Squidhead Jax, on 29 September 2012 - 02:59 AM, said:
So what you want is a one-click alpha-fest, and you complain about the 'fps' crowd? Or is it that you want some dice to do the aiming for you, yet you complain about the 'casual' crowd?
Yes, heat is ****** up. This is known and a lot of us are trying to get that fixed. But doubled armor and higher fire rate are an intentional counter to one-hit alpha kills, poptarting, and all the stupid crap... from MW4.
so one click alpha fest? really? I complain about a fps crowd in a sense that they want to 'live' threw a 'hail storm'.
It already happens, jenner runs to base, big guy doesnt do much, jenner chews out half the armor because, big guns dont actually do initial damage that would and does negate manuverability.
And some dice could be put into the game, seen it done. The reticle is a circle based on the depth of the weapons. Within that circle you have a 'probablity' factor. Makes sense considering the mech is 'moving' around.
The reason the damage model in BT universe is rather awesome, is because there is the risk reward factor. Sure im big, with a big gun, can kill little guys, but i have to hit them. The idea of hte little guys is, they move fast, really fast, and can be a pain.
You also act like the game isnt already an alpha-fest, how many lrm boats do i see that are immune to such alpha weapons because double armor? Or a raven that can sit back, with a gauss, and take a gauss in return...letting them get away with sniping with no penalty for putting a big gun on a tiny guy.
anyhow, i know what double armor rewards...more play, fast mechs and second chances, and the proof is already in the beta. But i will live with it cause its been sooooooooooooo long for a mechwarrior game.
























