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What WOULD You Pay For? Specifically



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#601 Felix Dracc

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Posted 14 April 2012 - 12:00 AM

What would I pay my precious moneis for.... hmmm...
Unlock More character Slots
Unlock clan Character
Customization options for my cockpit such as the hula girl.
Random item packs

#602 Diligent Gravy

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Posted 14 April 2012 - 05:08 PM

HULA Girls and dice in the mirror :)

In seriousness

==> special mech variants or unique mechs that do not have any skilling up benefit so it doesnt give an unfair advantage
==> custome paint jobs
==> more mech slots in your bay.
==> Beer at the cantina.

DG

Edited by Diligent Gravy, 14 April 2012 - 05:11 PM.


#603 FinnMcKool

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Posted 14 April 2012 - 08:52 PM

to partake in Epic battles special event type stuff.

#604 Runz

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Posted 14 April 2012 - 10:29 PM

Just as a note, as with most F2P games it's important that these rewards are purchaseable with (an awful lot of) c-bills as well as with real life money. I'm sure most of you have thought about that, just that I didn't see anyone explicitly mention it. It's another way of balancing, especially if you are looking at less cosmetic (but not game breaking) things like XP boosts.

I play a lot of League of Legends and imo it's an excellent example of the F2P business model that is extremely profitable, allows Riot to produce new champions nearly every 2 weeks, new maps, game modes and AI updates every season (there's only be one season transition so far though) and definitely does not subscribe to a pay 2 win philosophy. OK you couldn't transfer the complete business model over because they're two different genre of games, that's obvious, but it's a great example of how F2P should be handled.

Tribes:Ascend is another good example, although I do think they've badly mishandled their first update release by making it too grindy to get stuff free and too expensive for many people to buy the new stuff. Making it cheap encourages more transactions > greater profits for PGI.

Slightly more on topic; I'm a sucker for customisation and I'd happily pay for skins, decals, cockpit customisation and taunts. I'd also very happily pay for decent merchandise, if they could produce EVE quality stuff then I'd buy it. Things like XP boosts and C-bill boosts - if they were available I'd probably by some but whether they're in the game depends on how the game is balanced. I buy xp boosts and IP boosts in LoL but that's because in LoL you're expected to be lvl 30 (max level) before you're playing seriously and IP boosts don't give inheritent advantages over other players at all. Don't know if the same would be true for xp and c-bill bosts in MWO.

#605 SilverKlo

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Posted 14 April 2012 - 11:11 PM

What I would like to pay for in the game:
1. More Mech slots in my bay.
2. Unique customs on my own mech, with Other weapons, colors, clan: badges, pennents.
3. More armor on my Mechs.
4. Better engine.
5. Stabilizers, scanners, weapons.
6. 2-tone color or 3-tone color, or cammouflge colors.
7. Skills on my pilot: Arms, Cammouflage, Detection etc.
This is what I want to pay for, therefore I am, you have opinions on what I want to pay for, so please do not write on this, keep it to yourself, everyone is entitled to their opinion.

Edited by SilverKlo, 14 April 2012 - 11:17 PM.


#606 Shiftec

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Posted 15 April 2012 - 02:48 AM

1: income booster
2: low level mechs (high level/end game mechs would allow the inexperienced to go up against pros and get trashed. not fun for the newb or his team mates.)
3: bigger mech hangar
4: all kinds of cosmetic stuff (camo, decals, special mech effects, silly ammunition like paintballs or fireworks)
5: name change
6: stats reset
7: clan management stuff
8: spots in the news updates

#607 Watchit

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Posted 15 April 2012 - 02:06 PM

I'd pay for metal horns I can weld to the sides of my mechs head. I know this has already been mentioned, but I feel it must be mentioned again, and again... until it happens! :angry:

#608 Rambo Calrissian

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Posted 16 April 2012 - 02:57 AM

View PostSilverKlo, on 14 April 2012 - 11:11 PM, said:

3. More armor on my Mechs.
4. Better engine.
...
This is what I want to pay for, therefore I am, you have opinions on what I want to pay for, so please do not write on this, keep it to yourself, everyone is entitled to their opinion.
Lol.
In my opinion a forum is for discussion. If you're not open for criticism, maybe YOU should keep your opinions to yourself.

It's beyond my understanding, how some people can actually ask for a pay2win model.
By getting benefits like a better engine or more armor by paying, the game would be immediatly totally uninteresting to >95% of the potential customers.

#609 Curon Hifor

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Posted 16 April 2012 - 10:01 AM

I'd personally pay for Quad Mechs!

#610 Tremor

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Posted 16 April 2012 - 04:24 PM

I would pay for 'mech chassis not avaliable otherwise. Of course, if this were the case, devs would have to ensure that exclusive 'mech chassis aren't superior so that this idea doesn't lead to a pay to win game format.

#611 Equinox Astiri

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Posted 16 April 2012 - 05:18 PM

I'd pay for mostly asthetic options, like custom paint jobs, and color trails for weapons. Hmm a few fun extras could be more Clan characters, and hopefully many bigtime Solaris-Arena style gladiator battles.

#612 Vandul

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Posted 17 April 2012 - 10:01 AM

I would pay for a technical team that came along behind you to repair, pick up the bits that were blown off, etc...

Think of them as a pet of sorts. Racing behind you in a beat up pickup truck. yeah, yeah, thats the ticket.

Mech Bays/Character slots.

I would be on the fence about mission areas (ala LOTRO). Whatever it took. Hell, if the game is good, I would pay a monthly sub.

#613 TeaL3af

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Posted 17 April 2012 - 10:06 AM

View PostKnightcrawler, on 02 November 2011 - 04:19 AM, said:

This game is free-to-play. They've already said that they aren't going to sell anything that gives a player an advantage, and I guess that means mechs and weapons.


Not really true. All mechs and weapons can be bought with "free" money eventually, so charging premium for them is not "selling power". I expect they'll go the standard F2P route, where cosmetic items are real-money-only and gameplay effecting items take a little time to earn or you can use cash as a shortcut.

#614 SavageMind

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Posted 18 April 2012 - 10:31 PM

I'm kind of fond of the Guild Wars does it. Pay for the initial software, extra character slots, etc. Nothing that gives a person a real advantage over anyone. ;) :)

#615 RotS Targe

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Posted 19 April 2012 - 04:04 PM

One thing I'm seeing a lot of here, that I think SHOULD be free is the MechLab, however I think the items, like extra weapons, gear, and so-on, should be available through C-Bills, so you can take your winnings from a match, and buy some new toys. I think EVERYTHING should have a price in C-Bills, so if you are good enough, you can get anything you want. If it's merely cosmetic/limited time only, but a specialty, (like not a paint job, but like the Hula Girl) then I'd be fine with having to pay some cash to get it. I would also give players the option to pay for C-Bills, since C-Bills should be the only way to purchase mechs. This goes into the P2W thing, if I'm good enough, after a while, I should have enough C-Bills to purchase my dream ride, even if it was quicker to purchase it with cash.

That's just in-game, I'd love some type of merchandising, something I can own IRL, like the USB Hula-Girl I mentioned earlier, that shakes when my 'mech takes a hit, but also, I don't know, T-Shirts! (though hopefully an option for lighter colors, not just black, which absorbs sunlight too easily, IMAHO) Some of FD's amazing artwork! That sort of thing.

#616 EmyLightsaber

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Posted 19 April 2012 - 05:40 PM

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#617 Elder St00bert

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Posted 19 April 2012 - 09:33 PM

OK... Here's my thinking. I think in game stuff should NOT involve weaponry or equipment upgrades for purchase. I know they are saying you can earn it in time played, but face it, there are already d00shes who just can't wait to plop down $100 to make sure they own the battlefield. These are the same dorks who come into CS:S games with the "Upside-Down-Spinny-Kill everyone in one clip" hax.
Keep that stuff limited to paint, decals, Mechbays, I like the "Junk in the cockpit" idea too. Perhaps some Limited availability Mechs, as long as they aren't UberMechs.

Someone lightly touched on this, but here's my big-$ idea. I say make the big ticket real-money item a single player campaign SERIES, that follows BT Lore as close as possible - along the same timeline as we will be on in the online game. Make it 6 "mini-campaigns" at $10 a pop, and there you have your $60 "box" game to go with the online. This way the minis can keep up with patches and stuff, and we get to live in the MW moment a little moreso than online. Same engine and everything, then peeps who might not be as talented in the live games can get some practice in the SP games. And who says we gotta stop at 6? As long as the engines and everything are the same, you can make it a running series for as long as people are playing MWO.

Am I crazy?

#618 Arch Angel 09

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Posted 20 April 2012 - 07:46 PM

I would more pay for more customization (decals and flags) but definately interested being able to purchase upgrades or even purchase c-bills on some level of conversion to be used in game. I have no problem paying for some in game items to help the dev continue to support the game after release. whatever we can do to continue to support this game.

#619 Dheekray Muze Amal

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Posted 24 April 2012 - 01:23 PM

As mentioned a couple of posts above me, how about paying for an episodic player campaign (with proper plot, cutscenes, maps, etc)?

That way you've got a free multiplayer (plus paying for cosmetic stuff), but with opportunities to purchase the single player episodes for a reasonable fee. Perhaps a core single player campaign for about USD15-30, with episodic content priced at about USD5 each?

I apologise if I've offended anybody's sensibilities, but the battletech plot has always intrigued me, hence the suggestion.

Edited by Dheekray Muze Amal, 24 April 2012 - 01:24 PM.


#620 Hayashi

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Posted 24 April 2012 - 03:54 PM

View PostDheekray Muze Amal, on 24 April 2012 - 01:23 PM, said:

As mentioned a couple of posts above me, how about paying for an episodic player campaign (with proper plot, cutscenes, maps, etc)?

That way you've got a free multiplayer (plus paying for cosmetic stuff), but with opportunities to purchase the single player episodes for a reasonable fee. Perhaps a core single player campaign for about USD15-30, with episodic content priced at about USD5 each?

I apologise if I've offended anybody's sensibilities, but the battletech plot has always intrigued me, hence the suggestion.

Up to devs if they want to do, but I'd love it if this was implemented.





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