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What WOULD You Pay For? Specifically



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#281 Alekto Serenis

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Posted 11 January 2012 - 07:19 PM

To be sure, i have the bad feeling this would be the only and first game i'd be willing to pay a monthly fee for, as long as it would finally make the tt into a fps game that does not dissolve skill to luck

#282 Artifice

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Posted 11 January 2012 - 08:09 PM

I'm certain that cosmetic packs will be around for purchase, it's just what people want and will pay for.

In general I hope that we will see a rotating roster of freely available 'Mechs, including some fancy ones. Maybe these will depend on your allegiance or just the planet your on. I imagine that new free mechs will be available as part of the planetary bonuses mentioned by the devs.

The other options I want to see are:
Permanent 'Mechs, especially premium variants - 5-10$ or about a month or two worth of grinding and saving C-bills ingame. If you want to play for free then you get what's available, if you want to throw money at the game then you can have a fancy 'Mech before you can save up for it ingame. Maybe your purchased 'Mech wont even be better than whats on offer on a given planet, or with a certain allegiance during this rotation. This just fits in so well with canonical stories - Big company backing, rich family, a secret society or an undercover military asset. You paid for it and sure you have an advantage over complete n00bs, but not necessarily an advantage over a long term free player, who can also afford it. Having a 'Mech others don't will not guarantee victory for your team. Offset the advantage by imposing a time penalty on destroyed perma'Mechs, perhaps a one hour or one game penalty if you let your pride and joy get all blown up.

Small bonus upgrades - 3-5$ or a few weeks worth of grind and save.
These could take the form of various manufacturers components which would take the place of the standard 'free' model when available. Paid for DefHes Ferro Fibrous, get a 2% defence bonus. Paid for a premium Combine ECM suite, it's got an extra 15m range. All of these items would be available to everyone, but if you want to pay then you can have that advantage sooner.

As long as these products remain within the realm of possibility for all players, then there is no real advantage in paying except for time. Time is money and spending money saves you time. Got time? Maybe you'll still buy your 'Mech a hat down the road.

Off Topic: What do you reckon the T bag will end up being? Shutdown and startup over a fallen foe?

#283 Omigir

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Posted 11 January 2012 - 08:59 PM

Cammi netting/semi gillie suite $2.00

Deployable over head cammi netting canopy $0.50 for one time use, or rent for $2.00/month

oO This way you can croch your sniper mech down, and deploy your cammi netting to make yourself harder to be spotted by UAVs or light mechs who are not taking the tiem to do thier jobs right.

#284 Elizander

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Posted 12 January 2012 - 04:42 AM

View PostOmigir, on 11 January 2012 - 08:59 PM, said:

Cammi netting/semi gillie suite $2.00

Deployable over head cammi netting canopy $0.50 for one time use, or rent for $2.00/month

oO This way you can croch your sniper mech down, and deploy your cammi netting to make yourself harder to be spotted by UAVs or light mechs who are not taking the tiem to do thier jobs right.


Seeing as that would provide a tactical advantage, it would probably be available for in-game currency as well.

#285 Sug

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Posted 12 January 2012 - 09:24 AM

Some of these posts describing what people want in the game are scaring me.

#286 Elizander

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Posted 12 January 2012 - 09:25 AM

View PostSug, on 12 January 2012 - 09:24 AM, said:

Some of these posts describing what people want in the game are scaring me.


You should see the mecha dance thread post in the Suggestions forum.

#287 Kdogg788

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Posted 12 January 2012 - 09:34 AM

I am really hoping they don't intend on implementing a real world money auction house like they are planning in Diablo 3. At the very least the Diablo 3 model items wouldn't be used in ranked/ladder battles. The campaign items, abilities, and percs should be EARNED like all other career mode games like BFBC2 or Modern Warfare. The definition of premium free to play in my eyes is you pay for the game up front, but your online play and interactions are free. In this way they drive up their sales, AND create an active fan base that is still around for the sequels. I was involved in the game gladiatus and believe me, some people invested massive sums into the game and just buried those who wouldn't pony up for the premium bonuses.

-k

#288 Elizander

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Posted 12 January 2012 - 09:37 AM

View PostKdogg788, on 12 January 2012 - 09:34 AM, said:

I am really hoping they don't intend on implementing a real world money auction house like they are planning in Diablo 3. At the very least the Diablo 3 model items wouldn't be used in ranked/ladder battles. The campaign items, abilities, and percs should be EARNED like all other career mode games like BFBC2 or Modern Warfare. The definition of premium free to play in my eyes is you pay for the game up front, but your online play and interactions are free. In this way they drive up their sales, AND create an active fan base that is still around for the sequels. I was involved in the game gladiatus and believe me, some people invested massive sums into the game and just buried those who wouldn't pony up for the premium bonuses.

-k


We are not even sure if we can pick anything up after winning in a PvP fight and there is no PvE at launch. I don't think you'd have to worry about this.

#289 Kdogg788

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Posted 12 January 2012 - 09:46 AM

This at least is very refreshing. Quoted from the PC Gamer article:

"Ekman also promises that while players will be able to buy items with real money, nobody can buy anything that will confer a tactical advantage. “Anything that would affect or give you a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game,” he says."

So paint and customization, but no perks or equipment purchases I would assume.

-k

#290 Elizander

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Posted 12 January 2012 - 09:49 AM

View PostKdogg788, on 12 January 2012 - 09:46 AM, said:

This at least is very refreshing. Quoted from the PC Gamer article:

"Ekman also promises that while players will be able to buy items with real money, nobody can buy anything that will confer a tactical advantage. “Anything that would affect or give you a tactical advantage, you can’t purchase with real cash. You have to earn that by playing the game,” he says."

So paint and customization, but no perks or equipment purchases I would assume.

-k


I may be wrong on this, but I do believe they differentiate "Tactical Advantage" with "Combat Advantage" meaning they probably won't let you buy a probe that will reveal your enemies but you can still buy mechs and weapons.

That's my interpretation of it anyway after reading their interviews and articles.

Edited by Elizander, 12 January 2012 - 09:50 AM.


#291 Evernigh

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Posted 12 January 2012 - 10:38 AM

They will probably allow us to purchase the Meks but i think the majority of it will be the custom paint jobs and custom logos for merc corps and the such. That quote could be taken ether way especialy with the moduals they have announced u might be able to purchase the modual with RL money but to actualy use it you will have to work to be able to unlock and use the modual. The thing comes in though if they are going to have salvage or not if you are able to salvage and enemy mek ater a match for say parts or the full mek then that pilot looses tht mek (personly i hope that it works like this) then the fact will be that i doubt that you wold be able to purchase meks from the store unless you got say 30 of one mek for a certain price what ever cos if it was say $5 for one mek u go in and loose that mek to some one in ur first match allot of people will rage being my guess.

#292 Elizander

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Posted 12 January 2012 - 10:49 AM

View PostEvernigh, on 12 January 2012 - 10:38 AM, said:

They will probably allow us to purchase the Meks but i think the majority of it will be the custom paint jobs and custom logos for merc corps and the such. That quote could be taken ether way especialy with the moduals they have announced u might be able to purchase the modual with RL money but to actualy use it you will have to work to be able to unlock and use the modual.



I don't think they'd let you buy something that you can't use. It's generally not good practice for a cash shop (at least in my opinion). One cash shop in a game I play allows you to use any weapon regardless of rank as long as it is bought from the cash shop.

View PostEvernigh, on 12 January 2012 - 10:38 AM, said:

The thing comes in though if they are going to have salvage or not if you are able to salvage and enemy mek ater a match for say parts or the full mek then that pilot looses tht mek (personly i hope that it works like this) then the fact will be that i doubt that you wold be able to purchase meks from the store unless you got say 30 of one mek for a certain price what ever cos if it was say $5 for one mek u go in and loose that mek to some one in ur first match allot of people will rage being my guess.


I also don't think we'll go with the permanent mech loss system though each mech having 'lives' would go better with something like that. Each mech would be more like 'rented' rather than 'owned' under a system like this.

#293 Evernigh

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Posted 12 January 2012 - 10:55 AM

But then buying it from the cash shop means you get a tactical advantage and havent had to work to earn it. I meant that once you had earnt it you would be able to buy it from the cash shop. Everything ingame whise as in Meks and moduals Weapons all that sort of stuff should be avaliable from both the cash shop and the ingame cbill store.

#294 Elizander

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Posted 12 January 2012 - 11:22 AM

View PostEvernigh, on 12 January 2012 - 10:55 AM, said:

But then buying it from the cash shop means you get a tactical advantage and havent had to work to earn it. I meant that once you had earnt it you would be able to buy it from the cash shop. Everything ingame whise as in Meks and moduals Weapons all that sort of stuff should be avaliable from both the cash shop and the ingame cbill store.


I think they mentioned that it's okay for people who pay to get things earlier. The definition of a tactical advantage would be the information warfare that they were discussing (at least that's what I think). It's all fair as long as the non-payer can get access to that item eventually after unlocking it and it's generally okay for people who pay to get it faster (either via skipping requirements or getting EXP/rank booster items to level faster).

Anyway this is just how I see it. They are not clear on how they plan to do the cash shop so we are all really just guessing here on how it might turn out. :ph34r:

#295 Curon Hifor

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Posted 12 January 2012 - 11:29 AM

+1 to the OP!

#296 Sug

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Posted 12 January 2012 - 06:21 PM

View PostProsperity Park, on 08 January 2012 - 10:06 AM, said:


I absolutely WOULD NOT pay a $10 monthly subscription fee.

New, modern videogames should cost between $30-80, and they should be playable for many years. If MWO tries to charge me $100 per year to play, then I would delete my account prior to game launch.


View Postatlas shrugged92, on 10 January 2012 - 12:50 AM, said:



agreed no subscriptions please



You're not paying for the game. You're paying for servers, maintenance, patches, the forums, and hopefully some well crafted updates.

100$ a year? How much do you think internet service or a cell phone is per month? 10$ is 10$ but, hell I bet we all waste more than that in any given month.

Edited by Sug, 12 January 2012 - 06:22 PM.


#297 Kenyon Burguess

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Posted 12 January 2012 - 06:33 PM

idk, i wouldnt mind paying for special paint jobs and insignias but if a million players pay for a million new designs thats gonna fill my harddrive 100X over.

#298 Blackfire1

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Posted 13 January 2012 - 01:41 AM

Hopped onto DDO this last week. I really liked their subscription option. I like being able to pick and choose when I want to pay and what I want to buy.

However do to the nature of instanced action/match games like this. Segregating people via content (maps) is a big no no. I honestly can't think of anything worth an option $5-7 subscription besides constant +% perks and maybe reduced repair time.

Edited by Blackfire1, 13 January 2012 - 01:45 AM.


#299 Helmer

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Posted 13 January 2012 - 10:29 AM

Only $10 a month?! YES PLEASE! I spend more than that with a trip to Starbucks.

That being said, it doesn't sound like there's going to be any monthly fee associated with it. I'd be more than willing to pay one, however, Microtransactions seem to be the order of the day for MWO.

Seeing as how most games cost $60, only paying $10 a month would give me a good 6 months worth of gameplay before I hit the threashhold of what I would have played with another AAA title unplayed at the time of purchase.

I REALLY hope the majority of the individuals dont see this game as "What can I get without ever paying a dime".

#300 Ullallulloo

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Posted 13 January 2012 - 10:38 AM

I really like how TF2 does it. I'd possibly be willing to pay to unlock something a little sooner or for a custom decal or something like that. Maybe an EXP boost could work, but it shouldn't give exclusive weapons or mechs, be recurring, or be something ridiculous.

View PostGeist Null, on 12 January 2012 - 06:33 PM, said:

idk, i wouldnt mind paying for special paint jobs and insignias but if a million players pay for a million new designs thats gonna fill my harddrive 100X over.

I doubt it would save them on your hard drive. It'd just load them with the other player data.

(That couldn't take more than a couple hundred GBs anway. :D )

Edited by Ullallulloo, 13 January 2012 - 10:42 AM.






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