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What WOULD You Pay For? Specifically



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#321 Felicitatem Parco

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Posted 06 February 2012 - 09:20 AM

I would pay money to have the ability to Level-Up my Chassis variants faster once I max out the first variant...

#322 Skeena

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Posted 06 February 2012 - 10:53 AM

(yay first post!)

I will be sadly dissapointed if you can buy any type of power or mechs with money, unless you can also earn them in game.

#323 Felicitatem Parco

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Posted 06 February 2012 - 10:57 AM

View PostSkeena, on 06 February 2012 - 10:53 AM, said:

(yay first post!)

I will be sadly dissapointed if you can buy any type of power or mechs with money, unless you can also earn them in game.

Yup. There is a good post from the developers you should read on that topic HERE

#324 NameTheftVictim

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Posted 06 February 2012 - 02:26 PM

If there are gameplay-affecting upgrades, I'd probably buy them, and if all the upgrades are purely cosmetic, I'd probably buy them anyways just to support Piranha Games for resurrecting the most nostalgic game from my childhood.

#325 Nick Makiaveli

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Posted 06 February 2012 - 05:24 PM

View PostTryg, on 06 February 2012 - 12:17 AM, said:

The thought that the ability to purchase C-bills will give players an unnecessary advantage amuses me. For players who cannot free up 40+ hours a week to play the game, how do you think those of us who can look to them? We have an advantage because through whatever real world situation we're in, we've got godly amounds of time to spend in front of the computer.

<snip>

That said, I am entirely against purchasing even mechs or equipment with real world currency. Everything game-affecting should be purchased with in-game currency (allowing everyone access to it) So if someone wants to use money to buy a shiny new variant or what have you, let em...but they can do it by buying in-game currency to then spend on the mech.


This confuses me. Why not just allow both? IE buy mechs and cash directly from the store? What is gained by not allowing people to buy mechs directly?

And I'm not saying there should be CS exclusive mechs or equipment. Just that I don't see the point of what you are proposing.

#326 Tryg

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Posted 06 February 2012 - 05:28 PM

The point is it removes the temptation to offer altered/improved stat models to cash only customers. By allowing only the purchase of in-game currency (rather then directly purchasing the gear/mech/etc....) there are no distinctions at all between the cash-bought gear and the grind-acquired gear.

This prevents users from crying foul about cash-purchased equipment, essentially showing everyone the cash-shop is on the up-and-up cause everyone is buying their mechs with the same in-game currency. The only difference between players would be how they obtained the currency (either through purchasing it, or grinding for it).


Edit: And as an afterthought, it also makes the system easier, rather then having to implement two systems for gear interaction into the game, they only have to worry about one. So any tweaks needing to be made later on, only need to be made to the in-game shop and not the currency shop as well. This reduces the risk of glitches, bugs, and exploits. Less work for the devs as well, since all they have to code in is the ability to purchase currency.

Edited by Tryg, 06 February 2012 - 05:31 PM.


#327 Victor Morson

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Posted 20 February 2012 - 04:55 AM

One important thing I realize about a game like this is that people need to spend money on it in order to make it viable, supported and successful. I think this thread is a good way to start putting up suggestions for things that we'd like to see as available options, and would in fact be willing to pay real money for, given the general dislike of artifical caps and the like in other free to play games and the promise of avoiding them here.

CUSTOM DECALS: If you allow us to upload custom decals for our 'mechs and perhaps even more importantly, our mercenary unit, I for one will spend money to do this. Having 'mechs sporting two sets of decals for just that reason would be awesome. Providing decals in other spots (such as the metagame or command interface) would seal the deal for sure.

CUSTOM PAINT JOBS: Perhaps not full retexturing since not many people be able to do it, but if you give us a way to apply custom paint coloring and decals (See the Soul Cal 5 character creator for some example on how to make them user friendly) to our 'mechs, again, it's something that I will completely pay for and so would everyone else in my unit. We want to customize the look of our unit and 'mechs as much as possible externally, not just internally and I'm sure others would feel the same.

IN GAME, IN UNIVERSE ADS: You know those wanted posters and the like in EVE? In universe advertising adds character and atmosphere, but if it serves an actual purpose, it's something people will pay for. Allowing us to recruit for our mercenary unit in a spot that will show up in the main metagame interface, customized to our unit is something we'd drop money on for sure. Obviously I'd like to avoid out-of-game advertising in the game experience, but stuff like this can be done very cool. Additional props if said ads show up as in-game textures on billboards or jumbotrons for some maps - having your unit's logo displayed in the game world and made part of the fiction would be really cool, and really worth spending money on.

CUSTOM COMPUTER VOICES: Everyone is talking about their favored computer voice. A lot of people even really have strong feelings towards one voice or another. I'd drop money on upgrading my 'mech's computer to sound the way I wanted it to, and it seems like other people would too. For the small price of recording altenrate dialogue, it seems like a win-win situation.

I'm sure other people have other things they'd like to see.in the game as well, and would be willing to drop money on. I'd like to keep this thread void of actual gameplay ADVANTAGES - I understand reality and if they are there, but I'd rather focus on creative options for things that you'd really like to see in the game to enhance your experience, and that'd you'd be willing to shell out some actual money for.

#328 Roughneck45

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Posted 20 February 2012 - 06:48 AM

Those are all good ideas. By ads, do you mean a merc unit paying real money to put a recruitment ad somewhere players will see it, or something different?

Im sure they will also have xp boosts you can purchase, and you will probably be able to buy mechs with cash as well.

If they do it right, the only things you can purchase will be cosmetic, or to eliminate a long grind for something, rather than actually being advantageous on the battlefield.

Edited by Roughneck45, 20 February 2012 - 06:49 AM.


#329 Xenois Shalashaska

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Posted 20 February 2012 - 06:50 AM

I would pay for custom cockpit accessories like hula girls or a magic 8 ball that gets shaken up when your mech takes a direct hit & a message appears lol, also newtons cradle

Maybe even one of these http://www.ebay.com/...=item27ae8c7b72

Its the little attention to detail that makes stuff cool & definately little accessories in the cockpit will make it fun

Edited by Xenois Shalashaska, 20 February 2012 - 06:52 AM.


#330 Watchit

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Posted 20 February 2012 - 07:31 AM

HATS! EVERYBODY LOVES HATS! in all seriousness though people love customization to set them out from the crowd. I'd totally buy like a custom skin or accessory of some sort for my mech, like horns... cause space vikings are awesome! ;)

#331 Helmer

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Posted 20 February 2012 - 09:36 AM

Matches with the Devs

1v1's with Paul

#332 Will Hung

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Posted 20 February 2012 - 10:45 AM

Vanity. Never mind it won't give a stat-based edge in the battlefield, it will have some psychological effect (on both the pilot and those around him/her). I'm sure people will part with their money for that. The examples mentioned in the OP will probably rake in some good cash for the game, and at no expense to game integrity and balance.

Here's some stuff I'd think could help with the bottom line:

I'd really like to design my character, even if it would just be for walking around in the starport or bar. I'm looking at the character design options of games such as EVE Online and APB; I'm sure you MWO devs can pull it off, or just buy the damn feature from some other group, it's already there. If you do get that, there'll be a host of vanity items you can peddle which we players will willingly pull our wallets out for (cash-only outfits, tattoos, hairdos, jewelry, etc.). It won't affect the game, except maybe make the client a little more bloated. I can live with that.

Cosmetic Battlemech customization options, as mentioned above, will certainly sell. I support it. I hope most of the options will be made doable using in-game currency, but again, put certain exclusive paints/decals/armor recastings/doodads up for sale via real cash. We Mechwarriors want the option to pimp out our rides, after all. This could also include in-cockpit mods, too. I don't want a hula girl on the dash, I want Rainbow Dash on it (fat chance Hasbro will agree, but a brony can dream...)!

This might border on imbalancing the game, but you guys could also offer a premium subscription option that will charge a prospective player monthly in exchange for his character being able to access certain venues, information, and resources (like connections, contacts, memberships to certain organizations, societies, or clubs, etc.) that will unlock certain missions/contracts/operations/hardware. Again, this will be sort of dangerous in that players who opt in for this will get some kind of edge, but if you make it affordable (say $5/month), it won't be seen as a luxury only the excessively wealthy can afford.

There are a ton more ideas out there, I hope the devs look 'em over and some of them actually make it in the game. I can't wait to play MWO! ;)

#333 Starne

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Posted 20 February 2012 - 11:29 AM

I would pay for convience(eg: 25% more C-Bills and Experience from battles), customization options, and maybe even some of the more obscure mechs.

The only problem with paid-for mechs would be how gaining experience and pilot points could be handled for them. Some people would take exception to folks with the extra cash to spring for a Mackie or whatever having extra pilot points. Personally, I have no probelm with it. You're not paying for a more powerful Mech, and you still have to earn those extra pilot points.

Disclaimer: I was just using the Mackie as an example.

Edited by Starne, 20 February 2012 - 11:30 AM.


#334 CeeKay Boques

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Posted 20 February 2012 - 02:16 PM

Of those, in Game Ads is probably the only thing I would drop money for, it has a function. I'm all for different KINDS of weapons. That's a slippery slope though, that I'll keep out pf here. But I can't think of one cosmetic thing I would buy, unless it was a Name that I could purchase for my whole family, something that would Identify my family. But again, that's one purchase x4 and I'm out.

#335 Watchit

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Posted 20 February 2012 - 02:35 PM

Well vanity items arn't for everyone... anyway vanity items don't even have to be real money exclusive, but rather just hard to get items in game. Like, (once again using TF2 as an example but only because it's working great for them) all hats in TF2 are in some way available in game without cash (except for a few store hat, promo item, strange, etc...) but are just really hard to get. though I would be wary of the whole "buy a key to open a crate that may or may not pay off" thing, lots of games are doing things like this now and it's getting kind of annoying.

#336 Chembot

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Posted 20 February 2012 - 03:17 PM

Historical scenarios from published Battletech books set before the current time line. Your character visits an in world training simulator which would be found at military academies, Outreach, Solaris etc. And for a nominal fee, you and others who are also at the simulators can all participate in a historical battle. For example, the first released historical could be the missions of The Black Widows, including errata, terrain and the units involved. No customizing, no random mechs.. Just what was used in the battle. A new historical could be released monthly and all the debs would have to do is copy the scenarios from the Battletech products.

Secondly.. Gambling on Solaris, with a bookie fee going to PGI, Fanpro etc..

#337 FinnMcKool

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Posted 20 February 2012 - 06:06 PM

How about the DEVs sell real advertising, Coke ads in the urban maps , Car adds,Billboards stuff, ketchup adds , could be anything but I see computer stuff , video cards ect. ect.

If its tastefully done I think it could look cool.
help the bottom line??

aside from that I would pay to play in exclusive or special Event , big game thats aside from main game . ?????

Edited by FinnMcKool, 20 February 2012 - 06:06 PM.


#338 AutoluxAfter

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Posted 20 February 2012 - 06:11 PM

I'd pay for the game. I personally believe in how pc gaming used to be. Where you'd pay for the game and any additional maps and things would be added via patch.



Quote

Q. Will DLC be offered in the new MechWarrior® Online™ game?

A. Not in the way that you imagine it. Content will be pushed to you via the game patcher. Once a patch has been applied, new game content is immediately available to you. Larger patches could be considered expansion packs but again, it's pushed to you the player at no cost.


In the earlier games in the Call of duty and Battlefield series' the developers would push maps with patches. I think this is how it should be. If DLC is to be offered it shouldn't be new game scenarios (Warhammer 40k: Space Marine's Chaos Co-Op and Dreadnought game mode DLC) or anything that causes an unfair advantage if someone doesn't buy the DLC (Weapons/Armor/etc). Mech painters and storage sounds good. Buying different style'd armor/pieces that don't have any difference in stats sounds ok as well.

Just some thoughts.

#339 Mason Grimm

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Posted 20 February 2012 - 08:09 PM

Please read THIS THREAD HERE as this has been discussed already and many answers can be found here.

#340 Felicitatem Parco

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Posted 20 February 2012 - 08:48 PM

Ya know what I haven't seen discussed by the developers...? They have discussed who owns what rights (Microsoft, Topps, etc.) for the digital and tabletop stuff... but I haven't yet seen, not to say they already did and I simply missed it, but I haven't yet seen any discussion about who owns what rights concerning imagery. Does PGI own their concept art and in-game imagry, and have full license to do what they want with it, or do they have to go through Microsoft first?

I'm wondering this because many people would be willing to keep MWO afloat with <voice_MelBrooks>Moichandising! Where the real money from the game is made!"</voice_MelBrooks>





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