

#281
Posted 11 January 2012 - 07:19 PM
#282
Posted 11 January 2012 - 08:09 PM
In general I hope that we will see a rotating roster of freely available 'Mechs, including some fancy ones. Maybe these will depend on your allegiance or just the planet your on. I imagine that new free mechs will be available as part of the planetary bonuses mentioned by the devs.
The other options I want to see are:
Permanent 'Mechs, especially premium variants - 5-10$ or about a month or two worth of grinding and saving C-bills ingame. If you want to play for free then you get what's available, if you want to throw money at the game then you can have a fancy 'Mech before you can save up for it ingame. Maybe your purchased 'Mech wont even be better than whats on offer on a given planet, or with a certain allegiance during this rotation. This just fits in so well with canonical stories - Big company backing, rich family, a secret society or an undercover military asset. You paid for it and sure you have an advantage over complete n00bs, but not necessarily an advantage over a long term free player, who can also afford it. Having a 'Mech others don't will not guarantee victory for your team. Offset the advantage by imposing a time penalty on destroyed perma'Mechs, perhaps a one hour or one game penalty if you let your pride and joy get all blown up.
Small bonus upgrades - 3-5$ or a few weeks worth of grind and save.
These could take the form of various manufacturers components which would take the place of the standard 'free' model when available. Paid for DefHes Ferro Fibrous, get a 2% defence bonus. Paid for a premium Combine ECM suite, it's got an extra 15m range. All of these items would be available to everyone, but if you want to pay then you can have that advantage sooner.
As long as these products remain within the realm of possibility for all players, then there is no real advantage in paying except for time. Time is money and spending money saves you time. Got time? Maybe you'll still buy your 'Mech a hat down the road.
Off Topic: What do you reckon the T bag will end up being? Shutdown and startup over a fallen foe?
#283
Posted 11 January 2012 - 08:59 PM
Deployable over head cammi netting canopy $0.50 for one time use, or rent for $2.00/month
oO This way you can croch your sniper mech down, and deploy your cammi netting to make yourself harder to be spotted by UAVs or light mechs who are not taking the tiem to do thier jobs right.
#284
Posted 12 January 2012 - 04:42 AM
Omigir, on 11 January 2012 - 08:59 PM, said:
Deployable over head cammi netting canopy $0.50 for one time use, or rent for $2.00/month
oO This way you can croch your sniper mech down, and deploy your cammi netting to make yourself harder to be spotted by UAVs or light mechs who are not taking the tiem to do thier jobs right.
Seeing as that would provide a tactical advantage, it would probably be available for in-game currency as well.
#285
Posted 12 January 2012 - 09:24 AM
#287
Posted 12 January 2012 - 09:34 AM
-k
#288
Posted 12 January 2012 - 09:37 AM
Kdogg788, on 12 January 2012 - 09:34 AM, said:
-k
We are not even sure if we can pick anything up after winning in a PvP fight and there is no PvE at launch. I don't think you'd have to worry about this.
#289
Posted 12 January 2012 - 09:46 AM
"Ekman also promises that while players will be able to buy items with real money, nobody can buy anything that will confer a tactical advantage. “Anything that would affect or give you a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game,” he says."
So paint and customization, but no perks or equipment purchases I would assume.
-k
#290
Posted 12 January 2012 - 09:49 AM
Kdogg788, on 12 January 2012 - 09:46 AM, said:
"Ekman also promises that while players will be able to buy items with real money, nobody can buy anything that will confer a tactical advantage. “Anything that would affect or give you a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game,” he says."
So paint and customization, but no perks or equipment purchases I would assume.
-k
I may be wrong on this, but I do believe they differentiate "Tactical Advantage" with "Combat Advantage" meaning they probably won't let you buy a probe that will reveal your enemies but you can still buy mechs and weapons.
That's my interpretation of it anyway after reading their interviews and articles.
Edited by Elizander, 12 January 2012 - 09:50 AM.
#291
Posted 12 January 2012 - 10:38 AM
#292
Posted 12 January 2012 - 10:49 AM
Evernigh, on 12 January 2012 - 10:38 AM, said:
I don't think they'd let you buy something that you can't use. It's generally not good practice for a cash shop (at least in my opinion). One cash shop in a game I play allows you to use any weapon regardless of rank as long as it is bought from the cash shop.
Evernigh, on 12 January 2012 - 10:38 AM, said:
I also don't think we'll go with the permanent mech loss system though each mech having 'lives' would go better with something like that. Each mech would be more like 'rented' rather than 'owned' under a system like this.
#293
Posted 12 January 2012 - 10:55 AM
#294
Posted 12 January 2012 - 11:22 AM
Evernigh, on 12 January 2012 - 10:55 AM, said:
I think they mentioned that it's okay for people who pay to get things earlier. The definition of a tactical advantage would be the information warfare that they were discussing (at least that's what I think). It's all fair as long as the non-payer can get access to that item eventually after unlocking it and it's generally okay for people who pay to get it faster (either via skipping requirements or getting EXP/rank booster items to level faster).
Anyway this is just how I see it. They are not clear on how they plan to do the cash shop so we are all really just guessing here on how it might turn out.

#295
Posted 12 January 2012 - 11:29 AM
#296
Posted 12 January 2012 - 06:21 PM
Prosperity Park, on 08 January 2012 - 10:06 AM, said:
I absolutely WOULD NOT pay a $10 monthly subscription fee.
New, modern videogames should cost between $30-80, and they should be playable for many years. If MWO tries to charge me $100 per year to play, then I would delete my account prior to game launch.
atlas shrugged92, on 10 January 2012 - 12:50 AM, said:
agreed no subscriptions please
You're not paying for the game. You're paying for servers, maintenance, patches, the forums, and hopefully some well crafted updates.
100$ a year? How much do you think internet service or a cell phone is per month? 10$ is 10$ but, hell I bet we all waste more than that in any given month.
Edited by Sug, 12 January 2012 - 06:22 PM.
#297
Posted 12 January 2012 - 06:33 PM
#298
Posted 13 January 2012 - 01:41 AM
However do to the nature of instanced action/match games like this. Segregating people via content (maps) is a big no no. I honestly can't think of anything worth an option $5-7 subscription besides constant +% perks and maybe reduced repair time.
Edited by Blackfire1, 13 January 2012 - 01:45 AM.
#299
Posted 13 January 2012 - 10:29 AM
That being said, it doesn't sound like there's going to be any monthly fee associated with it. I'd be more than willing to pay one, however, Microtransactions seem to be the order of the day for MWO.
Seeing as how most games cost $60, only paying $10 a month would give me a good 6 months worth of gameplay before I hit the threashhold of what I would have played with another AAA title unplayed at the time of purchase.
I REALLY hope the majority of the individuals dont see this game as "What can I get without ever paying a dime".
#300
Posted 13 January 2012 - 10:38 AM
Geist Null, on 12 January 2012 - 06:33 PM, said:
I doubt it would save them on your hard drive. It'd just load them with the other player data.
(That couldn't take more than a couple hundred GBs anway.

Edited by Ullallulloo, 13 January 2012 - 10:42 AM.
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