#1661
Posted 02 April 2013 - 01:46 PM
- additional hardpoints and changing a type of hardpoint into universal ones. This is absolutely something we need because we are now extremely limited in our mech design. after 25 years of fine tuning, it's now very very frustrating not being able to play well tested mods in the game just because you decided a mech has not the right hardpoints.
- the chance to REMOVE hands and lower arm actuators. that damn right hand in Awesomes prevents me from adding 1 more double heat sink!!!!!
- UNSEEN. BUY the right to use the Unseen, one by one. and we'll repay you them one by one as well!
#1662
Posted 02 April 2013 - 02:57 PM
Edited by Crocus, 12 June 2013 - 02:07 PM.
#1663
Posted 02 April 2013 - 06:50 PM
Suskis, on 02 April 2013 - 01:46 PM, said:
- additional hardpoints and changing a type of hardpoint into universal ones. This is absolutely something we need because we are now extremely limited in our mech design. after 25 years of fine tuning, it's now very very frustrating not being able to play well tested mods in the game just because you decided a mech has not the right hardpoints.
P2W = No.
#1665
Posted 03 April 2013 - 03:53 AM
repete, on 02 April 2013 - 06:50 PM, said:
P2W = No.
I firmly believe the whole hard point idea is wrong and totally against the basic game principles that we have been playing for in the past 25 years. BUT, as it seems we're not getting anything like universal hardpoints for free, this is something I would pay for. I am not sure whether to label this as P2W or not. But after many mechwarrior games that gave us total freedom (as tabletop game did), this hardpoint restriction is irritating to the least
#1666
Posted 03 April 2013 - 05:17 AM
#1667
Posted 03 April 2013 - 02:36 PM
Werewolf486, on 26 March 2013 - 11:36 AM, said:
Not going to happen and was never going to happen. There was either a comment or an interview somewhere though I can't find it to cite it here. Thought it might have been in here (But it wasn't) or perhaps it was during a live recording of an NGNG podcast, but someone from PGI effectively said something like:
"[We've tried getting hold of Harmony Gold to inquire about their 'unseen' IP, but we're just getting no response. But the other stuff from Dougram* like the Shadow Hawk, Battlemaster, etc...]".
* Can't remember if the comment re: Dougram was was something like "[Who knows]" or "[Maybe]" or "[We'll see]".
Edited by repete, 03 April 2013 - 02:37 PM.
#1668
Posted 03 April 2013 - 02:41 PM
Suskis, on 03 April 2013 - 03:53 AM, said:
I firmly believe the whole hard point idea is wrong and totally against the basic game principles that we have been playing for in the past 25 years. BUT, as it seems we're not getting anything like universal hardpoints for free, this is something I would pay for. I am not sure whether to label this as P2W or not. But after many mechwarrior games that gave us total freedom (as tabletop game did), this hardpoint restriction is irritating to the least
So to break this down:
- You like the idea of turning MechWarrior online in to BoatWarrior online? (More than it already is, with high alpha being the name of the game at the moment)
- And you're ok for the ability to pay for that? (Given that in F2P and in general with MWO to date, a guiding principle is 'Don't offer something you can pay for which you can't earn through grinding', i.e. don't do P2W).
#1669
Posted 03 April 2013 - 11:31 PM
I'd pay for different voices for my battle computer. I'm sure there's tons of cool things, and tons of humorous things you could have in there.
#1670
Posted 04 April 2013 - 11:20 AM
Every timey my gun jams, I want a stick to shoot out of the barrel with a giant "bang" flag. I won't be able to see it, but it'll be a small piece of hilarity for everyone else.
I want a Catapult with two energy hard points and four ballistic hard points (two arm, two torso), and two energy hard points (torso).
I want custom paint. I know we have a lot of options, but they're nothing I want to pay for...so I stick with my green cats. However, if we had an option akin to cool borders 2, I would pay a few bucks to use it. Or even GXP.
#1671
Posted 05 April 2013 - 06:40 AM
in 6 attempted team vs team last night, I was bugged or crashed on 3 of them. That is unacceptable.
How many hero mechs do I need to buy for you to fix your game?
#1672
Posted 05 April 2013 - 07:47 PM
I want my mech covered in anime girls.
#1673
Posted 07 April 2013 - 09:38 AM
PsychoJosh, on 05 April 2013 - 07:47 PM, said:
I want my mech covered in anime girls.
i would agree except i have met the online community and custom images WILL be abused. if you have any doubts go play team fortress and check out some of the custom sprays.
#1674
Posted 07 April 2013 - 01:55 PM
Soda cup.
Pack Rat
#1675
Posted 07 April 2013 - 03:58 PM
Owl Cutter, on 02 November 2011 - 12:31 PM, said:
When I have spare money to throw around, I would pay to support the developers. My preferred in-game reward would be anything under the sun which doesn't make me feel cheap for buying an advantage. I know it's not very specific, so... I guess access to parade paint jobs? That wouldn't feel cheap, I guess. I don't like the Atlas much, but if I did it would be a texture for the Atlas Face as depicted in the pre-vis video. BEST. ATLAS. FACE. EVAR.
I'd love to see a paid alternate version of the Atlas as per MechWarrior 3: Pirates Moon's original design, the new one doesn't look as true to the original nor as daunting to be honest! Also, all the House leader Mech variants would be sweet too.
#1676
Posted 08 April 2013 - 04:31 AM
#1677
Posted 08 April 2013 - 06:32 PM
Thomas Covenant, on 07 April 2013 - 01:55 PM, said:
Soda cup.
[snip]
Pack Rat
Actually, the one that still surprises me, as it is often requested, is the cup holder. When it comes, I particularly hope whatever beverage in it sloshes/spills as you walk. Even better when you take a big hit and your cockpit shakes and you spill hot coffee on yourself and the dashboard, maybe with some sparks and "ECM...Offline".
Edited by repete, 08 April 2013 - 06:33 PM.
#1678
Posted 08 April 2013 - 10:14 PM
What would -really- make me open up my wallet though, would be a Vulture, or Mad Cat/Mad Cat MkII chassis.
#1679
Posted 08 April 2013 - 11:57 PM
repete, on 08 April 2013 - 06:32 PM, said:
Actually, the one that still surprises me, as it is often requested, is the cup holder. When it comes, I particularly hope whatever beverage in it sloshes/spills as you walk. Even better when you take a big hit and your cockpit shakes and you spill hot coffee on yourself and the dashboard, maybe with some sparks and "ECM...Offline".
Heck yeah.
Also a
#1680
Posted 09 April 2013 - 09:08 AM
Making the Hero Mechs equal but special somehow compared to the free versions is not pay to win. In short the Hero mechs should be the equal of any free version model, then add whatever would make it qualify as the "Hero's" mech.
The YLW is unique and maybe the best Centurion. The Muromets is uniquely able to carry 3 larger ballistics. That's great.
The Pretty Baby is able to torso twist slightly more than normal, but is gutted of the hardpoints that would make it an Assault class mech. That's very bad, and with that I just stopped buying Hero mechs until the HGN-HM. The HGN-HM seems limited in hardpoints, but has enough to be filled competitively so it will get used unlike the Pretty Baby. Not sure that makes it worth the money.
Basically I am not going to drop that much money on a mech designed to be inferior to please a vocal group who whine P2W every 3 seconds. I don't need the 30% CBill bonus from a Hero mech, I need the Hero mech to be a competitive choice. Winning is a much higher CBill bonus than 30%
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