

#321
Posted 06 February 2012 - 09:20 AM
#322
Posted 06 February 2012 - 10:53 AM
I will be sadly dissapointed if you can buy any type of power or mechs with money, unless you can also earn them in game.
#323
Posted 06 February 2012 - 10:57 AM
Skeena, on 06 February 2012 - 10:53 AM, said:
I will be sadly dissapointed if you can buy any type of power or mechs with money, unless you can also earn them in game.
Yup. There is a good post from the developers you should read on that topic HERE
#324
Posted 06 February 2012 - 02:26 PM
#325
Posted 06 February 2012 - 05:24 PM
Tryg, on 06 February 2012 - 12:17 AM, said:
<snip>
That said, I am entirely against purchasing even mechs or equipment with real world currency. Everything game-affecting should be purchased with in-game currency (allowing everyone access to it) So if someone wants to use money to buy a shiny new variant or what have you, let em...but they can do it by buying in-game currency to then spend on the mech.
This confuses me. Why not just allow both? IE buy mechs and cash directly from the store? What is gained by not allowing people to buy mechs directly?
And I'm not saying there should be CS exclusive mechs or equipment. Just that I don't see the point of what you are proposing.
#326
Posted 06 February 2012 - 05:28 PM
This prevents users from crying foul about cash-purchased equipment, essentially showing everyone the cash-shop is on the up-and-up cause everyone is buying their mechs with the same in-game currency. The only difference between players would be how they obtained the currency (either through purchasing it, or grinding for it).
Edit: And as an afterthought, it also makes the system easier, rather then having to implement two systems for gear interaction into the game, they only have to worry about one. So any tweaks needing to be made later on, only need to be made to the in-game shop and not the currency shop as well. This reduces the risk of glitches, bugs, and exploits. Less work for the devs as well, since all they have to code in is the ability to purchase currency.
Edited by Tryg, 06 February 2012 - 05:31 PM.
#327
Posted 20 February 2012 - 04:55 AM
CUSTOM DECALS: If you allow us to upload custom decals for our 'mechs and perhaps even more importantly, our mercenary unit, I for one will spend money to do this. Having 'mechs sporting two sets of decals for just that reason would be awesome. Providing decals in other spots (such as the metagame or command interface) would seal the deal for sure.
CUSTOM PAINT JOBS: Perhaps not full retexturing since not many people be able to do it, but if you give us a way to apply custom paint coloring and decals (See the Soul Cal 5 character creator for some example on how to make them user friendly) to our 'mechs, again, it's something that I will completely pay for and so would everyone else in my unit. We want to customize the look of our unit and 'mechs as much as possible externally, not just internally and I'm sure others would feel the same.
IN GAME, IN UNIVERSE ADS: You know those wanted posters and the like in EVE? In universe advertising adds character and atmosphere, but if it serves an actual purpose, it's something people will pay for. Allowing us to recruit for our mercenary unit in a spot that will show up in the main metagame interface, customized to our unit is something we'd drop money on for sure. Obviously I'd like to avoid out-of-game advertising in the game experience, but stuff like this can be done very cool. Additional props if said ads show up as in-game textures on billboards or jumbotrons for some maps - having your unit's logo displayed in the game world and made part of the fiction would be really cool, and really worth spending money on.
CUSTOM COMPUTER VOICES: Everyone is talking about their favored computer voice. A lot of people even really have strong feelings towards one voice or another. I'd drop money on upgrading my 'mech's computer to sound the way I wanted it to, and it seems like other people would too. For the small price of recording altenrate dialogue, it seems like a win-win situation.
I'm sure other people have other things they'd like to see.in the game as well, and would be willing to drop money on. I'd like to keep this thread void of actual gameplay ADVANTAGES - I understand reality and if they are there, but I'd rather focus on creative options for things that you'd really like to see in the game to enhance your experience, and that'd you'd be willing to shell out some actual money for.
#328
Posted 20 February 2012 - 06:48 AM
Im sure they will also have xp boosts you can purchase, and you will probably be able to buy mechs with cash as well.
If they do it right, the only things you can purchase will be cosmetic, or to eliminate a long grind for something, rather than actually being advantageous on the battlefield.
Edited by Roughneck45, 20 February 2012 - 06:49 AM.
#329
Posted 20 February 2012 - 06:50 AM
Maybe even one of these http://www.ebay.com/...=item27ae8c7b72
Its the little attention to detail that makes stuff cool & definately little accessories in the cockpit will make it fun
Edited by Xenois Shalashaska, 20 February 2012 - 06:52 AM.
#330
Posted 20 February 2012 - 07:31 AM

#331
Posted 20 February 2012 - 09:36 AM
1v1's with Paul
#332
Posted 20 February 2012 - 10:45 AM
Here's some stuff I'd think could help with the bottom line:
I'd really like to design my character, even if it would just be for walking around in the starport or bar. I'm looking at the character design options of games such as EVE Online and APB; I'm sure you MWO devs can pull it off, or just buy the damn feature from some other group, it's already there. If you do get that, there'll be a host of vanity items you can peddle which we players will willingly pull our wallets out for (cash-only outfits, tattoos, hairdos, jewelry, etc.). It won't affect the game, except maybe make the client a little more bloated. I can live with that.
Cosmetic Battlemech customization options, as mentioned above, will certainly sell. I support it. I hope most of the options will be made doable using in-game currency, but again, put certain exclusive paints/decals/armor recastings/doodads up for sale via real cash. We Mechwarriors want the option to pimp out our rides, after all. This could also include in-cockpit mods, too. I don't want a hula girl on the dash, I want Rainbow Dash on it (fat chance Hasbro will agree, but a brony can dream...)!
This might border on imbalancing the game, but you guys could also offer a premium subscription option that will charge a prospective player monthly in exchange for his character being able to access certain venues, information, and resources (like connections, contacts, memberships to certain organizations, societies, or clubs, etc.) that will unlock certain missions/contracts/operations/hardware. Again, this will be sort of dangerous in that players who opt in for this will get some kind of edge, but if you make it affordable (say $5/month), it won't be seen as a luxury only the excessively wealthy can afford.
There are a ton more ideas out there, I hope the devs look 'em over and some of them actually make it in the game. I can't wait to play MWO!

#333
Posted 20 February 2012 - 11:29 AM
The only problem with paid-for mechs would be how gaining experience and pilot points could be handled for them. Some people would take exception to folks with the extra cash to spring for a Mackie or whatever having extra pilot points. Personally, I have no probelm with it. You're not paying for a more powerful Mech, and you still have to earn those extra pilot points.
Disclaimer: I was just using the Mackie as an example.
Edited by Starne, 20 February 2012 - 11:30 AM.
#334
Posted 20 February 2012 - 02:16 PM
#335
Posted 20 February 2012 - 02:35 PM
#336
Posted 20 February 2012 - 03:17 PM
Secondly.. Gambling on Solaris, with a bookie fee going to PGI, Fanpro etc..
#337
Posted 20 February 2012 - 06:06 PM
If its tastefully done I think it could look cool.
help the bottom line??
aside from that I would pay to play in exclusive or special Event , big game thats aside from main game . ?????
Edited by FinnMcKool, 20 February 2012 - 06:06 PM.
#338
Posted 20 February 2012 - 06:11 PM
Quote
A. Not in the way that you imagine it. Content will be pushed to you via the game patcher. Once a patch has been applied, new game content is immediately available to you. Larger patches could be considered expansion packs but again, it's pushed to you the player at no cost.
In the earlier games in the Call of duty and Battlefield series' the developers would push maps with patches. I think this is how it should be. If DLC is to be offered it shouldn't be new game scenarios (Warhammer 40k: Space Marine's Chaos Co-Op and Dreadnought game mode DLC) or anything that causes an unfair advantage if someone doesn't buy the DLC (Weapons/Armor/etc). Mech painters and storage sounds good. Buying different style'd armor/pieces that don't have any difference in stats sounds ok as well.
Just some thoughts.
#339
Posted 20 February 2012 - 08:09 PM
#340
Posted 20 February 2012 - 08:48 PM
I'm wondering this because many people would be willing to keep MWO afloat with <voice_MelBrooks>Moichandising! Where the real money from the game is made!"</voice_MelBrooks>
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