

#601
Posted 14 April 2012 - 12:00 AM
Unlock More character Slots
Unlock clan Character
Customization options for my cockpit such as the hula girl.
Random item packs
#602
Posted 14 April 2012 - 05:08 PM

In seriousness
==> special mech variants or unique mechs that do not have any skilling up benefit so it doesnt give an unfair advantage
==> custome paint jobs
==> more mech slots in your bay.
==> Beer at the cantina.
DG
Edited by Diligent Gravy, 14 April 2012 - 05:11 PM.
#603
Posted 14 April 2012 - 08:52 PM
#604
Posted 14 April 2012 - 10:29 PM
I play a lot of League of Legends and imo it's an excellent example of the F2P business model that is extremely profitable, allows Riot to produce new champions nearly every 2 weeks, new maps, game modes and AI updates every season (there's only be one season transition so far though) and definitely does not subscribe to a pay 2 win philosophy. OK you couldn't transfer the complete business model over because they're two different genre of games, that's obvious, but it's a great example of how F2P should be handled.
Tribes:Ascend is another good example, although I do think they've badly mishandled their first update release by making it too grindy to get stuff free and too expensive for many people to buy the new stuff. Making it cheap encourages more transactions > greater profits for PGI.
Slightly more on topic; I'm a sucker for customisation and I'd happily pay for skins, decals, cockpit customisation and taunts. I'd also very happily pay for decent merchandise, if they could produce EVE quality stuff then I'd buy it. Things like XP boosts and C-bill boosts - if they were available I'd probably by some but whether they're in the game depends on how the game is balanced. I buy xp boosts and IP boosts in LoL but that's because in LoL you're expected to be lvl 30 (max level) before you're playing seriously and IP boosts don't give inheritent advantages over other players at all. Don't know if the same would be true for xp and c-bill bosts in MWO.
#605
Posted 14 April 2012 - 11:11 PM
1. More Mech slots in my bay.
2. Unique customs on my own mech, with Other weapons, colors, clan: badges, pennents.
3. More armor on my Mechs.
4. Better engine.
5. Stabilizers, scanners, weapons.
6. 2-tone color or 3-tone color, or cammouflge colors.
7. Skills on my pilot: Arms, Cammouflage, Detection etc.
This is what I want to pay for, therefore I am, you have opinions on what I want to pay for, so please do not write on this, keep it to yourself, everyone is entitled to their opinion.
Edited by SilverKlo, 14 April 2012 - 11:17 PM.
#606
Posted 15 April 2012 - 02:48 AM
2: low level mechs (high level/end game mechs would allow the inexperienced to go up against pros and get trashed. not fun for the newb or his team mates.)
3: bigger mech hangar
4: all kinds of cosmetic stuff (camo, decals, special mech effects, silly ammunition like paintballs or fireworks)
5: name change
6: stats reset
7: clan management stuff
8: spots in the news updates
#607
Posted 15 April 2012 - 02:06 PM

#608
Posted 16 April 2012 - 02:57 AM
SilverKlo, on 14 April 2012 - 11:11 PM, said:
4. Better engine.
...
This is what I want to pay for, therefore I am, you have opinions on what I want to pay for, so please do not write on this, keep it to yourself, everyone is entitled to their opinion.
In my opinion a forum is for discussion. If you're not open for criticism, maybe YOU should keep your opinions to yourself.
It's beyond my understanding, how some people can actually ask for a pay2win model.
By getting benefits like a better engine or more armor by paying, the game would be immediatly totally uninteresting to >95% of the potential customers.
#609
Posted 16 April 2012 - 10:01 AM
#610
Posted 16 April 2012 - 04:24 PM
#611
Posted 16 April 2012 - 05:18 PM
#612
Posted 17 April 2012 - 10:01 AM
Think of them as a pet of sorts. Racing behind you in a beat up pickup truck. yeah, yeah, thats the ticket.
Mech Bays/Character slots.
I would be on the fence about mission areas (ala LOTRO). Whatever it took. Hell, if the game is good, I would pay a monthly sub.
#613
Posted 17 April 2012 - 10:06 AM
Knightcrawler, on 02 November 2011 - 04:19 AM, said:
Not really true. All mechs and weapons can be bought with "free" money eventually, so charging premium for them is not "selling power". I expect they'll go the standard F2P route, where cosmetic items are real-money-only and gameplay effecting items take a little time to earn or you can use cash as a shortcut.
#614
Posted 18 April 2012 - 10:31 PM


#615
Posted 19 April 2012 - 04:04 PM
That's just in-game, I'd love some type of merchandising, something I can own IRL, like the USB Hula-Girl I mentioned earlier, that shakes when my 'mech takes a hit, but also, I don't know, T-Shirts! (though hopefully an option for lighter colors, not just black, which absorbs sunlight too easily, IMAHO) Some of FD's amazing artwork! That sort of thing.
#616
Posted 19 April 2012 - 05:40 PM



#617
Posted 19 April 2012 - 09:33 PM
Keep that stuff limited to paint, decals, Mechbays, I like the "Junk in the cockpit" idea too. Perhaps some Limited availability Mechs, as long as they aren't UberMechs.
Someone lightly touched on this, but here's my big-$ idea. I say make the big ticket real-money item a single player campaign SERIES, that follows BT Lore as close as possible - along the same timeline as we will be on in the online game. Make it 6 "mini-campaigns" at $10 a pop, and there you have your $60 "box" game to go with the online. This way the minis can keep up with patches and stuff, and we get to live in the MW moment a little moreso than online. Same engine and everything, then peeps who might not be as talented in the live games can get some practice in the SP games. And who says we gotta stop at 6? As long as the engines and everything are the same, you can make it a running series for as long as people are playing MWO.
Am I crazy?
#618
Posted 20 April 2012 - 07:46 PM
#619
Posted 24 April 2012 - 01:23 PM
That way you've got a free multiplayer (plus paying for cosmetic stuff), but with opportunities to purchase the single player episodes for a reasonable fee. Perhaps a core single player campaign for about USD15-30, with episodic content priced at about USD5 each?
I apologise if I've offended anybody's sensibilities, but the battletech plot has always intrigued me, hence the suggestion.
Edited by Dheekray Muze Amal, 24 April 2012 - 01:24 PM.
#620
Posted 24 April 2012 - 03:54 PM
Dheekray Muze Amal, on 24 April 2012 - 01:23 PM, said:
That way you've got a free multiplayer (plus paying for cosmetic stuff), but with opportunities to purchase the single player episodes for a reasonable fee. Perhaps a core single player campaign for about USD15-30, with episodic content priced at about USD5 each?
I apologise if I've offended anybody's sensibilities, but the battletech plot has always intrigued me, hence the suggestion.
Up to devs if they want to do, but I'd love it if this was implemented.
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