Good topic, as they should get money also of this and not only our hoorays for making a good mechgame...
Things i would pay for:
mp3-player in cockpit to hear my own tunes
custom decals so the unit has an unique one
rename mech
char -and mechslots
Natasha Kerensky Hula Girl
Hula Pony
One point that is almost missing, most of this should be permanent. Nothing more hating as when i make a good decal and it vanishes after a month or so. While i write this, i think maybe it's not that bad if it has a limited time, but then make it not THAT expensive to re-activate decals, hulas etc.
Bad things for shop:
Better mechs/weapons/ammo, but that's confirmed by the defs already, so i don't worry
Different laser colours, rounds of ammo or sounds. While it sounds as a cosmetic alteration first it's not that easy i think. I can see what laser a mech uses just by seeing the colour, same goes for weapon sounds. If you hear an AC20 behind you you know it's time to turn and face or run. If you hear a bird chirping (or even no sound at all) that would alter the game, i do not only use my eyes.
EDE calling: IF the game counts your kills and falls then this is bad. Like a killstealer/saver for money. Imagine you have 10 1v1 games against a pilot and everytime you shred him near dead and then he bails out, no kills for you, no loss for him, just because he paid money.
shadowvfx, on 02 November 2011 - 02:16 PM, said:
My idea would be to allow access to certain new mechs, weapons, or equipment a week or month earlier to those who pay for it. Is it unbalanced? Yes, but only initially. After a few weeks it will all balance out again. And, lets be honest here; this method is sure to generate a $hit ton of money for them. Who wouldn't want to be able to buy ER Lasers or Gauss Rifles a week before the crowd?
Bad.
Imagine there is a battle for let's say a planet and one faction can buy clanmechs/weapons while the other cannot. Bad