So the question of what would I pay for is fairly pointless. However the question of what should I be able to buy isn’t. To break this down I’m going to start with a list of things that are typically paid for in previous games.
- Mechs
- Weapons
- Refitting
- Pilots
- Repairs
- Drop fees
- Maintenance
- Travel
- Upgrades for chassis
Next up the forms of currency theoretically.
C-Bills: An in game currency earned by going on missions used for mechs, weaponry, repairs, drop fees, pilots, maintenance, travel, and upgrades.
Experience: An in game currency used to customize your pilot’s skill set.
Money: As of yet there is nothing saying what can and can’t be purchased using this.
Now let’s take a look at cost items individually.
Mechs: These are the main driving point behind the game. They cost a lot of c-bills and tend to take a while to earn for the larger varieties. Provided there is no difference between one that is paid for and one that is earned these should be purchasable with money. The only time this would cause any gameplay advantage is at launch when c-bills will still be in short supply.
Weapons: These offer a significant advantage if not earned and are instead paid for. Paying for weapons with money can grant jumps up multiple tiers in a single hop if bought with real money. Therefore it is my opinion that they should be limited to in game money only.
Refitting: It is the process of outfitting your mech with weapons, paint jobs, ammo, armor, and so on. Do not confuse refitting for upgrading. Refitting can be covered under the cost of maintenance and was in MechWarrior 4 Mercs.
Pilots: Its seems the case that you are your own pilot and therefore assigning wages for yourself would be fairly pointless as you are earning your own money. As your pilot levels and you customize it you may find that the customization does not suit your play style as well as you would like, it stands to reason that you should be able to respec. While this should not cost money, it may cost experience as you would effectively abandoning learned skills for other learned skills.
Repairs: This is a very important part of maintaining the mechs you own. When you are forced to repair a mech it costs money and takes time. Being able to pay for faster repairs or pay for the repairs would not offer any advantage in game play.
Drop fees: To go to a mission or an active fighting zone requires the money to drop your mech(s) on the battle field. However in an MMO style game they could be incorporated to the fees you would be entitled to for participating in the fight. If done this way there would be less micro management of funds.
Maintenance: The process of keeping your inventory in working order and paying pilot wages. Includes the costs of refitting (not upgrading), it is time based and would be fairly tricky to work in considering long lapses in play time amounting in negative c-bills. I would suggest maintenance fees based on usage instead of time i.e. the more time missions you go on the more maintenance you would have to incur. If your mech doesn’t need repairs from being too damage to be useable after a fight it still would need to be cleaned have the damage to the armor repaired and so on. Paying for this with money would not offer any gameplay benefits.
Travel: Travel is the cost of going to one star system from another star system. This is also something that using money for would have no in game advantages. Though, I honestly don’t know how this would be implemented in an MMO style game.
Upgrades: This is a simple concept of upgrading an older model mech with newer parts. This is something that offers jumps up multiple tiers if allowed to be paid for with money and therefore should be c-bills only.
Other things that could be implemented for purchase with money.
C-bill booster: Grants a boost to the amount of c-bills you earn through missions for a period of time or a specified number of matches.
Experience Booster: Same as c-bill booster except with experience.
Customizable paint jobs including icons, camouflage (or a lack there of), banners, and so on. People enjoy looking different or standing out or blending in depending on the person and many people would pay for the ability to do so.
In cockpit details, Anything that can be placed in the cockpit that makes it feel more like yours.
Any other purely cosmetic item. These items should have a total of what the owner has and how many that can be used in any of their mechs, they should not be lost due to mech destruction as this would deter any buyer from purchasing the item.