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Bryan Ekman, on 08 February 2013 - 11:55 AM, said:
Prosperity Park - Would the Game Staff be willing to consider an option for players to "Heroize" their favorite non-Hero Mechs, in such a way that Users could pay #MC to permanently increase the End Mission c-bill payout by some value between 5 ->15% for that particular variant?
A: Interesting idea, anything is possible.
Here is my Official Suggestion. I would very much like a way to boost the C-Bill output of my favorite Mechs, in a way similar to the Hero Mechs.
I have a set of Founders Mechs that get a 25% C-bill boost, and Hero Mechs are available that give a 30% C-bill boost, but that creates a situation where I feel somewhat discouraged from using my other Mechs whenever I'm trying to save up some C-Bills for my next purchase. Yes, I can use Premium Time to increase my earnings, but I then still feel obligated to use my Hero/Founders Mechs in order to take full advantage of the increased earnings.
I'm suggesting that we be given an option to throw MC at the regular Mechs to anoint them with a permanent C-Bill boost, like a Hero Mech, just not as much of a boost because it's not an actual Hero.
Since "Hero Mechs" are supposed to be infamously powerful forces to be reckoned-with, I believe that any kind of upgrades to your non-Hero Mechs should only be possible after "Mastering" and unlocking the additional Module Slot for the variant in question. That prerequisite would make sure that only seasoned warriors are passing themselves off as genuine hot shots who deserve a bigger paycheck ;-) Basically, I think once the additional Module Slot is unlocked, the user may be presented with a menu option to Upgrade their Mech for (let's arbitrarily say) 1,000 MC and receive a permanent 10% C-bill increase for each match played... or something like that.
Think of it as not just Mastering your Mech; You're
Bounty Mastering it! There ya go... you
Master your Mech with XP, then you use MC and bribe some folks to upgrade your Mech to
Bounty Master and increase your c-Bill earnings.
-The Proposed Idea is to grant a
smaller C-Bill Boost than a Hero Mech because the regular Mechs are really just that... Regular. Providing a way to give them a huge C-Bill Boost would not only detract from the Values of genuine Hero Mechs, but it would make this idea too expensive (I anticipate Paying Players will want to "Heroize" any/every Mech they wind-up Mastering and unlocking the Module Slot on because you only unlock those 21,500 point Slots on Mechs that you intend on using heavily)
-I would not, at this time, involve the movement of Hardpoints with this idea because I am presenting a non-combat-related performance boost... in this case, it performs better at raking in C-Bills. Once you begin to allow customization of hardpoints, you get into a situation where every single variant has to be combed-over by the Devs to make lists of allowed/disallowed hardpoint configurations based on how they affect combat performance... which would require tons of testing... that would have to be part of a different Suggestion Thread.
-I am suggesting that this cost MC and not be available with C-Bills because it's an End-Game feature that would reward people for continuing to spend more money on the game
after they have already spent a significant amount of time and resources into the Leveling of that Mech. It would give Paying Players an option to make their Mastery Experience more worthwhile and improve the productivity of their Favorite Mechs. This is similar to the idea of paid Premium Time; you can't buy C-Bill boosts with C-Bills.
-Since this is Paid-Content, it might be cool if "Bounty Mastering" your Mech came with some kind of blingbling cockpit item such as a money clip, or hanging Gold Chains...
Edited by Prosperity Park, 26 April 2013 - 07:16 PM.