Hellen Wheels, on 08 January 2012 - 07:06 PM, said:
Nothing. You're off your rocker.
I'll take seventeen Merc Lances before I pay a dime.
But that's just me :-)
=H=
MBCB
This really isn't surprising. This post represents probably 95% of the people who will be playing MWO. It will be up to the 5% or so people who actually pay to make it profitable.
Reflexion, on 04 December 2011 - 12:51 PM, said:
Second-A rule suggestion.
No player should be allowed to inject more than a fixed amount monthly.
I dunno... $30-$50
This is just outright silly. I am sorry, but if the customer wants to buy 10 hotdogs (or 10 hula girls), you sell him 10 hotdogs (or 10 hula girls).
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Making everything available for C-bills (in-game currency) would be a dangerous model. Online games are often victim to hacks and exploits and a hack or dupe that manipulates C-bills would be quite a bit headache for the developer and publisher. 24/7 Bots that auto join games and AFK to accumulate currency or something they overlooked that allowed currency to balloon up to insane amounts (it happens) is a very real risk.
***
I will probably not buy every mech available, but there are models that I like and I would gladly buy them to skip the grind. I would probably buy some cosmetics for my favorite mech. I would prefer a 30 day premium subscription to purchasing individual items that give 30 minute or 1 hour EXP/credit/rep boosts though you could probably shaft a few of us by selling the items and making them stack with the premium sub bonus.
I prefer permanent hangar space as opposed to monthly rental. If weapons are random drops from salvage then I wouldn't mind buying them off the shop for customization.
***
The only problem with this discussion is that we are not quite sure what the game system is yet so all we can really do is speculate and base our assumptions off what is available in other F2P games.
If we're talking about prices, I had to go out of my way to find a Korean friend with a Korean credit card so that I could go buy my Shining Gundam for about $12 (plans and parts and such) in SDGO Korea. I still had to level the lower level Gundams so that I could combine them to what I wanted.
In our local KoS Secret Operations (FPS shooter, Sting Online in Korea) I paid about $8 each for some permanent guns they sold last December. The new female characters were cheap at around $5 each and I bought three of them so far. I regularly buy uniforms that last 1 day for around $0.50 and I play 1-3 times a week (our currency exchange rate is different as well as the economy. I am converting local currency to $$ for easier reference). During the times when hacks and cheats are proliferate, I do not play at all but I come back when they get blocked again.
When I played Gunbound, I remember buying a lot of things but it's been so long now that I cannot remember what it was I actually bought. :/
I pay the usual $15 a month for World of Warcraft and have been playing the game since Burning Crusade. I purchased the necessary boxes for the expansions (and the original game) and I sometimes subscribe to their WoW Remote service (extra $3). I also subscribed to a tunnelling service for better latency until I got better internet. I do not plan on ending my WoW subscription when MWO comes out and I plan to play both.
I am not too keen on merchandise (miniatures, posters, mugs, etc).
I think that stating my spending habits on other games is a better gauge of what I would be willing to buy for how much in MWO rather than guessing what might be for sale and what the entire game system might be.
Edited by Elizander, 10 January 2012 - 08:55 AM.