that are reasonably well-balanced for the roles normally expected of that weight class, and have offshoots unlockable with time and/or money.


I would favor something similar but make it faction based. All the common mechs and mech of a players faction (i.e. Davion, Kurita, Marik, Steiner, Lio) available to start but all other factions need to be unlocked.

#240 Kaanon

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Posted 13 May 2012 - 12:27 PM

I think we should have access to some mechs early on then over time with number of matches played, c-bills/kills acquired etc more should open up gradually. All mechs we have been shown to date should be accessible right away, otherwise it's cruelty to slavering animals.

Anything we can't access at launch should be things announced and delivered post-launch whether you pay with c-bills, or real money. It would make sense to have some mechs be universal and several specific to certain houses/factions but I don't know if that's in the best interest of the game in terms of playability. A salvage system might be nice for the victors, especially when the clans comes streaming in from the periphery. I know I'd like to get my hands on a Vulture or a Thor.





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