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What WOULD You Pay For? Specifically



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#341 autogyro

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Posted 20 February 2012 - 09:57 PM

In addition to speeding up of the grind I would also pay for some sort of tunneling proxy server service thing to reduce my ping to the (probably) American server. If it could be built as a subscription thing i'd do it.

#342 Insidious Johnson

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Posted 20 February 2012 - 10:09 PM

I'd buy a hat, t-shirt, limited edition MWO joystick/throttle/rudder combo, a mod I could hook up to my car's electronic brain that would give it the same voice from inside the MW:2 cockpit (Reactor Online, Enemy detected - need usb port to radar detector etc.), and maybe some virtual vanity stuff with absolutely no IRL resale value.

#343 Bloody Moon

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Posted 21 February 2012 - 10:28 AM

I am quite amused how many people would prefer pay2win...
Seriously guys you have no pride? ;)

I would buy cosmetics only for example the slightly different mech and cockpit looks (without any hitbox or gameplay changing) or a fully customizeable pilot again only cosmetics.
If i couldn't find anything that fits my taste in the first month i would prolly just think about the amount of cash i want to support the devs with and spend it all on hangar space or whatever it will be named in MWO.

Usually when a f2p game goes pay2win is the point where i first regret supporting the devs at all and stop putting money in it just to prove i can outskill and kill all the wallet warriors.

Edited by Bloody Moon, 21 February 2012 - 10:29 AM.


#344 CeeKay Boques

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Posted 21 February 2012 - 10:33 AM

I just realized that I have no MadCat "Bunny Slippers"... but I need them now. So there you go. Gunmetal Grey MadKitty Slippers, with the little missile rack ears. I'll give you money for them, and so will all they ...*gestures widely*

#345 CPUuser123

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Posted 21 February 2012 - 08:58 PM

I get the feeling a majority of the people interested in this game either want to play the game for free and get everything they "deserve" (not keeping in mind that without profits, MWO and their brilliant think/development tank cant operate), and the complete opposite end of the spectrum where if the developers produce a tremendous product, you are willing to pay for it.

I am on the pay for it side of the spectrum. Player skill is player skill, and I, like many others, do not want to spend 6 hours a day playing a game to get an advantage. Id rather pay a large sum of money and get my enjoyment out of the game. No matter how much money I spend, I realize that there is very little, if anything, I can do faceroll and carry an entire team. This IS a team based game.

Easiest way to prevent people like me from getting too much of an advantage is to use an experience curve. Only makes sense an experienced mechwarrior should be able to command the larger or special mechs, and equivalent weapons. The whole point of F2P is to encourage people to pay, not force them too.

Keep in mind too that if you played Battletech competitvely, as most of us did back in the day, those restricted tournaments/freelance games were restricted formats. You MUST have the technical readout and MUST have a pewter figurine of the mech or mechs you wish to play. I have 3 technical readouts and 20 or so figurines and spent well over a few hundred on BT including the various rule books, maps etc, to get the best possible advantage with overpowered mech combinations. However, these games/tournaments generally also had a small entry fee by the hosting gameshop, and the winners received free figurines/readouts/etc so the rewards were worth playing for.

Edited by CPUuser123, 21 February 2012 - 08:59 PM.


#346 FinnMcKool

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Posted 21 February 2012 - 09:50 PM

How about to keep my character or characters from losing XP/rank during extended times I dont play ..

#347 rctechnologies

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Posted 22 February 2012 - 06:14 AM

fuzzy dice bouncing around, a picture of a hot chick taped to the dash, a cup holder with a mug of coffe sloshing around, and a bumper sticker on my missile rack that says "My kid pwned your honor student's Daishi with a Bushwacker!"

I'd also pay for a custom paint job.

I'd even be willing to pay to pilot small vehicles, like a swiftwind!

Playing campaigns coop with a buddy should be part of the game. I think that would be a first actually!

View PostTechnoviking, on 21 February 2012 - 10:33 AM, said:

I just realized that I have no MadCat "Bunny Slippers"... but I need them now. So there you go. Gunmetal Grey MadKitty Slippers, with the little missile rack ears. I'll give you money for them, and so will all they ...*gestures widely*


Yeah I'd pay for bunny slippers on my mech- that would be awesome! size 50,475 pink bunny slippers! hell yeah!

Edited by rctechnologies, 22 February 2012 - 06:18 AM.


#348 Mautty the Bobcat

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Posted 22 February 2012 - 06:28 AM

A list of things I would pay for in MWO

For the ease, I will be referring to any organized group such as merc units and any sort of House based thing like it as a 'clan'.

Advanced Camos
I'm 100% for having basic camo/color designs for mechs and then having the availability of house special camos available to members and maybe 1 'special' camo for a merc unit available to all its members for free. Then, on top of that having camos that have more design and taken more time in the shop for real money, possibly for $1 each? Say a specially designed skin that is supposed to be a 'mock' of a mech in a sports outfit, special holiday themed skins, even some of actual BT universe groups (minus unit insignias).

In-Cockpit Accessories
Self explanatory, but in case you need an example, something like the Hula girl from the old MW5 trailer. Maybe beads with a cross hung off of something in the cockpit? Hmmm, what else...OH! A rubber duck sitting on the dashboard! =D Who doesn't like rubber ducks? Seeing as this would be something the players see all the time (since it will be 1st person) I believe having the ability to customize the cockpit look, cash shop or otherwise, would be an extremely beneficial idea due to the enhanced level of detail in the cockpit itself over MW4 and its predecessors.

Custom Decals
I saw a post with this idea that made a pretty good case. Though it would be extra work for the company, having several (or one...or something) people approving/declining 'PAID' decal submissions would allows those of us with our custom merc units and House lances to display our pride (read: Insignias). This could be an 'item' purchase that could be lumped into having a 'clan' where, as the leader of the group, you'd be able to purchase it and submit a custom design (within the parameters given, such as size, file type, etc) and have it available for the entire 'clan' to use. I'm gonna take a guess and say there might be a 'designer' for created unit's emblems that allow for basic decal designs for free. But these would give us better Insignias and could cost $2-5, thus preventing masses of decal submissions if they didn't cost anything (plus having them be part of 'clan' setups).

Legacy Mechs
Basically mechs from the past that have either been replaced, are too old, or just simply were discontinued. These may actually be a disadvantage to use, but there are still people who would, myself included depending on the mech itself, and they could range anywhere from $3-$10 depending on the mech it is or how much time you guys actually have to spend on making them. It wouldn't break too much, considering you have to figure old designs have to be sitting around collecting dust somewhere right?



For now that's all I have...not sure what else...

Edited by Mautty the Bobcat, 22 February 2012 - 06:45 AM.


#349 Thomas Covenant

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Posted 22 February 2012 - 12:14 PM

I asked my roommate and he stuck to the classic fuzzy dice and that sounds fine to me too. I like that 8 ball idea btw.

Edited by Thomas Covenant, 22 February 2012 - 12:14 PM.


#350 Will Hung

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Posted 22 February 2012 - 02:59 PM

View PostMautty the Bobcat, on 22 February 2012 - 06:28 AM, said:

Legacy Mechs
Basically mechs from the past that have either been replaced, are too old, or just simply were discontinued. These may actually be a disadvantage to use, but there are still people who would, myself included depending on the mech itself, and they could range anywhere from $3-$10 depending on the mech it is or how much time you guys actually have to spend on making them. It wouldn't break too much, considering you have to figure old designs have to be sitting around collecting dust somewhere right?


This. It shouldn't give the buyer that much of an edge, like some old chassis that have a more current-day analogue. There are hundreds of Battlemech designs for the various tonnages, so this shouldn't be a problem.

#351 CeeKay Boques

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Posted 22 February 2012 - 04:16 PM

View PostWill Hung, on 22 February 2012 - 02:59 PM, said:


This. It shouldn't give the buyer that much of an edge, like some old chassis that have a more current-day analogue. There are hundreds of Battlemech designs for the various tonnages, so this shouldn't be a problem.


Yep. I would LOVE to buy chassis. If you have to gimp them so that the "$omething I don't have = P2w" crowd waves us through the checkpoint, do it!

#352 Insidious Johnson

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Posted 22 February 2012 - 04:29 PM

Checkpoints were made to be crashed through, otherwise they won't respect your authoritae. If you beat the pants off someone on equal terms, then they go to blow a wad on P2W gear. The availability of it encourages arms race. Over time everyone will have the same level of "stuff". I see it only an influence early game but transient at best since the skill curve for all can only rise from day one.

#353 Mautty the Bobcat

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Posted 22 February 2012 - 09:23 PM

My suggestion of Legacy mechs was not to provide people the ability to start the game running a Heavy on Day 1. It was a way to have older Chassis or ones that have been replaced or just aren't used much into the game while also providing it as a source of income for the game's development.

That being said, your almighty mackie would be included within this category.

#354 Tadakuma

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Posted 23 February 2012 - 06:20 AM

I like the idea of PvE or coop/single player campaign packs, being purchasable.

I would love to see the clan invasion start of as a PvE event with the innersphere trying to stop the clans. Imagine sessions were victory is defined by holding off wave of superior clan 'mechs so the rest of the command can evacuate or a brutal guerilla campaigns in a deserted mining camp.

It would have an epic atmosphere and get the feel of the clan invasion. It would also mean that when people finally got to play the clan 'mechs it would feel like an achievement.

#355 3Xtr3m3

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Posted 24 February 2012 - 04:09 PM

I would put up cash for better defenses for conquered worlds. It would not unbalance the game. Unless you attack my new holdings.

#356 3Xtr3m3

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Posted 24 February 2012 - 08:11 PM

This idea may be one worthy of a thread by itself. If so, could a moderator start it as a new topic?

Battle Roms.
Who could argue against the ability to pay for QUALITY recordings from the cockpits of myself and others in the same faction/battle?
They would be solid gold in training people to work together.
They would be priceless in ending the squabbles that will happen after missions end poorly (and sometimes even when the battle ends well).

The way I see them working is fairly simple in theory. PGI develops and installs on the game server(s), something to mirror all the info necessary to duplicate the battle afterwards. Then for those who wish to do so, they pay to be able to watch the battle from just behind the pilots head of anyone they legitimately want to. Lancemates, subordinates, fill in the blank. But NOT from the enemy cockpits. The fact that these would be from PGI, and not from other players computers would make them incontrovertable, and unalterable. You may even want buy a PGI Battle-Rom of a particular battle in which something awesome happened. Your first encounter with a Clanner, for instance. And they would be as nuetral as Switzerland or Comstar.

Maybe you know and implicitly trust all your teammates. In that case this is not for you. But when you add new people to your faction, are you not going to want to know how they play, how they will fit in with your team fighting philosophy, how best to use their style of Mech piloting? In that case, paying for a Battle-Rom makes sense. If you don't believe me, remember Top Gun. During training, they went up, did the excercise of the day, then went to the classroom and reviewed the battle. Who did what right, Who screwed up. Who did all right, but you could then give instructions as to how to do it better next time.
I will bet, if you think about it, you could come up with a lot of ways, that it will make running a faction a lot easier. The endless squabbles over "You stole my kill", "You played badly", "You cost us the match". He said versus he said versus what did someone else think they saw in the heat of battle. All those arguements would be subject to Battle-Rom review.

The additional software development and storage of the info from countless battles, is not something PGI should be expected to do for free for all players for all situations. A premium paid service to be able to watch completed battles from your own, or other players cockpits is a sound idea.
In short, this is something that would be worth paying for.

This is the heart of the idea. It would take some fleshing out. But I can't think of a legitimate arguement against this.

#357 Ogresan

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Posted 25 February 2012 - 06:39 AM

I have seen alot of discussion about what people don't want to pay for. I am curious what people want to pay for. After all even if PGI are just trying to break even they have to sell something, and that something has to be worth while.

#358 Opus

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Posted 25 February 2012 - 07:10 AM

.99 - Fuzzy Dice for my rear view camera
3.99 for a set of - Plastic Palm tree, T-Rex, and a Hula Girl for my dashboard
4.99 Hawaiian Print seat covers
.99 Taz window sticker
An ""I legged Paul in his Atlas"" Sticker - Priceless


Edit: Post 200, Party at my house . . .

Edited by Opus, 25 February 2012 - 07:11 AM.


#359 FACEman Peck

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Posted 25 February 2012 - 09:02 AM

I'd have to go with Opus with the fuzzy dice, make my dashboard (or whatever that thing in a cockpit in front of you is called) look like something out of Firefly with the dino's and trees, no bumper sticker, they might kind of get blown off by the people shooting at me, and finally, posters and stuff like that in my cockpit, like the kind of thing I'm fighting for in the game.

#360 Lorcan Lladd

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Posted 25 February 2012 - 09:22 AM

'Mech customization in all forms!

Paintjobs, cockpit decorations and improvements, rare or ancient battlemechs or battlemech components, modifications to engine size and rating, armor and ammo type and tonnage, heatsink type and allocation, myomer type, either standard or triple strenght, electronics such as ECM and BAP, weapon loadout and configuration, different or custom computer voiceovers.

But primarily voiceovers; maybe Shodan, GlaDos or even a Vocaloid.
Or Three Dog or Duncan Fisher.
Or Pinkie Pie.





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