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What WOULD You Pay For? Specifically



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#381 guardian wolf

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Posted 27 February 2012 - 12:38 PM

I would love to pay for a hula girls, and not to mention a computer voice that is the same as HK-47 off of KOTOR.

#382 Felicitatem Parco

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Posted 27 February 2012 - 01:08 PM

Here's one of my rare postings that contain no attempts at humor.

I would pay actual cash for the following non-tactically-unfair features:
  • Additional Mech bays in my Hangar
  • Additional weapon storage slots in my Hangar's armory
  • More experienced Mech Technicians in my Hangar to reduce repair/refit costs
  • Improved "negotiation skill" to reduce the purchase price / increase the resale value of Mechs/weapons
  • C-Bill/XP accumulation buffs
  • Ability to choose a CPU voice from a list instead of just having the default voice
  • Setting the degree of Death Animation extravagence (some people like to go-out big...)
  • Special Death Efects (lightning storms, extra bright flash, funky sounds when reactor fails, etc.)
  • Cockpit accoutrement (posters, Hula girl, fuzzy dice, etc.)
  • Special-release camo schemes (like the Disney Vault of camo - only available for a limited time, then it's locked up for a while until the next release-run)
  • Special Solaris Tournaments (not the typical Solaris matches)
  • Colour-Tinted missile smoke trails
  • "Paintball ammo" for certain very-large-bore weapons (still does normal dmg; but splashes paint instead of the typical impact animation, however the paint fades away rapidly)

Edited by Prosperity Park, 22 March 2012 - 09:29 AM.


#383 CeeKay Boques

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Posted 27 February 2012 - 02:14 PM

As a fellow consumer, I don't get the whole US telling them we would pay for Hanger Space.

Hanger Space? WEAPON SPACE?!

So, we could have unlimited Mechs, much like every other Mechwarrior game, but instead, we tell them to make it so we can't even have mechs unless we purchase imaginary space to put them? Where... I can't even have more than 2 mechs unless I pay for it? I would run over to the no P2W side with a torch saying that you having more Mech options than a non paying person means that you can bring the right chassis, and they can't.

That being said, thousands of players and their hundreds of varients puts a little more real, a little more expense in the "Imaginary Space to put them."

Rather, y'know, buy an imaginary Dropship to travel with my stable of Mechs... what am I saying?!.... same thing. I hope at GDC we can see the big meta game. Or the game at all. So many unanswered questions.

#384 Felicitatem Parco

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Posted 28 February 2012 - 07:41 AM

View PostTechnoviking, on 27 February 2012 - 02:14 PM, said:

As a fellow consumer, I don't get the whole US telling them we would pay for Hanger Space.

Hanger Space? WEAPON SPACE?!

So, we could have unlimited Mechs, much like every other Mechwarrior game, but instead, we tell them to make it so we can't even have mechs unless we purchase imaginary space to put them? Where... I can't even have more than 2 mechs unless I pay for it? I would run over to the no P2W side with a torch saying that you having more Mech options than a non paying person means that you can bring the right chassis, and they can't.

That being said, thousands of players and their hundreds of varients puts a little more real, a little more expense in the "Imaginary Space to put them."

Rather, y'know, buy an imaginary Dropship to travel with my stable of Mechs... what am I saying?!.... same thing. I hope at GDC we can see the big meta game. Or the game at all. So many unanswered questions.

If you have 2 Mechs, and you want a different Mech to make things "tactically fair" for an upcoming fight, then you could either buy more hangar space, which you seem to find unacceptable, or you could just simply sell one of your Mechs and buy a new one; there's no Pay-to-Win here.

If this were a game that we purchased with $60 cash at a retail store, then it may come fully equipped with "unlimited hangar space," but as you may recall from MW4:M you also had to make a payment every single mission cycle to maintain all those Mechs in your Hangar, too. This is a free-to-play game, though, and we haven't paid $60 cash for it, so I don't expect to receive "full" functionality until you pay a little cash for it. Paying small amounts of money for conveniences like extra "imaginary hangar space" and extra "imaginary weapons storage space" would be very well suited for a free-to-play game about imaginary fighting robots taking place in an imaginary future.

Edited by Prosperity Park, 28 February 2012 - 07:42 AM.


#385 CeeKay Boques

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Posted 28 February 2012 - 08:39 AM

right

View PostProsperity Park, on 28 February 2012 - 07:41 AM, said:

If you have 2 Mechs, and you want a different Mech to make things "tactically fair" for an upcoming fight, then you could either buy more hangar space, which you seem to find unacceptable, or you could just simply sell one of your Mechs and buy a new one; there's no Pay-to-Win here.

If this were a game that we purchased with $60 cash at a retail store, then it may come fully equipped with "unlimited hangar space," but as you may recall from MW4:M you also had to make a payment every single mission cycle to maintain all those Mechs in your Hangar, too. This is a free-to-play game, though, and we haven't paid $60 cash for it, so I don't expect to receive "full" functionality until you pay a little cash for it. Paying small amounts of money for conveniences like extra "imaginary hangar space" and extra "imaginary weapons storage space" would be very well suited for a free-to-play game about imaginary fighting robots taking place in an imaginary future.



Right. But I while I would love to plunk down $60 bucks for "Unlimited Hanger space", like you said this is F2P.

I dislike the idea of Hats, and chirstmas lights for my mech.

But I would sure like to pay for that WAY more than "hard drive space."

Now wait a minute. I would like to buy Mechs. With Cash. Somehow, that is P2W, but only being able to HAVE one mech isn't?

Anyway, if I'm going to buy a thing... make it something. Not the space where something goes, why even broach that as a possiblity?. The default limitation is "You can see everything." Why would we have them put up Toll Booths in the hangers there, instead of Art, or Decals, or Weapon types... why would we, as the customers, ask them to do that? I'd like to get something formy money, not have them create false limits so they can charge me to fully enter the game... charge me for content, not accessibility. If you're going to do that, just take my $60 up front.

Could be just a matter of thinking.

You are in a parking lot.
There is a car salesman.
There is a parking spot.
There is a Ferrari.

The Car Salesman says: "Ok! for 8 dollars you can have either the Ferrari, or the Parking spot."
You: Can I park any car here I want?
TCS: You bet! See those cars? All of them fit here.
You: But I can only park one at time...right?
TCS: Yes, if you want to another car, you have to buy another spot!


I dunno, just rather buy the cars than the spot where they go. One has an emotional "Mine" feeling, and one is a trick to buying harddrive space. As a consumer, I'd rather be tricked with things rather than no things.

#386 Felicitatem Parco

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Posted 28 February 2012 - 08:50 AM

Well, you can buy the parking spots, and then earn the cars... that's Free-to-Play, Fight Hard-to-Win

Remember, the free player can still have one Ferrari and one parking spot... and I'm talking the full Enzo, not just some F360.

Edited by Prosperity Park, 28 February 2012 - 08:52 AM.


#387 Tygre Sunji

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Posted 28 February 2012 - 04:06 PM

Real cash buys you bling, paint, silly walks etc.

In game credits buys you heavy metal, guns & bullets.

nuf said

#388 Slyck

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Posted 28 February 2012 - 09:02 PM

So long as real money doesn't buy premium tactical content, that is content not available to those willing to just grind for it, then I don't think there's a big problem. The equipment metagame is going to reach some balance point anyhow, if Atlas's rule the field then everyone will be in one eventually, this would just speed up how quickly that happens. On the plus side, it will allow the devs to see and adjust to issues with the balance of the game quicker.

#389 Bluey

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Posted 29 February 2012 - 12:59 AM

Spoiler


I was right lol there were fans in mechs
you can add this to your list

#390 Felicitatem Parco

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Posted 29 February 2012 - 08:44 AM

I would imagine that Mech cockpits have decent ventilation systems, like your car's slotted dashboard vents... I rarely see actual bladed fans in cars, but you can BUY them at gas stations to jazz-up your ride...

#391 the oni

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Posted 04 March 2012 - 10:11 PM

Id gladly drop a couple hundred on any of the following:

-pay for a single player campaign
-access to better weapons
-the ability to have more than 1 custom mech variant
-more mechs
-decals
-maps
-cockpit customization options (hula girls)

honestly im just glad the IP is alive and well and im thinking im not alone in the feeling that id be glad to support the dev however i can in order to keep the content coming.

#392 3Xtr3m3

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Posted 07 March 2012 - 08:31 PM

One of those T-Shirts, with a faction logo on the arm

#393 zverofaust

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Posted 08 March 2012 - 03:05 PM

  • Straight up converting real cash into in-game currency. Almost everything should be purchasable with in-game currency.
  • "PREMIUM" Boost that temporarily doubles (or whatever) the amount of XP, maybe c-bills, earned in battles.
  • Exclusive Mechs. I'm fine with this so long as Type 59 syndrome is avoided. Most of the SLDF Mechs that you could draw on aren't really that powerful compared to IS Mechs in 3050.
  • Customized skins for individual Mechs. These should be provided by the devs, not player-made, with the various houses and factions and common/cool paint schemes as well as an array of camouflage types (snow/desert/forest/urban).
  • Customized personal emblem. This *should* be player-made but using tools similar to BF3's platoon emblem making thing that provides templates and tools and an array of many, many different shapes so players can build their own emblems while ensuring visual commonality between any design they might come up with. Then they can plaster this onto their Mechs (chest/arms/legs).
IMHO the temporary "Premium" state (call it "Training Enhancement Drugs") and Exclusive Mechs should be limited to actual real money transfer. Customized paintschemes and emblems should be available with in-game money but at a relatively high price. Again players should be able to simply transfer real money into in-game currency.

Also I'm sure there will be some scheme requiring money to take part in some aspects of Mercenary and Factional warfare. I'll reserve my ideas as we currently have no idea how this will exactly work.

#394 Gauss Flayer

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Posted 08 March 2012 - 03:58 PM

I'm an avid fan of League of Legends, which is another free-to-play game. They have many different characters to choose from, and you can either earn them slowly or purchase them upright with money. None of the characters are super super unbalanced, but they do provide different roles. Any alterations to the appearance of your character costs money, as it doesn't actually affect gameplay, but gives you some serious cool-points. Temporary boosts to earned XP and in-game credit can also be purchases, meaning if you are a player with lots of time, you can earn more with a boost then you would be able to spending strictly RL money on items. Their system has earned them a good amount of money, and I believe that it would work perfectly for this game as well.

In regards to things I would pay for, I'd like to possibly hear some different voices for the computer, as well as different explosions, should my systems catastrophically fail. Those are the two that come to mind.

#395 Fox5859

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Posted 08 March 2012 - 05:41 PM

1 could have copy right issuses if for example some were to go to deviant save a image then have it approved to be put into the game with out the artists knowing.

i would pay for random things in my pilots **** pit maybe even battle tech action figures referencing the board game or maybe even a small bear.

#396 CeeKay Boques

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Posted 08 March 2012 - 09:55 PM

Ugh... how will I keep from spending just a regular games worth of money on this thing? Now I'm really hoping it IS all cosmetic.

#397 Felicitatem Parco

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Posted 09 March 2012 - 08:43 AM

Would you pay for making a bigger explosion every time you die? In the Halo games you could invest your "points" into custom death animations like creating a small lightning storm every time you die, or confetti shoots out of your body, and stuff like that.

I wonder if people would pay a buck-or-two on custom Mech death animations like huge mushroom clouds, electrical outbursts, big light-rippling shockwaves, slow-overload-type explosions, etc.

#398 Blackfire1

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Posted 10 March 2012 - 09:36 PM

I bring this topic back every few months when we get a massive influx of new blood to the fourms. Mosting as a free survery/informational gathering for the devs. Also as a way to theory craft the item shop. They've already said no play to win items. But there will be "boosting items and skins"

Besides those what else would you be willing to buy?

(try to limit the ideas to in game item shop. No real world items, that's a different thread)

#399 Elizander

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Posted 11 March 2012 - 02:14 AM

Now that they mentioned game modes, I'll probably buy four mechs that I feel I'll have the most fun with... and hangar space if we don't start with at least 4. <_<

Edited by Elizander, 11 March 2012 - 02:14 AM.


#400 Boymonkey

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Posted 11 March 2012 - 03:20 AM

I have already decided I will spend 60-70 bucks a year on this game, that I hope will be a full year with the xp/c-bill increase at least.
If they charge things on the cheaper scale more people will spend money.





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